fixing synchronization issue by breaking the terrain generation kernel into two - thank opencl's horribad workgroups
changing player starting position
fixing bug that caused the normal map to be oriented at the wrong angle
reducing overhead of setting up multiple terrain buffers
cleaning up terraingen pipeline
moving RAW files from a RAW directory into the main binary directory to eliminate that extra folder.
splitting quadtree kernel into two to bypass opencl barrier issue
cleaning up some spaghetti code from old quadtree implementation