added switch to keep you from buying rats if you can't afford them
changed instruction dialogs for all levels to meets specs set by Cliff
added new BootyBar class from Mike
Merge remote-tracking branch 'Mike/master'

Conflicts:
	Flash/ShipOdyssey/src/odyssey/BootyBarMVC.as
replaced BootyBar with same code; no conflict
fixed 'can't afford rats' functionality'
Merge branch 'russphelan-data-games/master'
added 'Play Again' button to win and lose screens
fixed up timers for win and lose screen, added constants to easily change wait time
changed NewGame and EndGame to PullAnchor and NewSite. Changed all instances of 'game' in DG columns to Site.
Merge branch 'seg-srri-umass-tp-data-games/master'
Merge branch 'russ-phalen-tp-data-games/master'
added replay, choose, and next level buttons to win and lose screens. fixed indentation for whole document.
Merge branch 'russphelan-data-games/master'
added missing assets for  replay, choose, and next level buttons.
Merge branch 'russphelan-TP-data-games/master'
Build ShipOdyssey v.2013.06.04, Chainsaw v.2013.06.04, RockRoll v.2013.06.04 with Russ's changes and flash version requirement of 11.6.
Fix RockRoll build errors (small syntax error).
Merge pull request #66 from cdmiller/master

merged in russ's changes, build .swfs
Ship Odyssey: Moved events into a seperate package. Added BootyEvent.as and BootyEventDispatcher.as.
Fixed bug where 0 rats could be sent. Set the min value of the hook stepper to 1.
Merge branch 'seg-srri-umass-tp-data-games/master'
Merged Russ' multi-level code with Mike's new event handling.