Fix monster bashing check to be consistent with pre-refactor behavior.
Fix misused metric options, fixes #2449
Memorial files now contain the last 10 messages.
Fixed vehicles not triggering buried landmines

Also fixed vehicles not removing triggered landmines from the map.
Fixed escape key not leaving item wish menu.

Fixes issue #2216
Make Power Armor use bionics before adv. UPS and adv. UPS before UPS

Fixes #2399
Let electroshock bionic work when using metal weapons

Fixes #2337
Use the correct overmap when reporting the current terain to the player

Fixes #1341
Added crafting skills to handheld game recipe
Made skillrust with IntCap capped, and Int uncapped
Lowered duct tape volume

2 (equal to a hammer) seems excessive
Fix drop worn item bug.

It used to be when you dropped a worn item it'd go in your inventory instead.
Fixed more places where add_item_keep_invlet should've been called.

This code was buggy even before new invlet assignment system, we just rarely triggered the bug.
Added disinfectant to possible disinfectants in bandages' recipe
Monsters shouldn't attack themselves.
Merge lots of smaller fixes.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into translation-rus
  Update of gettext translation file.