[added] Mirage shipset
[added] Workers and GroundForces resources in resources.xml
[added] base class for invasions
[added] base class for surveys
[added] research icons
[added] testing tools
[added] other_textures.txt for orbital structure support
[added] research locales
[added] GATools to save on duplicate code for repeated things
[added] Research Rate improvement to Traits
[changed] split GASuperWeapons.as into GAJumpBridge.as and GARemnantEvents.as
[changed] improvements switch to oo design
[changed] setting name for GA_JUMP_GATE to GA_JUMP_BRIDGES
[changed] GAME_PIRATE_RAIDS settings to MAP_PIRATES
[changed] special systems have a double check for whether special systems are active
[changed] remnants will control special systems only
[changed] some slight changes to planet to handle troops and oo changes for surveys, improvements and invasions
[changed] map generation will now use realistic systems only
[changed] remnants will only register if special systems are turned on
[changed] pirates will only register if pirates are turned on
[changed] moved clearOrders to GATools to save duplicate code
[changed] updated sub systems to work with new technologies
[removed] hostile and contact start from new game
[removed] remnants from new game now special systems only
[removed] old remnant ai code
[removed] old pirate ai code
[removed] old erudite ai code
[removed] old layouts and personalities from defaults
[removed] old subsystem files
[fixed] corona fix
[fixed] game should be gate in GABasicEffects.as