Added OLD CHANGELOG to cover all the changes made before I uploaded to GitHub.

8/17
- Vault works if there is more than 1 enemy within 20 radius. (instead of 10 like before on stock)
- Smoke Screen and Shadow Power works if you go under 60% HP. (Before Shadow Power did not work at all on stock)
- Preparation fires off every time it needs to be right before you start attacking. (Did not fire off on stock)
- I have gotten the DH to kite FAR more than the stock script does. (Did not kite nearly as much on stock)

9/8
- Moves around faster, Gets stuck less
- Now handles runs from any debuff that does dmg to you (AOE)!
- Got Grenades and Multishot to fire more often
- Got DH to move around a LITTLE bit faster
- Got Preparation to cast at better times (Now it casts if you are under 90%)
- DH now tries Vault to the Health Globe if the spell is available.

9/13
- All spells should now cast correctly. (Tested Hungering Arrow, Multishot, Grenades, and much more)
- Should get stuck less, move around a little better

9/20
- Sentry, Preparation, Shadow Power and others work again
- All spells should now cast correctly. (Tested Hungering Arrow, Multishot, Grenades, and much more)
- Should get stuck less, move around a little better

10/8 - 11/14
- AoE Avoiding every 200ms outside and inside combat (instead of just inside combat and only between kills)
- Checks for loot every 200ms outside combat (did not work nearly as good before, now it is in a thread)
- Better Potion and Health Globe use
- Should attack targets a little better now
- Tested Rapid Fire to work
- Tons of changes to moving to target (not attacking through things as much and such)
- Tons of settings added and moved around in script ( be sure to open the script with a text editor )
- Many vault related options now available

11/30
- Updated to work for D3TNT 1.0.2.1006
- Added latest API code that came with 1.0.2.1006
- Fixed up number of things and done a near complete re-write.

12/8
- Removed threading (prevents crashes and speeds up the script)
- Moved AOE checking to between attacks and to before looking for the next target to attack
- Added a check to see if we are stuck in a pack of mobs and set to use all Primary and Secondary Spells needed to get out of it.
- Should be stalling and doing nothing a lot less