On cycle addition in cyclemanager we now update the headlocation so it is always updated
Fixed Movement on client by broadcasting a movement command after the cycle has already moved
Added a single value function to the Vector3 class both client side and server side
Re-did the ToMapLocation logic so that it would floor if moving in a positive direction or ceil if in a negative direction

- Did this for both the client and server
Changed the Maps and the corresponding objects related to them to utilize the new ToMapLocation correctly
Changed the Update_interval to work as youd think it'd work: X man updates per second
Increased the cycle speed back to its appropriate number
Removed debug code that prevented AI from being added to the game
Updated the csproj and the default.aspx to account for newly added files

- Vector3 extensions more specifically