renaming worldMatrix to worldTransform (global)
removing clone'd hlsl directory
fixed minor shading issue
splitting StandardEffect into two sub shaders - DeckShader and HullShader
fixing ridiculious indenting
fixing ridiculious indenting
added an overload to ConverMeshToVertList that allows the passing of a 2d texcoord array
adding special uv coord wrapping method
setting objectbuffer update methods to force non-concurrent buffer updates
expanding buffer update functions to allow non-asynchronous updates
modifying the parameterization of the uv coords to be x-coordinate based
adjusting hull texture scale
adjusting hull texture scale
adding .jpg to gitignore
updating wood texture - hull/deck wood is now textured by Planks.jpg
adding texture scaling to decks
applying deck texture scaling to the border deck plates
mass naming convention change for shader files
implementing hull normalmapping
adding planknormals content