One can now choose to ignore further sound interruptions and complete current task. Example: reloading while dozens of zeds are beating down walls.
Reduce difficulty to smash a shrub into underbrush.
Added a new function and UI to re-layer clothing
Advanced inventory will now sort via the 's' key: unsorted (order that
items were added), by name, weight, volume, and charges. (pending more).
Also:
* up/down in the 'e'xamine window will move to the next / previous
item in the list.
* weight and volume are displayed for ground / car squares
Documented sort key and current sorting method
Typo correction(s) and sanity check
Advanced inventory now remembers the last sorting method of each
pane. This is only per game session, pending a method to add trivial
variables without breaking savegames.
Restructuring sorting to add less clutter.
Currently active window border is green. For windows, this requires
dab2041d158d804ae1fec8af937af3f145ab1c44 ( catacurse_wborder_fix )
item colors for active window (green for usable ammo, blue for useful books etc)
Changing square resets page and position in list. Active border color yellow.
Resolves an issue where destroying an item while tailoring would crash the game.
Add missing check for empty list
Merge UI enhancements (PRs #1095, #1093, #1081)
Merge PR #1085 - shrub smashing tweak
fixes rng rounding error on initial fuel state
Added gasoline lanterns.
Lowered the efficiency a bit. The lanterns were too efficient.
fixed comment above to show new values for rng
Add bifocal glasses

Closes #845