added d2k superweapons, fixed c4/nuke cursor
added passenger seat to trike/raider
d2k harvester unload a little less ugly, RALint fixes

frames were swapped, offset and turnaround still wrong
remember: this changes unload.shp (copy to dl-mirrors)
added extra d2k buildings for creeps/neutral

new SHPs, needs update for d2k-packages.zip
added hospital/bio lab to RA
support reversed remapping for d2k
fixed d2k harvester dock animation
reworked d2k dialog UI, thanks to @JOoGraphics
added http://dunefont.co.nr/ to artsrc

maybe used for logos, splashscreens or menus later
d2k UI improvements by @JOoGraphics
experimenting with concrete plates

pretty useless at the moment, removed by default
new admin icon that does fit and some more icons for the future
another d2k loadscreen made by @katzsmile
d2k UI reskinning complete, thanks to @JOoGraphics
fix d2k production queues

ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
fixes #2322 (stuck units when leaving repair pad)

by adding bibs and defining a sane default rallypoint exit cell
added some files from content.open-ra.org, fixes #2182

adds Volkov with some minor changes (no C4, range fixes)
adds soviet forward command center build animation
adds icon for mines (not visible in-game yet)
d2k: faster aircrafts, slower trikes, concrete buildings

avoid capturing light buildings by deviator weapon
tweak d2k aircrafts a little
Add some usability features to the TilesetBuilder

 - title bar shows tile position (x, y and tile nr (from left top))
 - make 'overlays' button a toggle button and properly sync state with
   tileset surface
 - add export option for 'Template CellID <-> tile number' mapping
 - overlay pen color is now white (todo: make configurable)