Fix bugs in collections
Added loading module and project fixes
Final function for writing sound fx to zip
Adjustments and bug fixes for wads

* Correct timing of jag compression detection
* Change namespace table for PSX needs
Functions to write textures and flats to zip
Output of psxdoom.pke through main module
Support for sprite extraction

* Handles weird weapon offsets
* Different aspect ratio is still an outstanding issue
Deal with license concerns in s_sfxgen module
Various graphics changes

* Loading meter changes - always use 64 dots for consistency.
* PLAYPAL support
* Closest color matching routines from SLADE, w/tweaks
* COLORMAP generation
Do progress spinner while writing zip file
Generate and write out PLAYPAL and COLORMAP
Minor stuff

* Show usage help if argc < 2
* Additional commenting in v_psx module
Merge pull request #5 from chungy/master

Rename Makefile to make it clear that it needs gmake