Added a simple sequencer.
Added some SoundOnTick scripts.

SoundOnSpecificTick goes off on the Nth tick, as given by the
AudioSequencer.

SoundEachNTicks goes off each Nth tick, as given by the AudioSequencer.

ISoundOnTick is a fake interface, that way I can call GetComponent to
get any scripts that play a sound on tick.
Disable ALL sound scripts on a hover object
Made a janky walk animation.
Created a prefab for the character
Scene update