Merge pull request #13 from goakley/master

Meta Fixes
Cleaned up Manager (slightly).

Also solved super-jump bug, and added a basic scaling system to the render() method.

fixes #7
Mostly camera stuff.

Gave camera parallax, and updated a few small things in the camera
class.
Renamed MoveFactory to Statefactory, for clarity.
Renamed SimpleTest to Main, for the same.
Made test Stage, with parallaxy squares.
Corrected scaling problem.
Test Stage.

Added background objects.
Also replaced the movelist with one that will actually work. :/
Blocking.

Holding back will now block while standing, crouching or airborne.
Note that the players hitbox never actually changes size, so ducking
won't protect you from high attacks yet. :P
Grabs & collision fix.

Harold can perform a grab with BD, & the collisions are a lot less
horrible. Probably still going to work on them more later on, but they
seem decent enough for now.

fixes #9
Build update.

The build.xml now works for me, haven't been able to test it on other
machines.
Included native display libraries for three major OS's. (Much smaller
than I thought. XD )
Corrected capitalisation.
General Update

Entire game is now state-based, rather than whatever it was before...
Something silly, no doubt. :3
Manager is no longer a hideously obese mega-class. Most of its logic has
been handed over to Fight, but it's keeping the static data.
Added menu & roster system. Neither are pretty, but they work.
Characters can now be added and removed without writing code. There are
six characters at the moment, all identical. These will be used as
templates for other test characters.
Everything is (a little) better organised.

fixes #1
fixes #5
fixes # 8
fixes #8
Added folder creation to build.xml

:/
Renamed Images to blark.

Now nothing will work! D:
Renamed blark to images.

Stupid, I know, but windows is case insensitive and wouldn't recognize
that I changed the 'i'.