LogicBlock should be done.
WaitBlock should be done.
Merge branch 'master' into logictree
updated the branch to work in qtcreator
Corrected execute in WaitBlock, will now wait the correct amount of turns
ModiferBlock should be done, needs a little more testing with functional Character class
Added logicblock_error.ModifierBlock now has error handling.
ValueBlock in progress.
ValueBlock now only missing void execute()
DamageBlock done
Forgot to add DamageBlock.cc
CompareBlock done
Merged core into logictree
Added add_to_attribute for character. Also tested added more testing to logicblocks
ValueBlock can now handle static and only random generation
Lifted random function out to roll()
ValueBlock can now random with attribute bonuses
Added overweight checking in inventory and new test code in main
Halfway through, before merge with logictree
Merged logictree into saveload