Hotfix for Syndicate ID's not being able to be assigned names / job

Problem:  Syndicate ID cards were acting like regular ID's because the attack_self() proc was looking for variable conditions that wouldn't exist from the start.  

Solution:  New cards will spawn with variables that allow attack_self to start the process and also update the cards after the initial update.

Edit:  Created the New() proc for syndicate cards that will help avoid the name=null bug making people unclickable but also allows syndicate cards to work correctly.  Robustness++