Fixed bug in sending component fullupdate. Added ID change signals. Started writing tests for scene manipulation.
Fix sending EditAttributes message. Test scene operations more comprehensively.
Clean up & finalize test.
Update WebTundraModel.js

disable watched entity
Merge remote-tracking branch 'rex-wtn/master'
Disable SyncManager debug prints by default. Add log messages to the CreateObjects test to tell what it's doing.
add script to generate ECs from Tundra code.
Add a few ECs generated with ecgen: EC_Camera, EC_Light, EC_Sound
WIP
backup commit
Make GUI work properly
Merge remote-tracking branch 'rex-wtn/master'
Three viewer now using THREE.Object3D's for EC_Placeables and meshes as their
children.
Add delta parameter to logicUpdate
Remove dangling bits bit of debug code mistakenly left in
EC_Camera and EC_Light working.
physics2 Tundra example scene with three-json converted mesh+materials.

TODO:
- replace sphere.json with actual sphere, is now a placeholder.
- add a mechanism to get the storage baseurl if needed
renamed scenes -> examples, figured it is clearer even though is scenes/ in native tundra
html as an entry point for the physics scene, just to get the relative asset refs right. there is no system for it yet and the need is to be seen as typically web apps are made by making a html anyway (webtundra based pong is coming up as an example of that)
physics2: config camera now in client side logic. campos would come from the spwanpoint entity on server too but this was quicker to impl for now.