Lua HUD
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
Add dutch translation
Fix Lua HUD documentation
Add direction parameter to statbars in HUD API
Fix health bar overlap when a larger texture is used
Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapgen V7
Fix hud_change stat argument retrieval
Fix findSpawnPos()
mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y boundaries, remove growGrass()
Merge remote-tracking branch 'upstream/master' into math2
Translation to Portuguese of Brazil for Minetest
Merge remote-tracking branch 'upstream/master' into math2
Added support for alignment in HUD items
Added offset support for HUD items
Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player()
Add minetest.get_player_ip()
Grow dirt_with_snow instead of dirt_with_grass if snow is above it
Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0
Add option to use texture alpha channel
Fix to: addUpdateMeshTaskWithEdge
Check in all 6 directions instead of just 3.