Hopefully cut down on laggy splooge with the ammo effect.
No art to test these with so this will have to do for now.
Allow dev cvars since we're still in development.
A for-testing command
Plugged up misan's watch interface for the slowmo time indicator. It's still rough around the edges.
Draw animations
New player model! :D
Fix up character screen camera.
Store the texture so that changing weapons doesn't change the rounds.
Add some ignores.
This playback rate must have gotten added to base code during the SDK update. This fixes issues with v animations being too fast or slow sometimes since the playback rate was multiplied in twice.
Not sure why this prevents a bunch of incorrect client side traces after a no-jump-dive.