fixed lock around file i/o operation that did not need to be locked. this removes a potential deadlock on android where i/o is considerably slower to physical storage.
Pulled down update to MonoGame
Fix for #361 from @gena-m. Redo the handling of the texture frame instead of using the raw texture content size.
Merge pull request #362 from Cocos2DXNA/ISSUE_361

Fix for #361 from @gena-m.
Merge pull request #366 from gena-m/master

fixed CCTMXLayer ZOrder
fix texture size in CCControlSwitch