tweak bonus values
shuffle puzzle block pairing combos so we can add different blocks created from the same combos
add Building spawn and destroy events
add model Building class
spawn buildings from Calcium + Water barrels
draw moon base buildings
rename function that resets the arcade phase for a new round
clear remnant arcade objects on arcade prepare
full screen uses configured resolution
fix puzzle block size calculate by model height
todo update
change controller phase timer from time_passed to time_left
use a view function set_time_left() to let the controller update the play time left
controller calls view to update play time left
destroy asteroids with explosions on entering the REPRIEVE state
reduce the reprieve state play time
todo update
up phase play times
todo update
increase arcade game speed per level via the controller ARCADE_SPEEDS list