trying to place movement trough behavior.
added some tests
coments to tests
constructor overloaded
added a Inverse decoration & revised validOnce (added some comments etc)
added decoration tests
moved state loading to engine, vendor engine is suposed to be left untouched & state loading is somthing quite unstable
changed the screen size, I suspected some fell out & i was right
used a toolkit to get the actual screensize
moved scene population to a different state
moved states to a state package
increased speed becuase of the big world, increased view distance... I saw somthing disapeared
added an action that changes the cursorVisibility
you can now disable & rease the mouse with f1.