Improved our shadow quality a lot. Also hopefully improved performance by quite a bit.
Changed around a lot of shit.
We have some problems with self-shadowing, but it isn't too noticeable unless you know where to look. Most importantly at the moment is that ALL vegetation doesn't get shadowed  if the camera is inside the shadow.
The tweaks! Bushes no longer get shadowed, but still throw shadows! win/win!
Made shadows darker.
Made grass shadows thicker. Also changed _A LOT_ of performance related issues in the general rendering code. Should be a lot nicer on the graphics card now.
We now have variance shadow maps with gaussian blur.
Fixed small oopsie with the blurring.
Lol, added 200 point lights for funz. Doesn't affect fps much.
Bam! Optimizations!
Tweaked a few rendering bits. Probably gained a bit of fps, it'll scale better the more point lights we add.
Shadows are flickering really fucking bad, but look good when they're solid.