maya

starting a maya asset
Added new enemy: Log. Log spawns on edges of the level and sweeps across to the other side. It doesn’t have a leave state so when boomed it is barely affected.

Added two new test levels.

Increased gravity on player sphere

Modified move’s boom method to check if the “child” is a cube before setting its state.
Fixed teleport sphere. It no longer follows the player sphere’s rotation.

For now range indicator is a see through circle on the ground around the player. But it is all set up for a torus to be imported in its place!
3d modeling

kind of a mess, but I will clean it up in a later commit
Merge branch 'master' of https://github.com/RFDaemoniac/9MG
some bs script assemblies

why are they still being committed?
Fixing our architecture… not done yet.
fixed untracked files... i fucking hope
Merge branch 'master' of https://github.com/RFDaemoniac/9MG