Fix notification of team vote calls.
Stop "Players + Bots" from bleeding over into the ping column.
Update translation templates
Re-mark the team vote text for client-side translation.
Add some colour to the stage-down messages.

This is for differentiation from the stage-up messages.
add cheat protected cg_drawEntityInfo, which displays entity type and number of an entity visible to the cgame under the crosshair
add Com_EntityTypeName
use Com_EntityTypeName for entityInfo in crosshair
Split Hysteresis Factor so it can be set independently for S2 and S3.

New cvars are g_(alien|human)Stage[1-3](Above|Below).
Small changes to help text.

Addition of icons; some text is trimmed; some tidying up.
Document resource & stage changes.
Merge branch 'master' into resources

Conflicts:
	main/ui/help.txt
Fix /builder when applied to buildings under construction.

Ensure that the building name is never NULL.
Use the trace entity, not the entity ‘in’ the build log, for the name.
Human structures don't explode after being unpowered for a while.
Adjust Drill animation when powered down.
Decrease rate for every interfering RGS, not just those inside own mining range.

LEECH_RANGE and DRILL_RANGE have been merged to RGS_RANGE.
Adjust range marker colors so drill zones can be distinguished from power zones.
Remove an unused definition.
Add generic think function for human buildables.
Show predicted RGS efficiency above ghost buildable.

CG_CenterPrint needs to be replaced with a proper draw function.