Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
Only build a box shape for collision nodes; use StringUtils
Remove an outdated message
Fix wrong rotation of objects dropped on the ground
Merge remote-tracking branch 'scrawl/raycasting'
If character creation dialogs are enabled in the wrong order, force creation stage to advance
fixed a spelling mistake
Merge remote-tracking branch 'scrawl/master'