pre-messing with civic inventories
* clean up civic inventory interaction to move through a single method,
should clean up most resource slot foobars
* add bonemeal slots to applicable farms (wheat, carrot, potato, tree
farms)(add to container, gui, resource list, etc)(slots could be used
for other purposes on other civics, just a second resource slot)
* clean up courier routing slip to finally accept stack sizes > 64
* clean up courier interaction to move items in one pass, work for
relative time to items moved (cleans up issues of interaction at some
work sites)