diserial: from_hz is inverted so multiply (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@24027 749742ba-7341-0410-aadc-df50b521781e
(MESS) SNES SA-1 work: [Fabio Priuli, R. Belmont]
- Initial support for plain SA-1 DMA
- Fixed incorrect BWRAM banking
- Fixed SA-1 vectors to not blot out all banks
- Added S-CPU vector override
- Fire interrupt for CC type 1; this allows levelling up in SMRPG (gfx not correct yet)



git-svn-id: svn://dspnet.fr/mame/trunk@24028 749742ba-7341-0410-aadc-df50b521781e
Fix for Toy Story 2 same name/different hash issue.  (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@24029 749742ba-7341-0410-aadc-df50b521781e
video.c : recompute_speed even if we skip frame, makes wav's output same for any frameskip (nw) 

git-svn-id: svn://dspnet.fr/mame/trunk@24030 749742ba-7341-0410-aadc-df50b521781e
diserial: simplify (nw)
ins8250: use clock-div rate setting for more precision (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@24031 749742ba-7341-0410-aadc-df50b521781e
Some harmless mods to DC GD-Rom

git-svn-id: svn://dspnet.fr/mame/trunk@24032 749742ba-7341-0410-aadc-df50b521781e
arm.c: Fixed display of flags register. (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@24033 749742ba-7341-0410-aadc-df50b521781e
Sea Battle: added most of the graphics hardware and I/O [Mariusz Wojcieszek]


git-svn-id: svn://dspnet.fr/mame/trunk@24034 749742ba-7341-0410-aadc-df50b521781e
(renamed taito_type_x.c)


git-svn-id: svn://dspnet.fr/mame/trunk@24035 749742ba-7341-0410-aadc-df50b521781e