Made a bunch of simple changes to fix errors

I have edited a bunch of the classes, and added various missing imports.
Even though lwjgl is located in the Minecraft/jars/libraries/org/lwjgl,
and I added the Minecraft project to my FreeRun project's Java Build
Path in the "Required projects on the build path:" section.  Eclipse was
still struggling to recognize potential imports of lwjgl's features,
needed to clear up some keyboard function calls.  I also updated some
specific block names from minecraft sorce that changed with the various
minecraft updates since MC 1.3.1.  I am currently ignoring the Modloader
call errors, mostly due to the fact that becoming independent of
Modloader will require further understanding of how this mod exactly
works and finding the appropriate functions in forge to replace the
deprecated Modloader ones.  This includes how the mod declares objects
or defines them, and how the textures are assigned to blocks, items,
etc.  I removed my experimental Proxies for the time being so that I can
focus fixing the PlayerAPI dependencies, and by fix, I mean re-figuring
out how this mod used PlayerAPI originally, and figure out how to use
the newest PlayerAPI.