Move loot condition SQL file to SD2.
[mr2561] Fix ritual of summoning player when target is in other map.
Revert "[mr2545] fix problem with groups >5 after 2544, thx to all."

This reverts commit 78ce9daf459574e0b454f3c26e6f4288b5a0f45d.
Revert "[mr2544] e ObjectGuid's instead of pointers in Get/SetBgRaid. close #1282, i hope."

This reverts commit bab3e0389efbab36acb8be7dbd6fa7c495fdbe94.
[mr2562] Some corrects in Group operations, include save/load and objectstore. Make group creating only with type. Fix problems with BG after 2544-2545 + Squashed commit of the following:

commit 4b17a71d596085d0c65bd0afc51f418ed16cce74
Author: rsa <kris13@bk.ru>
Date:   Wed Dec 19 21:51:11 2012 +0400

    [002545] fix problem with groups >5 after 2544, thx to all.

commit 09aa9a3260d28c5b0fb692804980037b769dd38c
Author: rsa <kris13@bk.ru>
Date:   Wed Dec 19 12:15:49 2012 +0400

    fix typo in 2544, thx to boxa.

commit d1963664a0be921468929dce44e5ece4c40aef00
Author: rsa <kris13@bk.ru>
Date:   Tue Dec 18 22:38:23 2012 +0400

    [mr2544] use ObjectGuid's instead of pointers in Get/SetBgRaid. close #1282, i hope.
SD2 update
[mr2563] Improve items code
[mr2564] Fix vehicles.
* need more research, but after my half-year tests this now worked as should.
[mr2565] Not need double initialize vehicle
[mr2566] Extend vehicle usage. Also clear movement info in splines
[mr2567] Set valid transport position after spline finalize (related to vehicles)
[mr2568] Update FastMM for Windows
[mr2569] remove some not needed things and fix compile after 2563-2567. close #1290
[mr2570] export LFG*state (for correct SD2 compiling)
[mr2571] Fix possible miss targets. #1062
[mr2572] Remove CustomFillTarget for Bone Spike Graveyard
Note - Different to previos version:
Now the tank can be hit by spell! BUT I doesn't sources which execlude the tank from targetlist

If you want execlude the tank from Targetlist, take a look into "case TARGET_ALL_ENEMY_IN_AREA_INSTANT:"
[mr2573] implement some Deathbringer Saurfang spell elements.
Note: Some CustomFillTargetMap-Cases are now unnecessary, but I need more time for tests, if all is okay :)
Revert "[mr2571] Fix possible miss targets. #1062"

This reverts commit 04bdc3f5569960637ef647e84835f97a87625aca.

Conflicts:

	src/shared/revision_R2.h
this commit reverts [mr153]
Targets with Spelleffect SPELL_EFFECT_THREAT or SPELL_EFFECT_THREAT_ALL are checked in Effect Handling
    if (!unitTarget->CanHaveThreatList())
        return;

This close again #1062
SD2 update