Revised AI attack logic to rely more on the game server, so it should be a lot cleaner/saner now. Refs #106.
LUA Scripting: Added 14202_Clarence.lua script (Needs LOTS of work but we have a base)
Merge pull request #422 from Annunaki/master

LUA Scripting: Added 14202_Clarence.lua script (Needs LOTS of work but w...
Game server: initialize m_iMannerPoint to 0, so that in the event that LOAD_USER_DATA returns NULL, it'll still be handled correctly... resolves #426.
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
Game server: initialize strQuest to 0/sQuestCount to 0 in the event sQuestCount is NULL in the database... also allow for the quest count being set far too high in the database...
AI server: For AOEs, use iMagic1 (all the existing AOEs appear to be in this column). The AOE is now also based around the target, not around the NPC.
Game sever/skill system: fixed a casting issue (pun not intended) with magic damage calcs, we should also not be reducing the damage output when targeting mobs.
Game server/quest system: implemented Lua bindings for the various class checks.
Game server: removed unnecessary (and inconsistent) semi-colon use with Lua getters
Merge pull request #5 from twostars/master

TEST