Social Bar working perfectly dynamic..ly
Merge pull request #28 from mrngoitall/master

Added automatic selection of cards. Syncing timers on client.
Fixed bug with picked cards not routing to the right game room.
Added startGame socket event. Filtering picked card events to route to right game
Hide StartGame button when game starts. Moving leaveGame logic into game instance
Merge pull request #29 from silversteez/master

Can play with up to six players. Host can start game with less than six.
Add full fluid layout. Tested on Ipad Mini.
Merge branch 'master' of https://github.com/cardsforhumanity/cardsforhumanity

Conflicts:
	public/views/app.html
For now, add out of place start game button, fix styling later
Merge pull request #30 from tylermcginnis33/master

Add completely fluid layout all the way to an Ipad Mini. Also, add startGame() button that doesn't have style yet.
Refactored and handling disconnects from players, including czars.
Only displaying Start Game button when minimum number of players are reached
Merge branch 'master' of https://github.com/cardsforhumanity/cardsforhumanity

Conflicts:
	public/views/app.html
Fixed bug with countdown not refreshing on new question when no cards are picked.
Inserting winning answer into Question on results screen. Tracking round # and using that to trigger countdown on stateChoosing
Merge pull request #31 from silversteez/master

Handling disconnects. A few other things.