added some constants for future sprites
entityUpdate functions was a bit refactoriced and added function to draw tiles in chunk ordered by the server.
using size constant instead of height or width..
Refactorized the location of the actors class
Refactorized the location of the actors class
Some adjustments to the interpolation of the simPlayer movement.
Added function to draw differents tiles
timeout faster than before
check if player is logged to do logout
map of tiles is called in world