OpenCV dependency and all the Cing clases that use it moved into a sepparate module out of Cing's core.
Added BaseRenderer2D to support non-core 2d rendering modules to be used in Cing (for now just opencv)
Include clean up from opencv move to a non-core component
Color::Color warning fix
math util constrain overload removed (created new compile warnings)
Added utl function to convert from Ogre::Pixel format to Cing pixel format (GraphicsType)
ImageResourceMananger moved to the openCV module (it was only used with opencv methods)
BaseCameraInput color conversion disabled for now (as it used opencv)
Image class does not depend on OpenCV now, but still some functionality is disabled (in process)
Name fix for Renderer2DOpenCV
Removed opencv bin files from Cing's core
Cing's property sheet not linking against opencv anymore
Removed computervision VStudio solution filter/folder, as all the computer vision classes have been moved to the OpenCV non core module
Added include folders to use OpenCV module within Cing (as for now the opencv module classes are inside of the Cing VS project)
Cing-ings folder renamed to underscore: Cing_ings
Somples using OpenCV as a module (for CV or drawing)
Renderer 2d rename for consistency
TexturedQuad uses now textures as dynamic_read_only to speed things up.
Fixed memory leak realated to scene nodes not being destroyed
LogManager fixed: was putting twice  per log things int he VS console
Significant Image class refactoring: now the data is a shared pointer and operator= work by doing weak copies to mimic Processing behavior. Probaly needs more testing