Some cleanup and a note.
Merge branch 'develop3d' into mgfx3
ConstantBuffer.SetData() now assumes all parameters are Array types.
EffectParameter now stores all values in Array types.
Implemented singular boolean types in EffectParameter.
Added exceptions when setting/getting the wrong type in EffectParameter.
Removed EffectParameter.SetValue(object).
Added Texture3D.cs to Linux build.
Added Texture3D.cs to the projects.
Merge branch 'develop3d' into mgfx3
Fixed incorrect parameter class test.
MonoGame Effect processor can now generate debug shaders.
Fixed Texture3D to compile on Android/iOS.
GLES 2.0 does not support Texture3D... removing it from Android and iOS projects.
Removing Texture3D from Ouya too.
Merge pull request #1318 from SickheadGames/mgfx3

MGFX Integer And Boolean Types