+ Added LWJGL as dependency (not sure why wasn't there, threw error after moving to new pc)
+ Getters/Setters for entity movement and position
+ Entity collision implemented
+ Block ID helper, to organise everything
+ Added players to entities too

* Block registration improved
* Mod loading configurable (on/off in config)
* Configuration improved (new utility methods and defaults)
* Player set to all worlds, not just current
* Made more clear what was iterating in matrix
* Utility methods for worlds