Adjust makefile for mac-specific ncurses library naming.
Allow disabling gettext dependency.
Remove redundant include of clocale, thanks wito.
Flip NONLOCALIZED define to LOCALIZE, and pass it in to compile jobs.
Merge branch 'master' of https://github.com/NaturesWitness/Cataclysm-DDA
Update calendar.cpp

Make the compiler happy when building with localization disabled.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA
Further conditioniolize gettext compilation.
Fix a casting warning.
Conditionalize yet more of the makefiles.
Merge branch 'master' of https://github.com/NaturesWitness/Cataclysm-DDA
New vehicle RV take two

While looking through the pull requests, saw there was a pull for an RV
that seemed kinda abandoned #2053 .  It looked like a really cool idea,
just needed to be finished, the design was based on original Cataclysm
and didn't work in DDA.  Seeing as there had been no activity in two
weeks, I thiugh I'd try and complete it.  So far I think I have the
design in veh_typedef.cpp fixed (bunch of misc. errors), but I'm not
sure how to add this to spawn lists.  Anyone know how vehicle spawns
work?

PS - I know this isn't my idea, it's just no one answered my comments on
the original pull and this is too cool to just let die.  If I should
have made a pull off the original request or whatever please tell me and
I'll take this down.  I don't want it to seem like I'm stealing people's
work.
Updated codeblocks project for non-localization
Fix unknown characters in diagram
Merge conditional compilation of gettext.

Conflicts:
	Makefile
	Makefile.Windows
Fix up localization include that crept in.
Millisecond timestamps for dbg
Remove duplicate phase entry for gasoline
fix RV assemby order (the internal door made -2,0 a bad place to extend frame)