<Major changes made to project>

-Included classes "Block" and "Field"
  >GameField member of Field made
  >BlockType member of Block made (contains 7 elements - one for each tetris block shape)

-Integration of time into the game loop
  >A block created in the field will now descend once per frame update

-Randomized Block Selection
  >The program uses a functionality that will randomly select one of the tetris block figures and draw it to
     the field

-Block Destruction at bottom border
  > Blocks will automatically destroy themselves as they reach the bottom of the game field

<TO DO>
-Create a class that represents the blocks that have reached the bottom of the game field and store their
  information (call it StoredBlocks[1000]?)

-User controls that manipulate the descending blocks (rotation and movement L/R)
  >Needs collision functionality
  >Blocks that fall onto stored blocks must destroy themselves and store their current information

-UI needs a scoreboard and other various basic display info

Probably more stuff to mentiomn but I'll remember it as I update the project.