hacking together production version
schedule fixed
production v1
builds
timer

began adding kitchen/lab timer interface
menu items, versioning

Added help/about/weblink menu items.  new version naming system.  began
error and run log interface and export to .csv
bugfixes

1.3.1a-5 resolved 1.3.1a-4 is due to a system error with RB running on
XP which only occurs when run in the IDE.  Though annoying, this will
not affect production releases
bugfixes

1.3.1a-1 resolved.  Validation step added to motor comm initilization
bugfixes & symbol buttons

1.3.1a-2, 1.3.1a-3 resolved.  both due to motor limitations [set speed
(js) command must be positive, change (cs) can be negative for CCW].
VCR-type run, pause, stop buttons added
first commit for 1.3.2

pilot tests of new features:
Manual/computer control switching
Activity display represents real-time motor feedback
Error code & runtime data CSV log
aesthetic changes, bug fixes, run log

started runlog implimentation, fixed close() bugs, made better lo-res
icons, device status indicators are now super pretty.  also removed all
depricated files from the repo
committing for 1.3.3d
initial commit for 1.3.3
analog manual control mode

manual control switching, began analog tuning interface implimentation
moving into alpha

analog control mode and potentiometer tuning fully implimented.
probably buggy
moving to 1.4.x

manual mode finished.  bugs will be worked out in next version
[1.4.1d] run logs

updated versioning info.

to-do in this version:
run/error log
manual analog control bugfixes
[1.4.1d] more run log & interface refinements

runlogs refined, added textfield for explicit control of acceleration

to do:
enter keyDown clears focus on textfields
add error codes to run log
'status code' button in advanced pane
better accel & enter clears focus

acceleration follows step limit, enter keyDown clears focus
[1.4.3d] run log csv output

runlogs can now be exported as .csv files.

to do:
advanced tab:
-factory reset (write all parameters to drive)
-set current state as default