First attempt at making a common resources module to provide a common icon set between all modules.  It's not easy to do within the designer, so needs to be done in the form constructor, which is unpleasant. :-(
Added some module access methods in the Vixen framework to allow a module to pull out the static module data of any type. (eg. in this case, we wanted the static color sets that are provided by the static Color property, but not in an instance of the Color module.)
Added tracking of data flow component children directly -- instead of trying to parse it by looking at all components. Ridiculously quicker.
Add the concept of "element templates" and of "setup helpers" in a more formalized definition, so we can reused them for different setup types. Added some helper functions to find them all.
Added a "Color" Setup Helper (to setup color properties and color breakdown filters in an easy process).
Added a "controller tree" control, similar to the element tree control, to show controllers and channels in a treeview display.
Fixups to the multi select treeview control to properly clear selected elements, and some other fixes.
Giant commit of the new single-page setup form.
Merge branch 'master' into SingleSetupForm

Conflicts:
	Application/VixenApplication/DataProfileForm.Designer.cs
	Application/VixenApplication/DataProfileForm.cs
	Application/VixenApplication/SelectProfile.cs
	Application/VixenApplication/VixenApplication.cs
	Application/VixenApplication/VixenApplication.csproj
	Common/Libraries/Libraries.csproj
	Modules/Editor/TimedSequenceEditor/TimedSequenceEditor.csproj
	Modules/Editor/TimedSequenceEditor/TimedSequenceEditorForm.Designer.cs
	Modules/Editor/TimedSequenceEditor/TimedSequenceEditorForm.cs
	Modules/Editor/TimedSequenceEditor/TimedSequenceEditorForm.resx
	Modules/Editor/TimedSequenceEditor/TimedSequenceEditorResources.Designer.cs
	Modules/Editor/TimedSequenceEditor/TimedSequenceEditorResources.resx
	Modules/EffectEditor/NutcrackerEffectEditor/NutcrackerTypeEditorControl.Designer.cs
	Vixen.sln
Fix up minor issues with project configuration files after the merge of a pretty old branch (ie. changing AnyCPU to 32/64 targets, fixing up a few references, etc.)
Fix up the TimedSequenceEditor - magnet icon for the new button in common resources, removed bad references, etc.
Fix up the _GetAsTypeData call after the merge of old data (and the storage object had changed).
Disable the close button and leave the maximize and minimize buttons instead of removing all of them.
Squashed commit of the following:

commit 4dadf4eff8a4c6efb68115fa007aac5fcb2a9d27
Author: Darren McDaniel <gizmohd@gmail.com>
Date:   Wed Oct 30 23:14:37 2013 -0400

    replace checks where .Count() > 0 with .Any() to optimize the code performance

commit 4d20af8d883c6d9aef3e2a12534a55eefcb014d3
Author: Darren McDaniel <gizmohd@gmail.com>
Date:   Wed Oct 30 19:42:54 2013 -0400

    Minor change and missing references corrrection

commit 716f3930dc53a9188e690d5fd130c3ecd97dafcb
Merge: 2613328 e6d7214
Author: Darren McDaniel <gizmohd@gmail.com>
Date:   Wed Oct 30 18:36:07 2013 -0400

    Fix TimedSequenceEditorForm and restored tool tip items
Squashed commit of Gizmo's Minor fix to prevent application exception.
Merge branch 'master' into SingleSetupForm

# By billlutton (19) and others
# Via billlutton (8) and Michael Sallaway (2)
* master: (21 commits)
  Squashed commit of the following:
  Disable the close button and leave the maximize and minimize buttons instead of removing all of them.
  Disable shadow timer if not running at 'natural' speed.
  Minor change to some logging that is commmented out for later use.
  The primary change in this commit is to add a 'shadow timer' to the fmod wrapper to provide 1ms resolution to the getPosition query.  Basically the timer follows the play state of the fmod channel and provides the getPosition answer in lieu of using the position value from the channel.  As a failsafe, we monitor the difference between the timer and the channel position and if for some reason the timer is more than 50mS 'off' we reset the timer to match fmod.
  This commit fixes log archiving/rolling when using Profiles.  Profiles mode programatically messes with NLog config... Unfortunately it suffered from a copy/paste error and was overwriting the ArchiveFileName for a target with the FileName for that target.  The effect of the defect is that once a log file gets to a million bytes in size, each log statement there after will throw an exception.
  Position to center parent.
  Removes the 'recording' stuff from the 'intervals' branch
  This commit implements the new scheme for update intervals: -New Tools/Options dialog to allow editing of the update interval. -This is persisted in SystemConfig as DefaultUpdateInterval. -All controllers use this update interval unless they override (none now). -Removed the ConfigControllers UI for setting this on a per controller basis. -Removed controller base class persistence of per controller update interval. -Also, moved 'Instrumentation' under the Tools menu.
  bring Blinky up to snuff
  Set default DefaultInterval to 46 mS (2 fmod frames). Also remove some dead code in controllers (old overrides of updateInterval).
  The update cycle type is a main driver of cpu usage.  Previous checkins have provided the instrumentation to prove that with 'hard coded' longer update times. This checkin removed hardcoding of update times in controllers and allows user control over these update times: -The ConfigControllers dialog now allows user setting of update interval for each controller. -New controllers default to a new SystemConfig DefaultUpdateInterval (manual edit of xml file required to change it). -The PetitionForUpdate threshold (called by each controller thread) is now calculated dynamically from the fastest controller update time.
  Fall back to 'default' update interval
  intrumentation tweak
  Enable BlinkyLinky builds. Implement 'fake' mode if ip addr is 1.1.1.1
  trivial cleanup
  change default intervals to 50 mS
  new intrumentation value shows min/avg/max vals
  mostly instrumentation changes but also include tweak to 'unwind' processing in Element.cs Update.
  cpu usage way down, just checking in as a reference point...
  ...

Conflicts:
	Application/VixenApplication/VixenApplication.cs
	Modules/Editor/TimedSequenceEditor/TimedSequenceEditorForm.Designer.cs
	Modules/Editor/TimedSequenceEditor/TimedSequenceEditorForm.cs
Fix up merge build issues -- the increase/decrease speed icons didn't exist anymore.
Fix the sizing of the magnet and speed up/down icons.