Removes weird exclusionary rule that makes many storage items and armors ethereal and semi-broken.

Currently anything with a storage value over 24 can't be hit and provides no protection value, rendering most of its attributes moot.

With this minor tweak, backpacks will provide a small measure of protection from harm while gaining the risk of being damaged. All it takes is the removal of a small snippet of code.

This bit of code seems to me like something that's simply not been noticed until now, since things like purses and messenger bags run afoul of it already, and it makes armor with decent storage capacity useless as actual armor.

I'm guessing that originally it was a kludge to keep backpacks from getting damaged for game-y reasons, but it seems to me that they should be susceptible to damage while also providing a small measure of protection if you get struck on that area of the body that they cover, and removing the exclusion entirely would remedy this.