Quoridor AI server stuff. CLI only at the moment
Fixed pathfinding and added C/GUI for it
WanderingServer now passes Part 1
WanderingServer minimax. Issues if dept > # of players
Fixed issue where alphabeta depth > num of players
Some JIT optimizations
Fixed some multiplayer issues
Alpha-beta IDDFS
Fixed some retardedness with the sockets
Print boards as playermoves come in
Game tree
Integrate next moves into board generation
Increase timelimit
Depth limit
Profiling. Which kills performance
Fixed sorting in the least optimal order
Some optimizations
Moved remoteai into playerdata. Tweaked remoteai
Only print errors in server routine
RemoteAI doesn't throw an exception if it can't connect to the server. Fixed the depth limit being 1 minus the depth limit