Memory-optimized shuffle file consolidation

Overhead of each shuffle block for consolidation has been reduced from >300 bytes
to 8 bytes (1 primitive Long). Verified via profiler testing with 1 mil shuffle blocks,
net overhead was ~8,400,000 bytes.

Despite the memory-optimized implementation incurring extra CPU overhead, the runtime
of the shuffle phase in this test was only around 2% slower, while the reduce phase
was 40% faster, when compared to not using any shuffle file consolidation.
Address minor comments
Fix weird bug with specialized PrimitiveVector
Add documentation and address other comments
Fix test breakage
Address Reynold's comments
use OpenHashMap, remove monotonicity requirement, fix failure bug
Clean up test files properly

For some reason, even calling
java.nio.Files.createTempDirectory().getFile.deleteOnExit()
does not delete the directory on exit. Guava's analagous function
seems to work, however.
Add javadoc and remove unused code
Refactor ShuffleBlockManager to reduce public interface

- ShuffleBlocks has been removed and replaced by ShuffleWriterGroup.
- ShuffleWriterGroup no longer contains a reference to a ShuffleFileGroup.
- ShuffleFile has been removed and its contents are now within ShuffleFileGroup.
- ShuffleBlockManager.forShuffle has been replaced by a more stateful forMapTask.
Minor cleanup in ShuffleBlockManager
Merge pull request #130 from aarondav/shuffle

Memory-optimized shuffle file consolidation

Reduces overhead of each shuffle block for consolidation from >300 bytes to 8 bytes (1 primitive Long). Verified via profiler testing with 1 mil shuffle blocks, net overhead was ~8,400,000 bytes.

Despite the memory-optimized implementation incurring extra CPU overhead, the runtime of the shuffle phase in this test was only around 2% slower, while the reduce phase was 40% faster, when compared to not using any shuffle file consolidation.

This is accomplished by replacing the map from ShuffleBlockId to FileSegment (i.e., block id to where it's located), which had high overhead due to being a gigantic, timestamped, concurrent map with a more space-efficient structure. Namely, the following are introduced (I have omitted the word "Shuffle" from some names for clarity):
**ShuffleFile** - there is one ShuffleFile per consolidated shuffle file on disk. We store an array of offsets into the physical shuffle file for each ShuffleMapTask that wrote into the file. This is sufficient to reconstruct FileSegments for mappers that are in the file.
**FileGroup** - contains a set of ShuffleFiles, one per reducer, that a MapTask can use to write its output. There is one FileGroup created per _concurrent_ MapTask. The FileGroup contains an array of the mapIds that have been written to all files in the group. The positions of elements in this array map directly onto the positions in each ShuffleFile's offsets array.

In order to locate the FileSegment associated with a BlockId, we have another structure which maps each reducer to the set of ShuffleFiles that were created for it. (There will be as many ShuffleFiles per reducer as there are FileGroups.) To lookup a given ShuffleBlockId (shuffleId, reducerId, mapId), we thus search through all ShuffleFiles associated with that reducer.

As a time optimization, we ensure that FileGroups are only reused for MapTasks with monotonically increasing mapIds. This allows us to perform a binary search to locate a mapId inside a group, and also enables potential future optimization (based on the usual monotonic access order).