turn playerstarts into markers in the engine
give markers a pitch
update copyrights
support for generic entity attaching
a State_Entity svar type (stores an entity and serializes by uid), attached_next field in extentity for attachment direction specification (will draw arrows on the attachment line)
rework the attached entity system using externals
revert to spark-based edit mode entity markers for the time being
texture extension detection support
some more explicit extension removal and restrict the detection to png, jpg, explicit
remove explicit extensions from particles
remove explicit extensions from all the other places
icon particles for entities
use ffi structures for vec3/vec4 rather than plain tables - big performance improvement and memory savings, add table.clone_ffi to wrap FFI structures in Lua objects
typo fix
handling of <grey> icons in iconrenderer
avoid some iconrenderer shader changes
get_attached_entity in CAPI, use that in spotlights to set the icon color from its attached light entity
transform some editing commands (such as entattr, enttype) to work with OF entity system
new entity hud information system, get rid of entname in C++ - core entity type names are no longer relevant
sauer types are no longer relevant at all - make them integers and do not document them, inherited entities never need these