- Initial commit of the World class (encapsulates a DynamicsWorld and a
Renderer)
- Added a collision mesh object to Model (very slow!)
- Fixed usage of static variable BYTES_PER_PIXEL in Texture
- Added new stuff to the World class
- Added rigid body generation to the model
- Initial commit of the World class (encapsulates a DynamicsWorld and a
Renderer)
- Added a collision mesh object to Model (very slow!)
- Fixed usage of static variable BYTES_PER_PIXEL in Texture
- Added new stuff to the World class
- Added rigid body generation to the model
- Test model set to sphere
Merge branch 'worldphysics' of https://github.com/jtmzheng/3dss.git into
worldphysics

Conflicts:
	src/threed/space/shooter/Main.java
- Initial commit of the PhysicsModel class
- Test client now has two models loaded in
- Added construction of PhysicsModel to Model
- Integrated the renderer and physics into World
- Rough control flow between physics engine (JBullet) and the renderer
- Added world test client to Main.java
Merge branch 'master' into worldphysics
Moving lwjgl to lib/
Merge branch 'worldphysics' of https://github.com/jtmzheng/3dss.git into worldphysics
- Demo of two balls colliding (very rough)
- Physics model can now be initialized to a given location
- Added factory method for constructing Models with an input initial
position
Deleting doc/ folder.
Moving lwjgl to lib/
Moving stuff to lib/
Update gitignore to accept jar files.