Neutral creeps are now created with a WFireMode
Added isWithingAttackingAngle,
Added isFiring to NeutralPawn
fixed typo
added isFiring and getAttackingAngle
NeutralPawn implements WiPAttackable
added getActor to WiPAttackable
started weapon firing loop
attempted to attach WiPCreepReplicationInfo
AICreepControllers get spawned with a Pawn PRI
Added AttackSpeed to PawnPRI