Moved all of the current scripts to an old_scripts folder. These will be sorted out later after the combat has been finished.
Removed all of the default standard assets. They aren't being used to my knowledge and they are slowing down things like compilation
Deleted the GUI folder and moved any sprites that are still relevant to the proper folders
Added a Scenes folder for storing combat scenes.
Added the sprite sheets to a new Sprite Sheets folder.
Added a new scene to test loading and animating sprites
Added a box with a texture and move the camera so the box can be seen when the game is started.
Added 2 materials for Hurgh. A static material and one using the idle animation sprite sheet
Updated the materials to make the non texture part transparent.
Updated the camera so that it makes Hurgh fill the entire screen for now.
Adjusted the alpha cutoff value so that the sprite's edges look cleaner. Will need to get better sprites from the artists though
Using the simple sprite library from the asset store. Can successfully show Huurgh and the current versions of the 3 animations.
Clean up from previous commit
Now launches directly to single player combat.
Currently just shows idle animations of hurgh and thnaake.
Added lung as background.
Added Tweaked CombatTimer and CombatUI
Added an exit button. Currently doesn't do anything.
Added a gestures and a settings button. They currently don't do anything though.
Added game objects for a bunch of the UI. However, not everything is placed. Health bars are placed but they currently are just static images.
Have the basic healthbar working. However, its a bit off on the tablet. don't know why