Switch all npcs back to 127 that the player can't 'talk' to.
Typo fix
Orum and Waric follow-up: Add Guarding Spirit

The Guarding Spirit prevents people who didn't do the first part of the quest from entering.
Players that helped to free Waric can persuade the spirit to let them in.
Once the player entered, the spirit warps into the cave on touch.
Orum and Waric follow-up: Add NPCs Orum and Waric.

Initial talk in Waric's script.
Logic for the first flower in Orum's script.
Orum and Waric follow-up: dialogue and logic in Orum for second magical flower.
Orum and Waric follow-up: dialogue and logic for third flower.

That involves a minigame to prepare the third flower.
Orum and Waric follow-up: dialogue and logic for fourth flower.
Orum and Waric follow-up: Dialogue and logic for fifth flower - WIP
spelling and grammar fixes