Rewrote Sys_DoubleTime to use timeGetTime instead of QueryPerformanceCounter
forget to check for gl_finish cvar
Prevent Windows Screensaver from displaying while the game is the active window
Easier to use Com_DPrintf here...
Rewrote Hunk and Cache memory systems
Framerate-independent Damage and Bonus shifts
fix timedemo timing
Fixed sbar and scr pics when renderer is restarted
Video is now the last thing host inits
clear sounds before shutting down
Put up the loading plaque so the user doesn't stare at a black screen when launching