Turned on verbose ward debugging to make debugging easier.
Increased nRepathIfFurtherAwayThenSq value in WardBehavior.lua to match the value in z_bugfixes.lua.
Reduced reasonable travel distance. In addition increased the amount of wards GetBestWardSpot returns so the bot will place the closest few proper wards.
Now updating the travel time for the first ward prior to starting to move to it. This also fixes a bug where the bot would walk back to the location he created the path.
PathLogic fix updates:
Updated the PathLogic fix to prevent the bot from walking through enemy creep waves.
Updated the PathLogic fix to try to make the bot use the lane path 15% more often.
These changes still need to be polished, but they're working pretty good.
GlaciusSupportBot now has custom pathing node multipliers to prevent him from walking into dangerous territory further.
Increased initial bot move time to 45 seconds again. This should fix the bot not arriving at the ward spot in time when sent to the long lane.