initial
implemented sun exchange
finish auction, and godexchange
.
retyped Hand as Player with separate named suns and tiles
Implement last-must-ensure-a-bid when ra invoked voluntarily

Also corrected spec - ra is not invoked automatically on full block,
because gods may be used instead.
Implement some hlint advice
first pass at scoring
corrected bug with score min cap being applied to change not total
scoring now produces a reason for each component of the score
Finished impl for monument scoring, and added a unit test
Half way through disaster resolution ui (model done)
add gitignore
Implement (automated) disaster resolution (no user choice)
add a tweaked tile set as an option, for more events in dev
more todo
tidy.  add -d for dev mode (tweaked tiles).
allow user to pick what to discard for quake and unrest
docs
use list comprehension for conditional singleton list generation