Dev

- Added a function to Nuclear Bombs to disarm them- Beware, a misstep might cost everyone their lives!

- Rebalance of the sleeper, removing bicaridine and dermaline in favor of dylovene. Also, now allows dialysis beakers and patients to be ejected via on screen buttons.

- Quality of life fixes for the medical scanner, showing if the patient's limbs are mechanical, blindness, nearsightedness, and advanced details on organs.

- Organ defined: Eyes! Eyes are now a properly viewable internal organ with all attendant effects, allowing for much more responsive eye damage.

- Robotic internal organs! Currently, one's eyes and heart are now able to be either assisted(eg via pacemaker or retinal overlay) or fully mechanical. Naturally, despite having some upsides in durability, they are somewhat difficult to fix and break under normal anti-machine countermeasures.

- New chemicals- Peridaxon, the internal organ healing chemical. Add it to your chemical list now! While it overdoses at the relatively low 10 units, used properly, Peridaxon will heal internal organs slowly and will require careful dosage of patience. Craftable with 2 bicaridine, 2 clonexadone, and a plasma catalyst. Potassium Chloride, a delicious salt with adverse effects on your cardiac muscles in overdose, used in surgery and on internal bleeders, and it's more damaging but effective counterpart, Potassium Chlorophoride. Made with Sodium Chloride+Potassium, and Potassium Chloride + Plasma + Chloral Hydrate, respectively!

- Chemical rebalance: Chloral hydrate has been adjusted to be a bit less instakill and a bit more sedating. Removed the blackscreen in favor of temporary weaken, this should allow it to be used properly for sedating patients quickly rather than a deadly murderpoison. Soporific has been buffed, and similarly the time for being down over being asleep has been adjusted.

- Improved surgeries, no longer will robot limbs get infections, and scalpels are no longer used to repair internal organs in preference of regenerative membranes from advanced kits.

- Various mesh errors have been fixed, and human and tajaran sprites should no longer have gore seams!

- 5 new hairstyles, 3 for humans -  Gentle, Long Braid, and Side ponytail. 2 for Tajaran, and delightfully non-mulleted- Tajaran Bangs, and Tajaran Braid!

- Tajaran bruisepacks and ointments implemented as growable poultice herbs!