fixed zombies -- made them 2/2/1, changed their loyalty cost, and made it so they still turn an enemy creature into a zombie if they die at the same time.
made it so zombies enter the battlefield with two exhaustion counters
added new images for some buildings
Moved Trebuchet from Faith to Gold.
implementation of local game cache for tbs games
Merge branch 'master' of github.com:davewx7/Citadel
Moved some levels around, added lobby (still not quite there yet).
changed Goblin Grenadier to make his explode an activated ability
changed Goblin Grenadier to make his explode an activated ability
Updates to the lobby
Added Eagle Archer to faith.
Added game_server_address and game_server_port to the citadel_controller so they can be passed as variables from elsewhere.
Updated the lobby controller to be in a more workable state added an extra controller to allow a joining player to select a deck.
some test changes for fbo stuff
Merge branch 'master' of github.com:davewx7/Citadel
Added spell wind-up sounds.
Added playing of spell-windup2 while a spell is being played and stop it when the spell resolves.
made use of new FBO support to render cards
Merge branch 'master' of github.com:davewx7/Citadel
Lower case version of spell windup sounds