Fixup commit

Fixup commit
Merge pull request #34 from ramsesoriginal/followcamera

Camera position fixed
Removed Dummy Enemy Targeting

fixes #32
The part that was responsible for targeting the enemy has been removed,
so we don#t get null refernece exceptions anymore
Merge pull request #35 from ramsesoriginal/charactercontroller

Removed Dummy Enemy Targeting
Changed Charcter controller to use public methods

Character controller now uses public methods for moving and controlling
the Character. This works towards #28, but still doesn't fix it.
The input controller's callback now firews correctly for axis: only when
it's moved, and also when the axis is 0. Way more usefule. this also
fixes #36.
Character controll is now indipendent

the character controller is now indipendent of the Inputpmanager, but
can be set to auto-initialize from the inputcontroller. This fixes #28
Also, fixed the jumping bug introduced in the last commit.
Merge pull request #37 from ramsesoriginal/charactercontroller

Charactercontroller
Merge remote-tracking branch 'origin/master' into inputcontroller

Conflicts:
	Assembly-CSharp.pidb
	Assets/Scripts/GameScripts/Gameplay/Actors/CharacterAnimationController.controller
	Assets/Textures/GUI.meta
	PIYAUG.userprefs
Merge remote-tracking branch 'origin/master' into inputcontroller
Mouse look

This was easier then expected. Mouse look, and twin analog stick
controls. Like @tomtrenki23 wanted! This closes #13
Woohooo!
Merge pull request #38 from ramsesoriginal/inputcontroller

Inputcontroller
Gameplay logic: The defenders were overrun!

Now possible:
- place spawn points for defenders / attackers
- place flag spawn points / capture points
- pick up the flag and carry it to a capture point
- define assault objectives and link them
- win the game!
Added test background music

Just some static background music, started working towards #17
Merge pull request #44 from ramsesoriginal/sound

Added test background music
Upgraded to Unity 4.1.4f
Added test background music

Just some static background music, started working towards #17
Upgraded to Unity 4.1.4f
Added direcitonal view and first decoration

Added a decoration shoing the way the player is headed to the GUD, as
well as a second decoration (roughly based on speed)
Main Menu

- Host game
- Join game
- Quit game
- Disconnect
- Settings (only player name for now)
The client loads the correct level when connecting.
Merge remote-tracking branch 'origin/master' into out-of-game-gui