- Initial commit of the Fog class
- Added method to Fog to set the uniform variables in the shader
(locations are passed in)
- Added Fog field to the Renderer
- Moved Fog from World to Renderer
- Shader implementation of linear fogging
- Added flag in the fragment shader for turning fog on/off
- Added methods in Fog.java to update uniforms
- Working implementation of linear fogging
- Uniform variables are initialized now in the Renderer constructor (may
be moved in the future)
- Initial commit of the Fog class
- Added method to Fog to set the uniform variables in the shader
(locations are passed in)
- Added Fog field to the Renderer
- Moved Fog from World to Renderer
- Shader implementation of linear fogging
- Added flag in the fragment shader for turning fog on/off
- Added methods in Fog.java to update uniforms
- Working implementation of linear fogging
- Uniform variables are initialized now in the Renderer constructor (may
be moved in the future)
Merge branch 'fog' of https://github.com/jtmzheng/3dss.git into fog
- Fixed MainPrimitives to work with Fog
- More constructors for the Renderer and the Fog classes
- Setting the fog now updates the uniform variables
- Cleaning up the code
- Added comments to methods in Fog.java
Merge pull request #20 from jtmzheng/fog

Merging Fog branch
- Made recommended changes about multiple constructors