Time for lunch!
+ Text Based Gui system (finished, would you believe!)
+ Start of Entity System, (needs to be linked to Box2D)
+ Start of Level container (tile based world, loaded probably from a .png, rather than a Tiled file)
+ Font (Adobe Caslon Pro), rendered in BMFont
+ 2Tone.png texture (might also add a 4Tone.png later if I need more than two colours.)
The wonders of using a real physics engine:
+ Added level loader (the standard for jams, using .png's as arrays)
+ Added box2D support
+ started support for tile based events
+ added player class (does little at the moment)
+ Added 4Tone.png to have more visible differences
+ added player.png
Next steps:
+ Player Movement
+ Collision event Handling
+ moving level rendering off of scene2D to allow for camera scrolling.
+ camera scrolling
+ more levels
+ Title screen!
Debug Textures off!