Right mouse button click now stops Container GuiMode.
TradeWindow: balance now changes per time if user holds +/- button
pressed
GUI: Birth and Class dialogs now both select 1st item in list at first
time.
added delegate factory
Fixed gold ref count always becoming 1 when dropped on the ground
Use `signed char' explicitly where needed. It is important because:
- It is implementation-dependent if plain `char' signed or not.
- C standard defines three *distinct* types: char, signed char,
  and unsigned char.
- Assuming that char is always unsigned or signed can lead to
  compile-time and run-time errors.

You can also use int8_t, but then it would be less obvious for developers
to never assume that char is always unsigned (or always signed).

Conflicts:

	components/esm/loadcell.hpp
esmtool/labels: bodyPartLabel, meshPartLabel, meshTypeLabel
Signed chars, unsigned chars... Just use int for index everywhere.
Don't include boost/filesystem/v3/operations.hpp, use boost/filesystem/operations.hpp instead.
It is boost headers' job to deal with their internals.
Merge remote-tracking branch 'sergeyshambir/guiconvience' into next
Don't allow dialogue if player controls are disabled.
Action::executeImp returns a bool value to indicate if the sound should be played.
fix FailedAction.
Implement "Rest Until Healed"

Fixes: https://bugs.openmw.org/issues/563
Remove debug printing from previous commit
Ouch, I used && instead of &, this broke actions without a sound
Removed dialogue fix again, now on separate branch
playercontrols switch now disables activation in general (Chris' suggestion)
Merge remote-tracking branch 'wareya/master' into next
Merge remote-tracking branch 'scrawl/bug_559' into next
Merge remote-tracking branch 'scrawl/bug_562' into next