PHYS-6 #time 30m
-Tweaked the coloring for the Quadrants
PHYS-3 #time 1h 15m #comment Can now safely remove shapes from list
PHYS-7 #time 40m #comment Starting the big switch to smart pointers.
Several pages of compile errors to get sorted out.
PHYS-7 #time 45m #comment Whoah...I think it's all working with smart
pointers. There are still a few small places where I'm using normal
pointers, but the important parts have been switched over.
PHYS-7 #time 2h #comment Tons of progress on utilizing smart pointers
and foreach
PHYS-7 #comment Can't really remember what all I did here. Been way too
long since I looked at this stuff/committed.
Trying to get the quadrant teardown working correctly.
Merge branch 'PHYS-6' of https://github.com/swoogles/Physics into PHYS-6

Conflicts:
	src/Parallelization/Quadrant.h
	src/Physics/Simulations.cpp
	src/main.cpp
	src/vectorExample.cpp
PHYS-6 #time 1h 30m #comment Readded debugging symbols to compile
options. Verified that the removeShapeFromList function is working, but
still can't get it properly used in the Quadrant destructor.
PHYS-6 #time 3h #comment Finally realized I was calling make_shared
incorrectly. THANKS KELLY. Destructor works as intended now!
PHYS-6 #time 10m #comment This one seems to be finished for the time
being.
As best I can tell, I'm properly recreating the Octree for each step.
Calculating the forces on the objects is now the problem. I'm sure it's
because of the way I'm removing shapes from the list. Really need to get
the purely physical objects list sorted out.
VimSesh
PHYS-11 #time 1h #comment Get a much, much safe ShapeList class going
that will allow me to stop using the static MyShape list.
PHYS-11 #time 15m #comment Yeeaahhh. Get the billiards sim working with
the new ShapeList class. Right now, to get it to display, I'm copying
the vector returned from the Simulation method directly into
MyShape::shapes. Not ideal yet, but a big step in the right direction.
PHYS-11 #comment 1h #comment HUGE step forward: Now creating new,
updated Quadrants(Octrees) as the simulation steps forward in time.
Hitting a seg fault pretty soon, but progress all the same!
PHYS-11 #time 1h #comment Got the first frame of formation working with
arbitrary list. Now completely stumped by an unclosed idle function in
main....
PHYS-11 #time 45m #comment Figured out that simulation was crashing
during the calculation of the largest objects. That has been moved to an
used function for the time being. Getting a lot of of bizarre lines
drawn. Might be proportional to the amount of objects being tracked.
PHYS-11 #time 30m #comment Got another simulation working without
statics.