Working on Issue #14 SettingState

    - SettingState implemented
    - SettingNavigationSystem implemented
    - Debug link to Settings in Mainmenu placed
Resolution now changable. Issue #14

    - Setting function for Fullscreen and Resolution implemented
    - main.lua tidied up
    - Tabs removed
Bugs fixed

    - Fixed Typo in engine:componentRemoved
    - Crash at playerdeath by collision bug fixed
    - DashingSystem fixed
    - mainMousePressedSystem "r" fixed
Issue #14

    - MenuState adjusted
    - PauseState adjusted
    - Little bug in settingState fixed
MenuStates finished #14

    - MenuStates finished
    - Functions to util added to get relation to maximum resolution
    - Debug picture added and implemented
Level 1 adjusted

    - Level 1 Walls are now changing with resolution
    -
Issue 14# Nearly finished

    - Standard resolution changed to 1080p for debugging and adjusting
    - relationX and Y renamed to relation() because I'm stupid
    - Cutie adjusted
    - SettingState :load() after resolution change, and selected changed to resolution.
    - Enemy spawn turned off, because pathfinding isn't working anymore
    - SideChangeSystem refactored
    - SpeedlimitSystem, DashingSystem and PlayerMoveSystem refactored
Issue #14 finished?

    - All Models refactored
    - Mine Graphic has to be fixed, otherwise i cant adjust the damn model!
    - settings moved from gameplay.lua to settings.lua
    - WobbleSystem broken. Rafael you have to fix this, you wrote that system.
    - SettingState adjusted to new settings.lua
    - ItemDrawSystem and PlayerControlSystem  refactored
Refactored

    - Strings in Levelstate fixed
    - Shot fixed
    - Wallposition in Levelone fixed
Issue # 14 finished

    - Settings are now beeing saved
    - Savefunctions added to util
    - Load function added to main
    - Save functions added to settingState
    - Settingstate know reachable through mainState
SaveGames added

    - All stats in gameplay moved to gameplay.stats for easier saving
    - loadSettings() saveGame() and loadGame() added to util.lua
    - Stats are saved in stats.lua, settings are saved in save.lua
    - TrackingSystem disabled, Enemyspawn reactivated
    - Additional menupoints added to menustate and pausstate
    - Menupoints tidied up
    -