Enable texture caching with emscripten.
Hack: use 800x500 resolution for window for emscripten so that mouse roughly lines up.
Add index.html for SimpleGame and TestCpp. Set resolution on all canvases to 800x500 to match code.
Add pre-build dependencies for Emscripten libpng, libz.
Disable libcurl tests for Emscripten.
Add resources to TestCpp makefile
Increase heap size for Emscripten binaries, add in missing linkages.
Add missing Makefile reference to file utils for Emscripten.
Basis of Makefile for SimpleGame sample.
Switch to slot-based GL buffer loading code for CCSprite.
Copy resources in HelloCpp makefile
Add freetype2 headers that match the .a we're using.
Add warning messages if any of the raw primitive drawing methods are used (they seem not to be, in pratice).
More client side buffer fixes.
More client side buffer fixes.
More client side buffer fixes.
More client side buffer fixes.
List of things left to do to get Emscripten working 100%. Living document.
Switch makefile over to using Emscripten headers for freetype.
Remove debug print statement