Add item::has_gunmod() helper method.
(C-DDA): Simplify some code with new has_gunmod() helper.
Make flame explosions much quieter than concussive explosions.
(C-DDA): Make flamethrower cause a small flame explosion instead of a tiny fire field.
Make gasoline, and therefore flamethrower, deal a little direct damage too.
Unload IF_RELOAD_AND_SHOOT weapons if firing is cancelled.
Reduced window and ceiling cost.
(C-DDA): Vehicle extension mod.
(C-DDA): Added sunglasses.
(C-DDA): Added stuff.
Added concrete walls, made them spawn in underground labs. Changed underground floors to rock.
Cleared out underfloor from game.cpp, corrected the order of wreckage and twisted metal
and changed the rubble clearing query to use your zlevel rather than terrain.
Labs should have correctly spawning concrete walls and floors
Display an error message when reloading a gun fails.
(C-DDA): More stuff.
Fixed rock floors letting rain in, and digging of rubble and ash
Wolves and bears afraid of fire now
(C-DDA): Added tents.
(C-DDA): More tents.
(C-DDA): Chainlink fences