Removed transformComponent and GraphicsSystem

move and rotate functions are now in GraphicsComponent, but I don't think it's the way to do that ...
Merge branch 'Game_prototype' into konkitWorkingBranch

Conflicts:
	ProjectSpaceshooter/Sources/EnemySpawner.cpp
Few fixes - now everything is merged :D

Delay in enemy spawner
removal of transformcomponent and graphicssystem
Removed setOrientation and setPosition from graphicsComponent

Now it will be set via Ogre::SceneNode directly.
It will prevent operations without sceneNode set.

Removed also graphicsComponent, Ogre::SceneNode is now in GameObject
Ogre::SceneNode for Gameobjects are created now in GameObject class
Removed graphic system