Give all layouts a name for display.
Add a window type for displaying current layout.
Naively just always display the current layout in the overlay window.
Center the window when it's displayed.
Merge pull request #75 from leonardt/wide-layout-patch

Wide layout patch
Fix a crash when switching focus from a non-managed window.
Fix a crash when trying to reflow without any layouts.
Fix two crashes when trying to swap focused window to main.
Update README.md

Add a section about layout customization.
Update README.md

Fix readme reference to giving accessibility access.
Fix a minor logic bug in rotating focus from non-managed windows.
Automatically float small windows.
Make floating small windows configurable.
Don't manage windows that can be neither resized nor repositioned.

Fixes #71
Merge pull request #91 from ianyh/ghost-windows

Don't manage windows that can be neither resized nor repositioned.
Merge pull request #92 from ianyh/small-windows

Make small windows float by default
Update podfile lock for cocoapods update.
Merge branch 'master' into layout-indicator

* master: (47 commits)
  Update podfile lock for cocoapods update.
  Don't manage windows that can be neither resized nor repositioned.
  Make floating small windows configurable.
  Automatically float small windows.
  Fix a minor logic bug in rotating focus from non-managed windows.
  Update README.md
  Update README.md
  Fix two crashes when trying to swap focused window to main.
  Fix a crash when trying to reflow without any layouts.
  Fix a crash when switching focus from a non-managed window.
  fixing bug that gives wide layout windows the wrong size
  link to default.amethyst
  removing unnecessary consts
  adjust logic to be consistent with rest of codebase
  fixing seriously stupid typos
  adding error handling for non existant layouts
  Update README.md
  Update README.md
  Bump version for release 0.8.3.
  Add --deep to code signing to ensure that Sparkle gets codesigned.
  ...

Conflicts:
	Amethyst/AMFullscreenLayout.m
Display the layout HUD for a set period of time.
Take the HUD time down to 0.6 s