PHYSICS: More tire lateral symmetry fixes. Remove include reference from tire config and load tire explicitly instead. Add Pacjeka96 tire model as build option, considered experimental atm. Define VDRIFTN to enable new tire model.
PHYSICS: Clarify tire force beckman combining and disable tire camber parameters for now (beckman doesn't handle them correctly).
Update SConscript source files list.
PHYSICS: Fix camber force with beckman combining.
GUI: Fix const qualifier on return type warning.
GRAPHICS: Typedef some templates to fix vs2012 compile error and make the code more readable.
Merge branch 'master' of github.com:VDrift/vdrift
GRAPHICS: Mesa vertex attrib segfault fix.
GRAPHICS: Skip shader compat check if shaders are disabled.
GAME: Get opengl info after glew init.
GRAPHICS: Make sure that normal maps are not loaded as srgb.
GAME: Third drawable texture is a normal map.
GAME: Add multiple car configs(variants) support.
GAME: Simplify GetFileList file extension filter.
GAME: Properly handle new composed car name = cardir/carname.
GAME: Updater needs a car list containing car directories only, duh.
GRAPHICS: Fix dds texture size calculation.
GRAPHICS: Move GL_TEXTURE_MAX_ANISOTROPY setting into SetSampler. Set srgb as internal format when requested. Fix dds last mip level w, h calculation.
GRAPHICS: Factor out pass textures (un)bind intofunctions.