add a handy memory dumper to the debug builds - note that for some reason debug statements from these DLLs do not make it to the debugger in the x64 platform builds (but fortunately x86 works fine)
fix another corner-case with our expanded private data: 2-channel files that use 2 blocks (not common, but there is technically nothing invalid about them)
add a check for the private WavPack codec data from the splitter to make sure that we do not connect to the LAV splitter (which should not work because they do not strip the WavPack headers off or supply the WavPack version, but actually does work sometimes because of a weird set of coincidences)
bump micro revisions