Base exists, units can be inactive (Not on field)
Units have starting turns when added by unitControl.object.add
Time starts with turn with actors
Choices display in commandSelect
Unit to deploy can be selected
Turn order updates after each unit added
Units can't be added more than once, deploy without units fails ineligantly
No changes
Merge pull request #29 from Kiva-Entertainment/13-Bases-exist

13 bases exist
Merged with the understanding that a grand refactoring shall follow it