Move vector3_t to a new file.
Ensure that math types don't get padding added.
Add matrix33_t and bounding_volume_t types.
Move matrix44_t to math.h
Pull out mesh bounding volumes.
Replace std::vector with ArenaArray in model loader.
Material's destructor is now trivial.
Don't filter out wreck meshes.
Add accessor for model meshes.
Add for_each on const ArenaArray.
Guess at meaning of input layout element semantic 10.
Zoom camera according to model size.
Provide a default for shaders\texture_white.rgt
Guess at meaning of input layout element format 5.
Load nested FOLDMESHes and ignore FOLDTRIMs.