Added G and dt to gravity simulation, masses and initial velocities to planets, created a stable system, gave the planets different colours
- "P" now toggles camera being fixed to player
Merge pull request #1 from OtagoOpenSource/master

Merge in latest planet code
- "O" key now toggles planet HUD text
- Added initial code for loading planet types
- Adding planets is now done by choose a type, rather than choosing the characteristics of the planet manually each time
- Added ambient colour to planets
- Fixed bug where mass was not being set for planets
- Added comments
- Made ObjectLoader work staticly
- Changed PlanetWorker class to SolarSystem
- Added method for loading solar systems (from file eventually)
- Added Celestial class for celestial bodies
- Separated planet and sun into 2 separate classes
- Added some new packages
Added GUI menu. Background sky. Sun flare effect
- Added in Tim's GUI and effects
- Added in Tim's GUI and effects
Added mac, linux, windows executable scripts and icons.
Improved readme

Added download links, screenshot and short description of the game.
Try to fix line endings in repo
Merge
Modified simGrav to derive dt value from tpf, so that the speed of the simulation is the same regardless of the frame rate
Added line (commented by default) to fix frame rate to test the game speed under different conditions
Merge pull request #18 from lechszym/master

Make the simulation speed independent of the framerate
- Moved Main Menu to its own class to stop clicks from being registered in game state
- Changed GameObject class to Entity class
- Each Entity is now attached to a parent node
- Removed Player for now
- simGrav only applied to child nodes
- Removed some test code