Added Field map object -- connects the farm::field logic to the playable map
The FPS displayed now starts 60 instead 0
Tilling a tile twice now waters it
Merge branch 'master' into map-field
Added stone field::Object. When interacting with the field, you now place size 1 stones.
Note: Collision not yet implemented.
Changed how the Stone field object is positioned on the map
Fixed a bug where objects weren't being placed properly in the field
Collision with field objects now work