gfx-lighting wip
gfx lighting - yay it works!
Now to make all the settings user accessible.
Merge branch 'GGdevelopment' into feature/gfx-lighting
Fix bug with indexing, expand lighting to everything using the batchrender
fix alpha bug - there needs to be a solution thats more "sheer elegance in its simplicity."
cleaning up of the lighting+batch render
Fix OSX crash on close window
now if it rendered anything...
meshing
fiddling with the lights
add batching to gui
console events
Merge branch 'feature/gfx-lighting' into feature/gfx

Conflicts:
	engine/compilers/Xcode/Torque2D.xcodeproj/project.pbxproj
	engine/compilers/Xcode_iOS/Torque2D.xcodeproj/project.pbxproj
	engine/source/graphics/gfxTextureManager.cc
	engine/source/platformOSX/graphics/gfxOpenGL32TextureTarget.h
	engine/source/platformOSX/graphics/gfxOpenGL32TextureTarget.mm
	engine/source/platformOSX/platformOSX.mm