VERSION: Increment to 11.2
REVERT: "FIX: endless waiting before long block signals direct in front of stations": this was not the correct fix and caused convoys to skip stations after a long block signal.
FIX: Bridges of any length could be built over deep water.
CHANGE: Players can now set whether access is given to the public player (albeit in most cases the public player overrides the lack of access, but is mainly relevant to whether city cars may use player roads). This access is now given by default.
CODE: Enable debug freelist by default in MSVC++ debugging builds.
CODE: Synchronise MSVC settings for the network version of the debug build with the normal version.
CHANGE: The public player can now connect power lines to any other player's power lines.
FIX: Do not set reverse waypoint data for aircraft.
CODE: Make errors relating to the route.back() call in void convoi_t::set_next_stop_index visible on the relevant line.
FIX: Possible crashes with aircraft with faulty routes on occasions (have not fixed the faulty routes themselves)
FIX: Passengers, mail and goods would walk/be hand-hauled to their ultimate destination if any intermediate stop was in walking distance of their ultimate destination, even if a further transport link would get them there more quickly.
FIX: Aircraft would sometimes get stuck when flying over taxiways
FIX: Better fix to previous issue.
VERSION: Switch to release