- Rewrite Qt integration to be more unity design compliant (see "__svc_xfalcon")
- Rewrite "config" service
- Add "sim" service which will implement the main sim loop
- Add "video" service
- And write some classes for far future (cf "model" directory)

From now, I set aside the initial goal which was to port FF6 onto Unix platform.
So the project is back with a new prospect, ie to  write a new small and portable F16
flight simulator from scratch, using the FF6 source code to step by step integrate
more and more features.