Added boolean forceSquareOutput for Settings. This can be used to make
sure that the output images are squares. My main motivation: In OpenGL
ES 1.0, mipmaps require square textures.
Changed the commit according to Seraphim6x7 suggestion.
Merge branch 'master' of https://github.com/libgdx/libgdx.git
Clamping for value in setRange.
Allow min to be same as max.
If min is the same as max avoid division by 0.
Committed again the same changes to with the Nates fixes.
Update gdx/src/com/badlogic/gdx/math/Matrix4.java

improved the setToProjection() comment - noted on how to calculate the aspect ratio
javadoc fixups.  Add details about other backends, fixup some spelling
errors, remove stale documentation from InputProcessor, Graphics, and
Net.
Improved api docs of Array class
Fix typo: s/first/last
Button, added getClickListener.
Merge remote-tracking branch 'origin/master'
TexturePacker2, better discovery of parent pack.json files.
Remove global shared state mutation from Vector2d.lerp()

Add a Vector2dTest test case
Add new Vector2dTest to the GdxTets.tests list
Merge pull request #218 from bitiotic/lerp.nostatic2

Remove global shared state mutation from Vector2d.lerp()
Merge pull request #217 from dimsuz/master

Improved API docs of Array class
Fixed spelling in documentation comment
Merge pull request #220 from guoguo12/patch-1

Fixed spelling in documentation comment
Added Polygon to ShapeRenderer

It would be great to add FilledPolygon too, but I have no clue.
Changed javadoc to reflect the change in StringBuilder long and int append

sorry it took so long, im the height of half-assery