Fixes crash when all faces are selected.
Thanks go to Czarek Kopias for the bug report and proposing a fix.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4417 96b784f8-4ae3-dd11-aff7-0030488c597c
Screencast Keys Addon,
Ignore 'INBETWEEN_MOUSEMOVE' event. Reported on BlenderArtist forums.



git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4418 96b784f8-4ae3-dd11-aff7-0030488c597c
Screencast Keys Addon,
Also ignore mousemove event (printed when mouse icon is disabled).



git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4419 96b784f8-4ae3-dd11-aff7-0030488c597c
move print toolbox into trunk


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4422 96b784f8-4ae3-dd11-aff7-0030488c597c
remove use of ob.update_from_editmode() since editmode meshes don't get access to customdata layers. 


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4424 96b784f8-4ae3-dd11-aff7-0030488c597c
Typo! ;)

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4425 96b784f8-4ae3-dd11-aff7-0030488c597c
SVN maintenance.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4427 96b784f8-4ae3-dd11-aff7-0030488c597c
fix [#34682] STL importer ValueError exception


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4429 96b784f8-4ae3-dd11-aff7-0030488c597c
Fix stl addon (hope it's the right one! :p )

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4430 96b784f8-4ae3-dd11-aff7-0030488c597c
Committing Nodes Efficiency Tools to trunk.

'Nodes Efficiency Tools' is a set of several tools that can speed up working with nodes, both compositing and Cycles shaders.
They automate several tasks that by default require many clicks, drags etc.
All of the tools can be accessed via additional panel in node editor properties toolset or by hitting Ctrl-Space keyboard shortcut.
Most of the options however have their own keyboard shortcuts and using them is much more efficient.
You can find all of the info on the wikipage: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools

Available options are as follows:

Merge selected nodes:
Imagine that you want to 'add' images represented by outputs of some nodes.
Standard way of doing it is to add MIX node, change blend type to 'Add' and link outputs of the nodes accordingly.
With Nodes Efficiency Tools you can select the nodes and hit (Ctrl +) keyboard shortcut.
Proper setup of nodes will be added and links will be made.
Other shortcuts are used for other blend types, you can also use 'Math' nodes for merging and different shortcuts allow to do so.

Batch Change Blend Type or Math Operation:
Hit (Alt-UP ARROW) or (Alt-Down ARROW) to change blend types or math operations of selected nodes.
It's often much quicker than standard way of doing it.
Use additional menu to select the blend type from the list and change types of all selected nodes at once.

Change Factor of Mix Nodes or Mix Shaders:
(Alt-LEFT ARROW), (Alt-RIGHT ARROW) shortcuts allow to change factors of selected Mix nodes or Mix Shader nodes by 0.1.
More precision is gained when we add Shift to the key combination.

Align Nodes:
We can align nodes nicer than by hitting S-X-zero. Even distribution of aligned nodes can be achieved easily. (Shift =)

Copy Settings:
We can copy settings from Active Node to all selected ones.
May be helpful if you want to use exactly the same RGB Curves nodes in different places of your node tree.
This option works with all node types.

Copy Label:
We can copy labels from one node to other nodes with one click.

Swap Nodes:
It's possible to change the node to other type.
Swap easily between 'Mix' and 'Alpha Over' nodes for example or easily change 'Diffuse' Shader to 'Glossy' Shader.

Link Active to Selected:
This option allows to link active node to all selected ones basing on several criteria.
May be extremely helpful when for example re-linking image sources.
We can easily change input Render Layers node to input image (MultiLayerEXR) preserving nodes setup.

All of the options are explained in details in the video tutorial embedded on the wikipage.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4439 96b784f8-4ae3-dd11-aff7-0030488c597c
Updated Tracker info

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4440 96b784f8-4ae3-dd11-aff7-0030488c597c
Fix import image as plane addon, broken by recent pynodes changes (thx to Iggy B [rexxxus] for reporting the bug).

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4442 96b784f8-4ae3-dd11-aff7-0030488c597c
Merge remote-tracking branch 'remotes/trunk'

* remotes/trunk:
  Fix import image as plane addon, broken by recent pynodes changes (thx to Iggy B [rexxxus] for reporting the bug).
  Updated Tracker info
  Committing Nodes Efficiency Tools to trunk.
  Fix stl addon (hope it's the right one! :p )
  fix [#34682] STL importer ValueError exception
  SVN maintenance.
  Typo! ;)
  remove use of ob.update_from_editmode() since editmode meshes don't get access to customdata layers.
  move print toolbox into trunk
  Screencast Keys Addon, Also ignore mousemove event (printed when mouse icon is disabled).
  Screencast Keys Addon, Ignore 'INBETWEEN_MOUSEMOVE' event. Reported on BlenderArtist forums.
  Fixes crash when all faces are selected. Thanks go to Czarek Kopias for the bug report and proposing a fix.