first commit
added website
fixed cylinder method
this is a test
sdwq:
aremove poop.txt
changing a lot of matrices
Now, entire GL canvas is object-oriented.
changed code to have textures
Got my changes sync'ed up with Aberger's.

Merge branch 'master' of github.com:msartintarm/webgl

Conflicts:
	Floor.js
	GLobject.js
	SixSidedPrism.js
	demo.html
	start.js
got textures working with my object oriented stuff
yeah! now we have a user walking around
got lighting and normal vectors / matrix to work
also rotated some disks
now we canjump with proper lighting
Lighting is now guaranteed correct. Also moved out of most libs.
added backup working modelview mode to show how we tested our objects
a maze added:\
Merged my files with Aberger's.

Merge branch 'master' of github.com:msartintarm/webgl

Conflicts:
	GLmatrix.js
	demo.html
updated merged files, cleaned up some stuff
fixed movement