remove default mesh color
add face brick
refactoring brick vector
refactoring brick vector
refactoring vlst
refactoring get op
refactoring for op
fix mesh get ref
fix unsigned flow
add brick limit
fix for operator
use limit for face indice
add vlst init
add binding
fix binding
add draw with outline
fix object brick
add operator if
fix cls_node_build (spcl thx to lolo && polo!)
fix if