Remove BulletSprite class completely, make more modder friendly.
fix grenade radii again.
add "living weapon" field to units

denotes that these units have a racial weapon, regardless of rank.
Unlock Cydonia races in new battle

allow use of any race for cydonia (adds weapon loadouts)
and allow use of mixed race on any mission type (terror missions suck)
add a bulletSpeed field to ruleItem

added a bulletSpeed property to items, should allow for scalable projectile
speeds, although "faster" projectiles will have no noticable effect at
fire speed setting 6.

i assume priority was intended to be the attraction value, looks like it
was never used, so it's gone.

updated a bunch of commenting in the ruleset file to help guide modders
better handling for modded items in new battle mode.
correction.
whoops.
slightly better fix for new items.

i hate to add a map.find() in there, but i think it's the best method
available.
on second thought...

using 0 seems much saner.

plus it removes the need for manipulation in newbattle state, and the need
to include the defs.

also default all the equipment in new battle mode to 0.