Worked on Assembly TileNetwork

Right now its just an extended version of the Shared power network. This
should get the network moving towards running first. Then i can slowly
add in support for powering UE machines back. UE support should auto
cover BC, & IC2. So only thing to do after that is refine and add fluid
support.
Added refresh rate configs

This will only work for the map host, and is design to control the rate
at which the Assembly tile network will update its connections to other
tiles.