Some little changes
Some git stupid stuff (characters case)
Minors modifications to avoid some compilation warning
Remove buggy primitive related selection functions
Remove buggy management of selected primitive.
Remove buggy management of selected primitive.
Add the possibility to know if a renderer is current
Add the possibility to get the material apply on a mesh primitive.
Restore buggy warning removed (Compilation with MSVC)
Minor comment change
Change file texture naming
Add first non functionnal version of GLC_ExtrudedMesh
Use GLC_3DViewCollection to render instance correctly.
Second non functional version of GLC_ExtrudedMesh
First functional version of GLC_ExtrudedMesh (without texture
coordinate).
Add "/" operator
Remove unused QVector<GLfloat> named wireData
Add the possibility to compute a 3D plane polygon into a 2D polygon
Add the possibility to normalyze a 2D polygon in order to compute
coordinate texture
Add texture coordinate to GLC_ExtrudedMesh
remove GLC_lib.pro