rewrite Rect#inspect, add Rect#marshal_dump and Rect#marshal_load and
document the Class
rewrite Vector2#inspect, add Vector2#marshal_dump and
Vector2#marshal_load and document functions
rewrite Vector3#inspect, add Vector3#marshal_dump and
Vector3#marshal_load and document functions
add Texture#load_* instance methods
Sprite, Text and Transformable get internal setOption functions. Find
global place for this function.
comment View class
RenderState, add internal setOption, document properties, undef Marshal
methods
RenderTarget, use singlefunc for gl functions
Color, use internal set_value function, rewrite Color#inspect, add
Color#marshal_dump and Color#marshal_load and document attributes
ColorGradient: add automatically hash to ColorGradient convert
RenderTexture use singlefunc for draw and undefine the _dump method
add RenderWindow#capture
reformat Window methods, seems the Editor broke something