Added option to specify ScaleX and ScaleY per DrawableInstance.
Added RegionText IGameDrawable that allows for Region-bound text to be
drawn to the screne.
Moved Text classes and Bitmap classes to their own Drawable namespace.
Added Readonly properties ImageWidth and ImageHeight to StaticImage.
SpeechBubble now accepts Text as an input parameter. Refactoring.
Added ToString() method for RegionText.
Added PlainText IGameDrawable to Text namespace.
Updated TASKS.
Minor additions to Some2DRPG gameplay.
Added BattleText entity for showing damage dealt, xp gained etc...
Updated moutains_example Map to include some Bats.
Damaging an NPC now shows the damage dealt using BattleText.
Added code to prevent the Bat from damaging the Player more than once
during an attack.
Updates to mountain_example.tmx
Renamed NPC to RPGEntity
Added check if HP>0 before displaying damage text.
Added RollForDamage and refactored OnHit mechanics.
Added very basic NPC AI (for now). Will expand on this in the future.
Updated TASKS.
Changed BoundingBox for Entities back to Rectangle rather than
FRectangle.