Updated all of Falconne's DFHack plugins

From http://dffd.wimbli.com/file.php?id=8166
Merge branch 'master' into unified

* master:
  Updated all of Falconne's DFHack plugins
Updated itemsyndrome.lua courtesy @Putnam3145 and @Thistleknot

This revision adds transformReEquipOn functionality.
Merge branch 'master' into unified

* master:
  Updated itemsyndrome.lua courtesy @Putnam3145 and @Thistleknot
Added prepared scalp tools and reactions.

* All SCALP_CREATURE reaction classes have been moved to CREATURE
  (eg: SCALP_ELF -> ELF).

  This provides consistency with how scalps and souls are handled,
  as apparently one can 'and' reaction classes together.

* Added prepared scalp tools and reactions.

* Added scalp cheats to orcs for testing. #dev
Orcish embark profiles fixed (wolves -> dire wolves)

Typo also fixed. Forst Clan -> Forest clan
Obsidian: Removed many grasses that *only* existed in Obsidian.

Tilesets should only change display, not functionality.
lint-raws.pl can now detect duplicate objects in tilesets and main objects.
Serious bugfix and clean-up of Obsidian plant_grasses.txt

* Removes duplicate grasses
* Changes biomes and tags of existing grasses to match masterwork version.
Merge branch 'master' into unified

* master:
  Serious bugfix and clean-up of Obsidian plant_grasses.txt
  lint-raws.pl can now detect duplicate objects in tilesets and main objects.
  Obsidian: Removed many grasses that *only* existed in Obsidian.

Conflicts:
	MasterworkDwarfFortress/graphics/Obsidian Soul/raw/objects/plant_grasses.txt
maint-bin: Update lint-raws to spot used-only-once reaction classes.
Merge branch 'master' into unified

* master:
  maint-bin: Update lint-raws to spot used-only-once reaction classes.
Orcfort: Fix REACTION_CLASS:SCALP typo. Fix scalp naming.
Merge branch 'orc_rebalance' of https://github.com/pjf/masterwork-dwarf-fortress into orc_rebalance
Merge branch 'unified' of https://github.com/pjf/masterwork-dwarf-fortress into orc_rebalance