fix bug in saturation indicator
remove debug output
tweak spacing
update
update value positions only when type are visible, or scenery barfs
use getCompleteBounds to position sliders, since their values may initially be invisible
align concentration display with bottom of beaker
update
hide particle count
rename DEBUG to SHOW_PARTICLE_COUNT
rename DEBUG to SHOW_PARTICLE_COUNT
rename DEBUG to SHOW_PARTICLE_COUNT
fix lint errors
add flag for debugging bounds