Game: Refactoring, leaving only parameters in config class, moving state variables to main controller.
Game: Refactoring, replaced config variable with reference.
Main: Adding missing include for cout.
Game: Refactoring, now using text buffers references.
Project: Updating project configuration.
Shader: Cleanup leveraging new include abilities.
Util: Adding preliminary Threadpool class using minion worker threads.
Threadpool: Refining shutdown and delete procedure - removing minions at shutdown.
Game: Refactoring, using prepared Threadpool instead.
Component: Adding method in preparation of custom bindings.