test sync - new branch
Update 04-18-2013

Added Quest Log and fixed hex projectors
04192013

Added camera constraints to CameraOrbit.cs
Updated GameController.cs

Added turnNumber++; to allow turn number to increase whenever the roll
button is clicked.
Revised Trigger-Finale.cs

Added timescale to stop time when the trigger is activated.  Set the
messageDelay to true so the end game message shows.
blah
Dialog System & Bartle Test

Added the Dialog System Editor scritps
Added Bartle Test Dialog Pieces
fixed Bartle prefabs

fixed all 30 Bartle Test question prefabs
removed Linear pathway & added conversational intro slot
ignore

Will's WiP into Merge Test
re-vert

This reverts commit 0e6d979efb2fa6670d89c06c1b9053e77476fca2.
Editor files
big merge
bigger commit
ignore
small change in Tilenode to sync
bug fix

fixed 3 bartle test dialog prefabs with bugs
added village assets

somehow these assets (and the village door script) did not come thru in
the original merge
Bartle prefab fix

entered placeholders for intro dialog screen where it was lacking
array -> list

changed the bartle test array to be held in a list.  c# arrays are
fixed in size.  Lists are flexible.
Bartle Dialog Launch corrected