Added Mental Retribution spell
Ignore riserpg.pdf
Ignore vim tags file
Added basic classes.py for handling classes

Much faster to write than parser for text files, and classes shouldn't
actually change enough to make using text files a necessity. That is a
good idea for future planning.
More robust, intuitive parsing and storage

Similar stats (attributes, weapon info, armor) are now combined into
dict objects, making them easier to reference and use. There are also a
number of useful methods included.
Changed input format

Calculated statistics are no longer given as direct input in the text
file. Instead, the text file should simply provide the tools to
determine those statistics.
Establish main/classes divide

The primary character object is for the character's final calculated
attributes. The classes object will be for progressions and
modifications. Essentially, the class should be a template which can be
quickly swapped independently of the character's other statistics
(attributes, magic items, etc.)
Saves should be lowercase
Saves now automatically generated
Organized initialization steps
AC is now calculated
CMD and HP now calculated
Full character can be printed
mstr puts + or - in front of modifiers
AC includes dex bonus
AC includes armor bonus
AC inludes shield bonus, allows missing data