Added SoundEffect.FromStream
Implemented an internal ctor that accepts a Stream and set FromStream to use that for Desktops.

I have FromStream throw NotImplementedEX for Android and everything else processes like normal.
Merge pull request #1134 from nkast/nkastBranch

Implement GetData() for IndexBuffer & VertexBuffer on WinRT
Added support for building the Windows Phone 8, Windows 8 and Tools projects
Updated the installer to be the release Installer
Fixed a xml issue with the MonoGame.Framework.Content.Pipeline.Windows.csproj
Added some conditional defines to set the Assembly Description based on the platform it is targeting.
Updated the version to 3.0.0.0
We now parse the texture from the sampler stage definition.
We now correctly use the texture parameter defined in the hlsl sampler_state.
Fix crash launching landscape Windows 8 app in portrait
Fixes issue #1136
Calculate the back buffer scale in terms of the same orientation as the preferred back buffer size.  Avoids crazy scales such as (1.7, 0.5) causing back buffers of 2430x432 and "Not enough storage" exceptions.
We now correctly get effect parameter types of texture1d, 3d, and cube.
Effect texture parameters now get sampler_state texture names.
Merge pull request #1137 from slygamer/back-buffer-scale

Fix crash launching landscape Windows 8 app in portrait
Added HalfVector4 and Short4
Fixes issue #1133.
Added the HalfVector4 and Short4 types.  Still missing several PackedVector types.
All projects now consistently include all currently implemented PackedVector types.
Merge branch 'develop3d' of https://github.com/mono/MonoGame into packed-vector
Fix for Android Cancel/Outside touch event

The wrong id was used, the whole range needed to be cancelled.
Added SensorBase.CurrentValue update

Prior to this, only the CurrentValueChanged event was fired, but the
CurrentValue never changed.
Re-added SensorBarse.FireOnCurrentValueChanged

In order to keep a smooth transition for other platforms
Fixed Windows template to create a Windows app and not a console app.
Some unification of the template names and descriptions.
Merge pull request #1142 from SickheadGames/templates

VS Template Fixes
Update MonoGame.Framework/Graphics/States/DepthStencilState.cs

Fix OpenGL StencilOp mapping. GL_INCR / GL_DECR are clamped which correspond to StencilOPeration.{Increment|Decrement}Saturation in XNA