Created the control bot.
Added new file bot.js
Updated control bot. Speed can be changed by the user.
Switched to server-client model. Directions to run in read me. Runs at slow speed.
State variables passed as data of POST request. Able to create persistent q-tables using pickle. Read at start of server.py and written to at ctrl-C
Updated readme to include parameters needed from bot.
Smaller state space. Hardcoded dimensions
eGreedy added with no probabilities. Added global state dictionary to hold current state. indexTable module added
Keeps track of last state. Ready to update q tables once we can calculate rewards
Added get commands required for parameters.
Correct max dimensions, assuming scaled parameters being fed into get_move
Merge branch 'master' of https://github.com/motokimizoguchi/javascript-breakout

Merge with motoki's updates of final parameters provided
Fixed dimensions and 0 indexing issues, moved globals into dictionary format, able to detect ball hitting paddle
Refactored globals, q table updates, added display modules. Need to automate starting games, egreedy learning
Move based on eGreedy probability. Need to automate starting games
Changed max ball y to 25. 23 and up = hit ball back. 25 means just lost. Added negative reward for losing game. Still need to automate game.
Removed unnecessary debugging statements
Fixed signal handler bug. Ctrl-C writes correct object to file now.
Game restarts automatically. No more space bar between games.
New eGreedy2 algorithm used to choose move