[XInput] Add new Controller.GetState method to perform GetState and IsConnected  in a same call. Add Controller.UserIndex value
[Toolkit.Graphics] Make GraphicsAdapter working even if we cannot retrieve the output display modes.
[Direct3D11] Fix issue #336. Remove some BlendState, DepthStencilState, RasterizerState constructors to avoid redundancy and conflicts in VB6
fixing some grammatic errors
fixing some grammatic errors
fixing some grammatic errors
fixing few grammatic errors
fixing few grammatic errors
fixing few grammatic errors
[Toolkit.Graphics] Fix issue #335. Using StructLayout.Explicit with fixed size and field offset was generating a wrong code (seems a bug in JIT), leading to a crash in EffectPass.Apply(). Change Explicit layout to sequential and remove field offset fixed this.
Fixing some grammatic errors.
Merge pull request #12 from Shqrdx/patch-1

minor grammar bugs.
[XAudio2] Fix issue #338. Make first param of XAudio2.SetDebugConfiguration  non optional
Added GetPickRay method.
[DXGI] Add Output1.GetDisplayModeList1 method
[Toolkit.Graphics] Optimize resource slot bindings by compacting consecutive slots in Effect/EffectPass.
Add Contains methods to DrawingRectangle.
Add Contains methods to DrawingRectangleF.
fixes
Update Source/SharpDX/DrawingRectangleF.cs