Increased pill bottle capacity to 14 pills (2 rows).
Also fixed #2714.
Returned Lamarr.
... which can be used as internals. Shh, let it be our secret...
#2583
Changelog.
Monkeys can now throw properly
Made readme use markdown.

Signed-off-by: Mloc <colmohici@gmail.com>
whoops
markdown is pretty cool

Signed-off-by: Mloc <colmohici@gmail.com>
Merge branch 'master' of github.com:Baystation12/Baystation12
last change promise
Merge pull request #2729 from sick-trigger/master

Fix to let monkeys throw right
Better monky throwing fix

now, actually compiles! There seems to be a lot else wrong with monkey inventories but eh
Merge pull request #2733 from sick-trigger/master

monkey throwing redux
added safety checks for bad values in eftpos + atms

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
resolved a MySQL statement issue

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge pull request #2734 from caelaislinn/master

Small fixes
Merge branch 'master' of github.com:Baystation12/Baystation12
Made nearsightedness not consume a fuckton of memory.
Also it now adds glasses on preview pic.
Merge pull request #2736 from Spamcat/master

Stuff v2
Fixed the server crash, it was an infinite loop when a revolver spawned in the xenoarcheology. It added bullets (tried, because it didn't work either) over and over nonstop.
Commented out the sprite selection on the revolvers in the xenoarcheology spawn code, it selected wrong names and they ended up being invisible. Now they will have the default sprite, the black revolver.
Reverting the comment out on the sprites and added the correct path, the xenoarcheology.dmi