I have not finished the framescheduler remove work unit implmentation but I have the API in place and I do not think it will change much. I integrated that into the mezzanine and touched of the destruction logic for the physics manager. Currently removing Affinity and monopoly workUnits, just does nothing.
Merge branch 'master' of github.com:BlackToppStudios/Mezzanine
Integrated work unit removal into Catch!