Toggled Metabolic Interchange bionic, active power sources
fix cr and whitespace
Merge pull request #1 from atomicdryad/fix_cr_and_whitespace

fix cr and whitespace
Utf8 support.
Passed morale_point through astyle
Extended morale_point structure.
Ran player::add_morale through astyle
Comments for player::add_morale.
Added logistic-scaled morale decay.
Fix a bug utf8 line has an old byte limit. Limit key repeat rate, too fast.
Separate furniture and territory
Move utf8 related functions to catacharset.cpp
Made vehicle actually show up when constructing

The vehicle cache wasn't being updated. Fixes bug in issue #976.

Also, made a default vehicle name in case player leaves it blank.
Added *.cbTemp and gmon.out to .gitignore
Tweaked the fuel consumption code to make wood yield more
Experimental word_rewrap function with utf8 support (still buggy).
Save/load alterations for the new morale structure.
Apply persistent morale effects more aggressively.

Optimist wasn't showing up immediately on game start, and Hoarder
wasn't updating when you examined your morale.
Extended add_morale to support the new decay model.
Extracted the logistic function cutoff, reduced it to 4.