adding quick loading for terrain chunks
removing moronic setbufferdata method
adding airship packager
moving namespaces
moving namespaces
moving namespaces again
moving namespaces again
moving namespaces again
adding a global render target
fixing bad shader reference
fixing camera bug
enabling wireframe buffer to on and setting alpha
enabling wireframe buffer to on and setting alpha
fixed a shading/oversaturation bug
adding rotation/translation to GeometryBuffer
reimplementing camera system as to not use shared gamestate data
adding OnCameraControllerChange event
renaming things
making rotation and translation fields public viewable
making rotation/translation settable