First integration attempt with emulation library.
Update SDL to use XML emulation layers.
Add emulation labels support and also fallback path so that it can find sdl-controls.xml in either app/native or in the sandbox.
Changed usage of BPS library to use NDK 1.0 conventions, from the target_override version.
Also fixed up release and simulator build configurations.

Added workaround for strange release-only bug in VideoInit where "return 0;" was not returning 0.
Added a simple README file
Removed spurious error messages about loading the sdl-controls.xml file, and
added the fallback path to the default controls.
We actually need to change directory to app/native to load resources from
there, otherwise the images won't load properly.
Add tilde parsing to SDL. It is a bit of a hack, since SDL has no keysym for it.
Added 8-bit OpenGL-based video mode to try to speed up palette changes.
Unfortunately, although this offers significant performance improvements in
debug mode, it is roughly equivalent in release mode.
To use it, set SDL_VIDEODRIVER=pb-8bit as an environment variable when you
run your executable.
Merge pull request #2 from blackberry/next^

Add tilde parsing to SDL.
Update README.md
Added various original files.

These were files that were not added in the initial commit.
This allows playbook to be recognized by autoconf.
Committing the result of running autogen.sh.
results of running autoupdate
Add the script that does a build for the playbook.
Changed the paths of input files to be playbook specific
Change the bits per pixel from 8 to 32
to accomodate our video driver implementation.

Change one of the tests so it doesn't require
command line arguments.
Add a shell script which takes care of deployment.
This is mostly useful as an example of how to
construct and deploy a bar file.
bugfix: chdir returns 0 upon success.