Smoother head bar for martian overlord.

git-svn-id: svn://svn.icculus.org/alienarena/trunk@3412 05fc5d3f-ce2a-0410-9b80-abac23765f80
Fix deformation in commander.

git-svn-id: svn://svn.icculus.org/alienarena/trunk@3413 05fc5d3f-ce2a-0410-9b80-abac23765f80
Trash and leaf weather particles now "flutter" and rotate around as the fall.


git-svn-id: svn://svn.icculus.org/alienarena/trunk@3414 05fc5d3f-ce2a-0410-9b80-abac23765f80
Cleanup weapon function names.


git-svn-id: svn://svn.icculus.org/alienarena/trunk@3415 05fc5d3f-ce2a-0410-9b80-abac23765f80
Add developer documentation for Desura. Source in doc/devref-desura-en.xml. Generated devref-desura-en.html.
Update developer reference.
Remove generated .pdf. Just generate .html for SVN.


git-svn-id: svn://svn.icculus.org/alienarena/trunk@3416 05fc5d3f-ce2a-0410-9b80-abac23765f80
We will be able to use the high 14 bits of STAT_FLASHES for other things.


git-svn-id: svn://svn.icculus.org/alienarena/trunk@3417 05fc5d3f-ce2a-0410-9b80-abac23765f80
Add class file parsing(to do - clean up).

git-svn-id: svn://svn.icculus.org/alienarena/trunk@3418 05fc5d3f-ce2a-0410-9b80-abac23765f80
Add cfg files for all the graphical settings


git-svn-id: svn://svn.icculus.org/alienarena/trunk@3419 05fc5d3f-ce2a-0410-9b80-abac23765f80
Use cfg files for graphical presets.


git-svn-id: svn://svn.icculus.org/alienarena/trunk@3420 05fc5d3f-ce2a-0410-9b80-abac23765f80
Cleanup of class parsing routine.

git-svn-id: svn://svn.icculus.org/alienarena/trunk@3421 05fc5d3f-ce2a-0410-9b80-abac23765f80
Force execution of the command buffer right after loading a graphical preset.


git-svn-id: svn://svn.icculus.org/alienarena/trunk@3422 05fc5d3f-ce2a-0410-9b80-abac23765f80
Add separate anisotropic cvar for alphamasked surfaces.


git-svn-id: svn://svn.icculus.org/alienarena/trunk@3423 05fc5d3f-ce2a-0410-9b80-abac23765f80
Update Linux build with new graphical_presets files.
autoreconf should probably be re-run on the "official" Linux build
environment, as my autotools versions are a little out of date, but this
should at least get the Linux build working for now.


git-svn-id: svn://svn.icculus.org/alienarena/trunk@3424 05fc5d3f-ce2a-0410-9b80-abac23765f80
Whoops. Fix typo in game_data.am.


git-svn-id: svn://svn.icculus.org/alienarena/trunk@3425 05fc5d3f-ce2a-0410-9b80-abac23765f80
Some hitscan weapons now aim for center regardless of handedness setting.
What this means is, the trace to determine what each shot hits is run from 
dead center, in front of the shooter's head, instead of from the gun's muzzle.
However, the beam sprite is still drawn starting from the gun's muzzle, to 
whatever spot was hit, so it might not line up perfectly with the gun's 
barrel anymore. Nonetheless, this helps aiming feel much more accurate.
Weapons changed:
 - Beamgun, primary fire only
 - Disruptor, primary and alternate fire
Weapons which were already pretty close to center:
 - Chaingun
 - Violator


git-svn-id: svn://svn.icculus.org/alienarena/trunk@3426 05fc5d3f-ce2a-0410-9b80-abac23765f80
Crosshair offset is adjusted client-side based on screen res and handedness.
In addition, the server can instruct the client to choose one of four
different crosshair offsets. Currently, three are used: center, default, and
one tweaked for the rocket launcher. On legacy servers, clients will always
display the default one. 


git-svn-id: svn://svn.icculus.org/alienarena/trunk@3427 05fc5d3f-ce2a-0410-9b80-abac23765f80
Finish renaming r_hdlightmaps to r_lightmapfiles.


git-svn-id: svn://svn.icculus.org/alienarena/trunk@3428 05fc5d3f-ce2a-0410-9b80-abac23765f80
Updated windows binary.

git-svn-id: svn://svn.icculus.org/alienarena/trunk@3429 05fc5d3f-ce2a-0410-9b80-abac23765f80
Added info to class files.

git-svn-id: svn://svn.icculus.org/alienarena/trunk@3430 05fc5d3f-ce2a-0410-9b80-abac23765f80
Ironed out bugs with tactical classes.  
Removed team/light effects when in tactical mode.
Fixed bug with menu when joining tactical servers.

git-svn-id: svn://svn.icculus.org/alienarena/trunk@3431 05fc5d3f-ce2a-0410-9b80-abac23765f80