event changes to rule out file-read events
event spawning/destroying implemented
added world state tracking and texture changes
event fixes

- fixed IComparable function for EventStepData
- added automatic sorting when saving in the event editor
- fixed time-based movement and rotation events
set up shaders for floors and demo creature

transparency is still not working on CreepIn shader
event fixes

- fixed IComparable function for EventStepData
- added automatic sorting when saving in the event editor
- fixed time-based movement and rotation events
added world state event type
fixing merge conflict
Merge branch 'world_swapping' into gameobject_events
fixing merge conflicts

gameobject_events vs master
all files are pointless Library files which have been repeatedly removed
from the repository