Uglify broke it?
Don't preload until all images are ready.
Uglify is okay, it was some weird issue with preloader calling back before the last image was loaded.
Try no mangle in uglify to fix heroku problem.
Don't declare the source for a sprite more than once.
Arg.  No Uglify for now.  Will investigate later.
CYA Uglify.
Oops, need .source on sprites, not .src
Fix up relative coords on control clicking.
Add skeleton support for changing game resolution dynamically.  Need to beat up Screen.SCALE first.
Add jQuery for great justice.
Add generated eburp files to gitignore.
Fix issue where generated sprites had garbage in their cells because the image was not cleared.
Remove duplicated spell cast animation image.