Fix double tap G bug, huey ammo, update onPause.
Add auth retry from 1.7.7 pickup + loot  fix
Update server to 1.7.7

Says it fixes some bugs... and improves performance.
Update to 1.7.7, bug fixes -- 1.1.1

- Added ability to abort when burning an item as a failsafe.
- Remove anti-teleport all together (can be enabled again by
uncommenting code in init.sqf of the mission file).
- Fix double G press to open gear.
- Fix issues with repairing vehicles.
- Fix loot spawn (i think I committed this before).
Fix backpack take, add remove parts from veh.

- parts must be > 90 repaired to avoid auto fixing of vehicle...
- fixed wrong class for zeds in server cleanup.
- tweaked new backpack cargo sizes.
Fixes

Tweaked skins, fixed bandit/hero defines, tweaked server.

The only thing left to do is improve skins a bit more for CB1_RX (bandit
camo) and PB1_RX (criminal).
More fixes...
woops
Stupidity fixes

Yup that's right...
Forgot this... with my stupidity fixes that is!
1.1.2

Some minor fixes...
Why was that 7?
Backpack fixes

Should have been added to my stupidity fixes...
Add configurable FP switch in mission file
Merge git://github.com/Venthos/DayZRedux

Conflicts:
	@DayZRedux/Addons/dayz_code/CfgVehicles.hpp
	@DayZRedux/Addons/dayz_code/RscTitles.hpp
	@DayZRedux/Addons/dayz_code/actions/player_drink.sqf
	@DayZRedux/Addons/dayz_code/compile/fn_selfActions.sqf
	@DayZRedux/Addons/dayz_code/config.cpp
	@DayZRedux/Addons/dayz_code/system/player_monitor.fsm
	@DayZRedux/Addons/dayz_code/system/player_spawn_2.sqf
	ArmA Directory/@Hive/Addons/dayz_server/system/server_cleanup.fsm
cleanup shitty merge...
Merge pull request #10 from icomrade/master

1.1.2