Purge the remaining code for Resurrect.

No monster had it since pre-0.8, so save compat is not an issue.
Purge casting messages for Summon Holies.
Fix jumping spiders leaping when blinked.
Apply attack delay and hunger for failed reaching attacks (#6901).
Improve prompts for moving while confused and near deep water or lava

Describe the attempted action as 'stumble around' instead of 'move' to
hopefully better convey what would happen if you try, and moveover
point out that ctrl+direction would allow you to safely attempt an
attack in this circumstance if you were prompted by trying to move
into an unfriendly creature.
Add spacing fix.
Give Skalds a +1 weapon and a potion of berserk rage to start.
Sometimes use a polar transform in layout_cathedral_of_symmetry
A new layout in D/Tar

Uses an inverse polar transform on the worley algorithm
Make Yred/Beogh's recall abilities prevent recalled dudes from running off

That is, make them follow you unless they were already attacking a
monster you can see.
New Lamia tile
Erica tile edit
Realign Lamia's weapon
Forest fire tile
Remove a "last modified" header from INSTALL.txt

No one ever remembers to update it when making changes.
Rewrite the section about platforms Crawl runs on.
Demon and dragon tiles (roctavian, 6892)
Make ctrl-attacking a wall not waste a turn.

This removes wall_hit trigger capabilities and the single vault that used
it. There are plenty of other ways of triggering events.
Spear and quarterstaff doll tiles (roctavian, 6892)
Clean up and enable the caves chaotic city

Some features aren't enabled yet but it's reasonably quick to generate now

Also lowered the weights of some grid layouts