Zombies and Skeletons don't walk into the sun anymore.
Skeletons, Blazes and Ghasts now shoot their projectile to the target.
Small update to the monster.ini.
Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h.
Protocol 1.7: Added more client-bound packets.

Untested, still more to come.
Skeleton, Ghast and Blaze's projectile code is now in their respective class.
Autogeneration of settings.ini and webadmin.ini

Fixes issue #75
Removed settings/webadmin.example.ini files

Additionally, added some default plugins to autogeneration. Also moved
nbt examples to docs/NBT Examples.
Flowers, mushrooms and air are no longer collidable.
Reworked collision to use g_BlockIsSolid
Fixed indentation.
Moved cTracer::SetValues to be an internal function because it is only ever used in cTracer::Trace.
Removed SetValues from Bindings.cpp.
Added some commenting to explain what each function does in cTracer.
Merge pull request #307 from mc-server/MobImprovements

Mob projectiles
Removed the obsolete SendWholeInventory(cInventory &) function.

This won't compile because there's still a change in Protocol17x.cpp pending; the next commit will fix this.
Protocol 1.7: More client-bound packets.

Also removed the SendWholeInventory(cInventory &) function, as promised in prev commit.
Added more documentation. Changed cTracer::Trace to return a bool instead of an int because it was only returning 1 or 0 anyways.
cTracer can now handle mob sight.
Added missing check for a_LineOfSight
Implemented suggestions

- Reverted changes to WebAdmin.cpp IPv6 ports and Server.cpp server
description
+ Added default value explicitly for HardCore value
* Split PluginManager plugin defaults write to new function
- Removed a commented block from BlockTorch and...
+ Added g_BlockIsTorchPlaceable to Defines.h
APIDump: Documented ItemCategory.