Merge branch 'master' of https://github.com/rherriman/pavara
Merge https://github.com/rherriman/pavara
Merge https://github.com/jonathanvoss/pavara
Wait, really? That was the tagline?
Merge https://github.com/rherriman/pavara
Ramps now adjust their endpoints so thick ramps don't extend past the bounds specified in the map.
merging
Merge https://github.com/jonathanvoss/pavara
Updated Goody parsing
Merge https://github.com/jonathanvoss/pavara

Conflicts:
	pavara/world.py
Realign ramps in Quell, remove dupe debug output
Merge https://github.com/rherriman/pavara
Updates to models, hector model, added model sources, updates to legacy map converter (still not finished)
Fixed missile/plasma origin/angles for new hull model setup
Refactored pavara.geom

Did a little house cleaning before tackling more procedural mesh
"types." Included a bit of optimization -- blocks with a height of 0
will now render 4 tris instead of 12, for example.

Fixed an issue where rotated dome members of composite objects had
faulty collision shapes.

Also a lot of white space got cleaned up DAMNIT CROC
Added Wedge objects.

Thanks @jonathanvoss for teaching my dumb ass about vector operations!
Fixing an issue with static Wedges

Changed something stupid before committing at the last second before bed, and clearly didn't test it enough. Working again now. I also improved the logic that dictates which faces to actually bother drawing.

I also made a slight cosmetic change to Stratocaster, completely unrelated to Wedges.
Streamlined Wedges a li'l, made new Ramps

Old style Avara ramps are still available, using `<blockramp>` -- syntax otherwise unchanged.
New map, small Wedge fix

Added a new map, Indra, which is a "remix" of Harha from Fosfori.
Model updates, fixes for hector