Map changes.
* Removed all the shutters from interior windows, they should remain on the exterior ones that lead to space. Please notify me if I missed some.
* Removed shutters from all maintenance tunnel areas. There's no way to activate these anyways, so they are rather pointless.
* Removed shutters from plastic flaps. Plastic flaps already block air. :|
* Added Security Wing Dorm to replace the abandoned detective's office.
* Changed the sheets in the dorms.
* Modified dorm rooms into seperate areas, Dorm One, Dorm Two, Cabin One, Cabin Two. This is so that the light switches work for the specific rooms.
* Modified the escape wing slightly to allow space for a shield generator, so hopefully engineers won't have to break glass in order to put those up anymore.
Merge pull request #3721 from comma/dev

Fix thingie
Merge pull request #3722 from Baystation12/master

Master -> Dev
Adds in Flashkirby's beach sprites.
* Removed Shutters from Interior Windows. ( http://baystation12.net/forums/viewtopic.php?f=20&t=8787 )
* Removed Shutters from Bar and replaced with Different Shutters. Because was Ugly. (hopefully the button works).
* Added in Security Wing Dorms. ( http://baystation12.net/forums/viewtopic.php?f=20&t=8829 )
* Made Modifications to Zoning in Dorms. (allows for better crew sensors and for the light switches to work).
* Slight adjustments to escape wing. (hopefully better areas for engineering to put shielding, i don't know how those things work).
* Added Long Term Mass Quarantine Zone to virology.
* Changes to Map at Beach Holodeck and Pool.
Merge branch 'dev' of https://github.com/fauxki/Baystation12 into dev

Conflicts:
	maps/tgstation2.dmm
fixes an error that i had with the map while i was trying to resolve some conflicts.
Merge pull request #3724 from fauxki/dev

Dev - Map update.
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into viro