Solving nasty annoyance:

Trackpad zoom (swipe + CTRL) direction was inverted compared to MMB-drag
or scrollwheel usage. In the 3D viewport it was OK, in all others not.

Now the same physical gesture maps identical to zooming everywhere. Or to
recap (with blender factory settings)

Zooming in:
- MMB-drag, move mouse towards screen
- Scroll wheel, move finger towards screen
- Magic Mouse, move finger towards screen
- Trackpad 2-finger swipe: move fingers toward screen.

To make this extra confusing: this is only consistent if you set your system
to inperpret trackpad swipes as "inverted" (pan view left = swipe to right).
This is a typical default, although Apple wants you to call this "Unnatural" :)

Next commit will be testing on laptop if all pinch gestures zoom consistent.

And following to that, a sensible user preference to map trackpad use for
Blender yourself, to invert system defaults again. :)

Blame and thanks goes to Sebastian Koenig, for his perseverance on getting this
solved :)



git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@53602 954f8c5b-7b00-dc11-b283-0030488c597c