Add lifetime multiplier
Add voxel-debris-explosions, add lifetime randomization
Remove some debugging things
Decrease debris lifetime
Re-enable elasticImpulses
lower debris lifetime to 10sec
Remove debug code
Add customizable lifetime randomness
coding conventions
Merge branch 'master' into explosion_lifetime

Conflicts:
	src/voxeleffect/voxelexplosiongenerator.cpp
Fix merge
Merge pull request #208 from voxelinc/explosion_lifetime

Improve Voxel Explosions