See extended.

[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Started work on groups, fixed trading
SnapshotObjs configurable (my laptop cant handle)

Not sure if this is necessary but it stops me running out of heap memory
for now
options.cfg
Added /invite and /decline
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2