Adding copyFrom method to Matrix3D – grabbing the implementation from openfl-native.
Adding better keyboard event handling, based partly on @marijnh's CodeMirror input method. IME support can wait until we pipe text input events to text fields and such.
Changing the root movie clip canvas to change size when the resize event is dispatched. This might break other people's projects, so I'll need to check it against the NME examples.
Merge branch 'keyChar_hack' into local
Merge branch 'canvas_resize' into local