Initial Refactor Commit

Began combining experimental code into trunk and refactoring. Also
started massive code cleanup and commenting.

Combined Movement and Actions scripts:
BlockMovement, CubeMove, and Actions in their various refactors and exps
are now combined into Actions and HeroActions. All further development
should take place here.

Various cleanups of variable names and duplicates to make the compiler
happy without worrying about consequences. Also renamed a few functions
and variables.

EVERYTHING is broken right now.
Added .unityproj files back in
Level 1.1 Polish

Fixed majority of problems with refactor as pertaining to Level 1.1
Got Bugs Working
Basic Mechanics for lvl 2 working

Everything works in lvl 2 except bugs need to detect chip and kill him
and we need a GUI.
Fixed Bug Kill Problem

Bugs now kill  Chip on contact even if hes not moving
Restructured/Basic GUI

Reorganized some of the management objects into the Melinda object.
Added basic GUI
Merge branch 'Refactor'

Conflicts:
	Assembly-UnityScript-vs.unityproj
	Assembly-UnityScript.unityproj
	Assets/Game Scripts/DoorHandler.js