Project layout modernization.
Werido warning when both Arabic and English cafs are added.
Score and skill update fixes.

[FIXED]     Recording and loading of score used wrong value for
            category.
[FIXED]     Updating of HUD with value 0 does not keep the score the
            same.  HUD now updated to use more reliable method:
            callbacks.

GOR-6       fixed
Score and skill update fixes.

[FIXED]     Recording and loading of score used wrong value for
            category.
[FIXED]     Updating of HUD with value 0 does not keep the score the
            same.  HUD now updated to use more reliable method:
            callbacks.
Merge branch 'master' of github.com:Lyndir/Gorillas
Bump Pearl.
WIP: Multiple building layers.
Multiple background buildings.
Background buildings improvements and fixes.

[FIXED]     Don't optimize in Debug, it fucks with the debugger.
[IMPROVED]  Shading and darkening of the background buildings.
[IMPROVED]  Parallax scrolling of background buildings.
[MOVED]     Extracted interactivity from CityLayer into
            InteractionLayer.
[FIXED]     Score should not go below zero.
Interaction fixes.

[FIXED]     Buggy scaling and panning code.
Fix score recording.

[FIXED]     Score recording was broken due to float -> int casting.
Crash from exception avoidance, z-order fixes and GOR-9

[FIXED]     Don't throw exceptions on errors, try to deal with them so
            as to avoid crashing the application.
[FIXED]     Better z-order handling to avoid background buildings
            interfering with foreground things.
[IMPROVED]  Pause the director while modal VCs are showing.

GOR-9       Fixed
Localytics integration.

[ADDED]     Analytics through Localytics.
Localytics fixes.

[ADDED]     Missing Localytics.plist reference + split Key into
            development and distribution so as not to mess up
            distribution data with development experimentation.
[FIXED]     Event recording didn't record certain parameters correctly.
Fixed children of cityLayer that shouldn't parallax.

[FIXED]     Certain children of cityLayer shouldn't parallax.
            Additionally, parallaxed children can't be moved around by
            modifying their position.
Scaling fixes, performance improvements, zooming fixes, and fixes.

[UPDATED]   More modern iTunesArtwork version.
[FIXED]     Some issues with too many windows as a result of floating
            point math rounding errors.
[IMPROVED]  Background buildings render speed.
[IMPROVED]  Don't render background windows when video effects are off.
[IMPROVED]  Longer dance and wait for dance to complete.
[FIXED]     Collision debugging code.
[FIXED]     Some issues with bobber & aim bar location, especially when
            zooming or on a non-default building scale.
[FIXED]     Game zooming gesture recognition.
High resolution gorillas.

[IMPROVED]  Gorilla models are now high-resolution on iPhone 4 and iPad.
Kill-shot replays & time scaling.

[ADDED]     Revived kill-shot replays.
[ADDED]     Revived time scaling for slow-motion replays.
Replay toggle fix.

[FIXED]     Only replay when replay is enabled.
More HD quality images for retina devices & iPad.

[ADDED]     More HD-quality images.