Sunshine catchup.
Crahfix for avatars, as destruction can be delayed via llpointer refs, meaning the region the av was in could be long gone before the avs destructor is actually called. Calling logPendingPhases in a more reasonable place (markDead).
Wedged high-res non-tiled deferred snapshot logic into LLViewerWindow::rawRawSnapshot
Restored some RLVa shownames logic that was clobbered a while ago.
Minor bit of cleanup. Also now using glTexGenf instead of glTexGeni for fixed-function water texcoords.