Created a basic main menu system that navigates through all the scenes in game.
Added ButtonControllerScript.cs that adds mouse over functionality.
Added ButtonControllerBehavior.cs that constructs a ray for button functionality for ButtonBehavior.cs. Deleted my old ButtonControllerScript.cs and ButtonControllerBehavior.cs
Added Left Mouse Down and Left Mouse Up function to ButtonBehavior.cs. I also tried added added a Left Mouse held feature with a slight delay, but it did not work the way I wanted so I took it out of the code.
Just added a little code to change the color of my cube in my Custom Buttons Test/ButtonsTestScene.unity. So when the left mouse button is pressed the color of the cube changes to red and green when the button is released.
Added the CombatOverlayWindow.unity scene that has two cameras with one quad overlaying the other that represents the combat pop up. I will add the script to the overlay window later and delete the materials when I am finished with the test.
Merge branch 'master' of https://github.com/Tactibru/Game

Conflicts:
	Assets/Scripts/Behaviors/GUI.meta
Merge branch 'master' of https://github.com/kjmatthews10054/Game

Conflicts:
	Assets/Scenes/GUI Test/CombatOverlayWindow.unity
	Assets/Scripts/Behaviors/GUI/ButtonBehavior.cs
Merge branch 'master' of https://github.com/Tactibru/Game

Conflicts:
	Assets/Materials.meta
	Assets/Materials/Test.meta
Merge pull request #13 from kjmatthews10054/master

Custom GUI System & Combat Overlay Window