Uploaded initial stargate rendering code.
Finished the Stargate model. It's ready to be animated.
Started the Stargate Network (addressing system).
Continued work on making Stargates and the StargateNetwork sing along.
Changed stargate icon to match the orange chevron color on the Milky Way gates. Pegasus gates will not be implemented...
Changed the Creative Tab to use the Stargate icon instead.
Removed Address parsing stub from the exposed API class.
Optimized the save routine (no more repeated saves)
Stargate block writes a message in the chat stating it's address when clicked with a Tablet PC.
Stargates have block collisions, all ring parts implement the API interfaces.
A few more days of work and they'll be ready to release :D
Made ring rotation on placement work.
Ring sub blocks (segment dependencies) work together with the main TE, when one is destroyed, the whole gate goes down.
Upon being destroyed, the Stargate asks the StargateNetwork to destroy its address.
...
It was a good day!
Added 3 lore addresses (for now) for future cool stuff.
Prepared the Stargates to use Wormholes like a pipe.
The Stargate Network now always uses hardcoded prefixes for some specific dimensions, as a lore treat for fans.
Continued work on dialing. Stargates *should* now be able to establish a wormhole.
Refactored and organized some stuff.
Stargate physical look is pretty much finished. It can safely be added and removed from the world too.
Now it's about getting it to world and limiting proximity.
Made the it implossible to place stuff on ring blocks
Bumped version numbers
Merge pull request #5 from LordFokas/dev-stargates

Version 0.5.0 finished