abilities targeting and casting fixes
added ui button and refactored ui elements
intersection utils sortByDistance is much more accurate
spawner now has option for non-silent despawn, event defense updated to work with spawner non-silent option
added blocking state and more docs to switch
collision result resets tiles properly
creature distance check fix
core entity fixes
animation release updates
player input handling moved into player manager, added camera options
pathfinding fixes for #102
updated README to account for recent changes
readme typo
fixed entities sometimes not dieing and character pathing timer reset
added hidden property, minor bugfixes
void entities should be frozen
trigger refactoring
conversations now handle steps without text as a camera movement or pause
fallback entity added to player manager
ability refactoring