PS3Eye desctuctor added for automatic release.
Hotfix: now whole matrix is visible and camera is released correctly at exit.
Hotfix: transformation matrix had to be inverted after calling solvePnP
Test prog: single camera and rays towards origin
Dual camera mode in test application: one creates rays and the other one is viewing.
chessboard, chessboarddetector and showhelper moved into lib3dWorld. Added Camera.undistort.
Chessboard detector now uses cornerSubPix().
Added Camera.getT(), hotfix in TestLib3World.cpp
libTwoColorCircleMarker basic structure UML class diagram added.
hotfix to Camera class, TODO added
Hotfix to MarkerBase
Initial commit of M1 project.
PS3Eye adjustments added, testing main accomodated.
Extended DetectionCollector to create rays for received marker locations.
FastColorFilter extended with manual runtime color LUT adjustment capability.
CL Eye SDK path in project properties now uses environmental variable CLEYESDKDIR (withouth / at the end).
some accidentally left absolute paths were deleted
FastColorFilter hotfix: array indexing error
Added description of PS3Eye SDK installation for the Windows environment...
VideoInputFactory added for camera portability