Updated Enemy Taunts (by anv)
- fixed crash due to same enemy taunting several times in a row (e.g. after being hit by a burst)
- prevent enemy from taunting again, before his previous taunt is finished
- taunt .xmls should be kept in subdirectory TableData\EnemyTaunts\ to avoid mess in TableData\
- added <szCensoredText>, if TAUNT_CENSORED_MODE set to TRUE and <szCensoredText> defined, it will be displayed instead of <szText>

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6659 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Bugfix: Fixed initialization error of enemy taunts. The file was not found in the new location (TableData\EnemyTaunts\EnemyTaunts.xml), because the game looked in the old one (TableData\EnemyTaunts.xml)

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6662 3b4a5df2-a311-0410-b5c6-a8a6f20db521