BUGFIX: Fixed nation specification difference between monsters/NPCs. Monsters should no longer appear as NPCs.
AI server: removed more redundant type checks.
BUGFIX: Damage is shown for skill usage targeting monsters/NPCs.
BUGFIX: Death notifications are now handled correctly in Ebenezer -> AI server code. Also, death handling is a lot more consistent.
BUGFIX: NPCs (not monsters) now don't bother finding enemy users in neutral zones.
AI server: NPCs friendly to all (players) now do not find enemy players.
AI socket buffers doubled again.
Game server: Clarified the various new clan types.
Game server: clan points should be unsigned.
Fixed a memory leak.
Game server: Corrected a few of the clan type/flag checks.
AI server: Some cleanup. Also handle exceptions in the NPC thread as it seems to be responsible for a very random exception-induced crash that still hasn't reared its ugly head yet.
BUGFIX: Seal system will now take coins (rather than giving and taking it back again).
Solution: Fixed VS2010 builds.
auto_ptr<> is deprecated in favour of unique_ptr<> (we don't need to use shared_ptr<>).