Redirected Readme to "Getting Started" page of wiki;
Added two more Emplacement notifications regarding ammo resupplies;
Renamed createMarker function to AW_fnc_createJIPstateMarker to reflect its functionality;
Changed all pieces of code using deprecated AW_fnc_createMarker;
Changed default patrol/defend radius of enemies to 100 (if not specified);
Added an "Actively Defend" behaviour, setting units to alert and combat-aware whilst defending a position;
Turned basesOwned into an array to more easily get info on bases;
Added a few comments to the server init script to make things clearer;
Base's inhabitants will now actively defend when their base is attacked;
Emplacement resupply FSM functionality finished;
Added AW_fnc_findNearestBase, finding the nearest friendly base to the given position;
Added AW_fnc_addJIPmarker, snipped from deprecated AW_fnc_createMarker;
Added AW_fnc_attachMarker, allowing developers to temporarily attach markers to any given unit

TODO: Make AW_fnc_spawnEnemy optionally inhabit surrounding buildings. The most probable course of action is to inhabit all military buildings (grab from a list) and then have a % chance to inhabit civilian buildings (using buildingPos)