Fixed resume issue on windows phone, see https://code.google.com/p/sharpdx/issues/detail?id=414&colspec=ID%20Type%20Status%20Priority%20Component%20Owner%20Summary%20Opened%20Modified for details...
[Toolkit.Samples] Moved KeyboardManager creation from LoadContent to game constructor
[Toolkit.Compiler] fixed model compilation to create destination subdirectories
[Direct3D11] Breaking change signature for RasterizerState.SetViewports, remove the last "s". Fix GraphicsDevice.Clear issue when changing render targets.
Add uint for scalar shader variables. This also fixes a dangerous bug were the uint would be implicitly converted to int and if the most significant bit was 1 then the final value would be very wrong.
[Toolkit.Game] Fix issue with DepthBuffer not being created on WP8
[WP8] Fix issue with model loading on WP8. Working on emulator, not yet working on HW