Adding one laser to dsminer
initial
collision mesh
Added landing gear and animation
Merge remote-tracking branch 'upstream/master' into lunar_shuttle
Added patterns, and a hull texture + reuv
added a button and some artwork
added a member function OnClickRealt for the button to call
OnClickRealt now sets the view time to current game time, once.
now it is a realtime mode, making the time sync with game time
Merge branch 'master' into lunar_shuttle
removed sigc::bind from callback for OnClickRealt()
fixed to use patterns for stripe using color 1 and 2, simplified collision mesh
Polish translation - missed "m" in data/modules/BreakdownServicing/Languages.lua
Merge remote-tracking branch 'radius75/Polish_t'
Merge remote-tracking branch 'shadmar/lunar_shuttle' into lunar-shuttle
convert lunarshuttle hull texture to power-of-two
Merge branch 'lunar-shuttle'
make an effort to make model skin colours not complete eyesores
Added files to VS2012 project.
NavLights.cpp/h
scenegraph/Lua.cpp/h
scenegraph/LuaModelSkin.cpp
scenegraph/ModelSkin.cpp/h
scenegraph/NodeCopyCache.h