have basic game ending sequence done
added fast pixel draw, dangerous but fast.
wrote game end sequence code
got game end sequence to clean up sharks and bullets before displaying score screen
modularizing swaping of buffers
Merge pull request #7 from jordenh/enhancementBranch

Enhancement branch
slowed down shark speed and fixed some scoreboard input stuff for cont/key use
Merged VGA code from master
add pixel perfect collision for sharks and player
Merged VGA code from master
add bullet deletion after collision, noticed some problems with collision
pixel perfect collision working, also for player
Merge branch 'master' of github.com:jordenh/LaserSharknadoSW into pixel-perfect-collision
removed uneccesary includes
Merge pull request #8 from jordenh/gameEndSequence

Game end sequence
problem with removing bullets in both buffers
Merge pull request #9 from jordenh/pixel-perfect-collision

Pixel perfect collision
merging with master