*nix builds have install targets
Some stupid typo
The URL hasbeen shortened a bit
A little better implementation of Con_DrawConsole

strlen can be an expensive algorithm so changes were made so that print
the version-related information would remain dynamic yet as fast as
possible, a single call to strlen is made in fact
Merge branch 'master' of github.com:alericoveri/hecatomb
Whitespace does matter
Hunk_ and Z_ memory declarations rethinked
Update README.md
Several headers had been refactored and moved
Merge branch 'master' of https://github.com/alericoveri/hecatomb
game/local.h as been aborted
Some cleanup at config
Dev name changed to 'htq2'
Some formatting
Configuration directories has been redirected to their appropiate places

They are now programatically deduced in config.h, it will be '.htq2' for
unix systems and 'Hecatomb Quake II' on Windows.
Default OpenAL driver is defined at config.h
Optional backtrace support for all *nix systems

A new Cmake module has been added to see if it is possible to
incorporate exeinfo.h goodies into the unix crash handler, on Linux
systems this goes by default, on FreeBSD systems they need libexecinfo,
it remains optional so it'll be tecnically available on all unix
systems.
Updating some symbols on Windows
So little things have the power of breaking this engine

MAX_QPATH has been resized to fit the new Windows game path, it was
crashing the entire engine
Moving all game headers at once.