- tweaked fire rate on the rifle to match the Sound
- added placeholder rifle sound
Merge branch 'master' of https://github.com/AlexHayton/UnityTestProject2 into Rami
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Added multiple hologram signs, edited some materials, and worked a little on some prefab sections of map.
Merge branch 'master' of https://github.com/AlexHayton/UnityTestProject2 into Rami
imported models energy and healing pack but haven't tied them to code yet
- finished healing zone
- added new heal zone sphere model and changed old model to be used as area Shield
Improve enemy spawners
-Added rifle sound from alien swarm for testing
Merge branch 'master' of https://github.com/AlexHayton/UnityTestProject2 into Rami
-fixed sound
- created a grenade prefab for the rifle alt fire ( found in 3d models/weapons )
Add a new Follow state for friendly AI
Added an inverted corner column to cover the gaps in geometry and allow us to build rooms with corners, also worked more on room prefabs in LTD scene.
Optimise autoaim
-added shotgun placeholder sound
Fixed the shotgun prefab
Merge remote-tracking branch 'refs/remotes/origin/Levels' into alex

Conflicts:
	Assets/Scenes/Level_LTD001.unity
Check in architectural changes as part of TeamHandler EnemiesInFrontOf
Added in Holosign2 prop with texture