Version 0.1.11

Backend changes:
* Removed some code from Move action that was causing it to increment act_move twice.
* Fixed a bug that was causing an error to be thrown; was redeclaring Enemy class.
* Whenever an action is taken that increment actions, new Act method in Enemy class is called once for each action (usually once).
* Items that are automatically gained and equipped from story decisions no longer increment actions.
* Moved code to check if any new enemies are angry to the Enemy class when Act method is called.