A tweak to the way fog/shroud is cleared during a [teleport] action:
Clear the destination hex before the teleport animation (so it can be seen), and
clear the remaining hexes after the animation (when it looks like the unit can see them).


git-svn-id: http://svn.gna.org/svn/wesnoth/trunk@56173 75b3775d-3801-0410-9e12-e2e43121521d