Added 2d simplex noise to utils shader functions
Started to build garbage matte utility with some unit testing. Nothing works.
matte method now separates complex polygons into multiple simple polygons
Garbage matte now working on effect nodes
Added hex tile plugin
index.html: added vectorscope, check for compatibility on each plugin
Set max size to hex plugin
Added 3d, 4d simplex noise shader functions, random function
Added noise effect plugin
Removed pseudo-random mode from noise effect
Merge branch 'noise' into develop
Bug fix: was incorrectly evaluating checkbox form elements
Fixed index.html element bug again
Added TV Glitch effect plugin
Added TV Glitch effect plugin to index.html
Fixed TV Glitch to work with new noise shader
index.html now automatically updates timers
Added .update method to Sources to signal updating canvas or array
Updated included effects in readme.
Added destroy method to TV Glitch effect