added simple world.lua for when physics module used
dynamic asteroid bouncing off static walls using physics system
more tweaks on asteroid; still not drawing correctly when angle is used to draw, must fix
added white circle draw tracking body for debugging asteroid collision
fixed asteroid rendering; now properly displaying and working correctly
using getAngle with default rads now; spin works great
white physics bullet/lasers working prototype finished
lasers drawing correctly; last 1 second, then die, and are removed from game world
removed old laser code from laser module; added self.width, self.height values for bugship
replaced world.dimx,dimy with world.width, world.height
replaced world.dimx,dimy with world.width, world.height
major changes; bugship now governed by physics :) - laser uses applyLinearImpulse for firing, behaves better
major changes; bugship now governed by physics :) - laser uses applyLinearImpulse for firing, behaves better
removed some commented out code; for now, the rotation style requiresa fixed rotation to be set