Use non compressed
Basic optimization for drawing back-buffer & only when events happen
Joggling works with optimization
Deletion and adding new polyform works
Fix joggling to use _polyForms.size()
Update version
Update
Add back the redrawScreen
Fix deleting polyform from menu
Fix emptying the scene
Fix resetting of scene
Optimize the backBuffer drawing when toggling all
Update
Add benchmarking code
Add time printing to benchmark
Remove the precalculation
Remove creating a vector when calculating vertexPoints
Use separate arrays instead of PVector object for vertexPoints
Fix the copy around vertex point
Use local variables instead of accessing xPoints & yPoints inside loop