Adding static_world_object test and checking the loading of a basic object. Seems to be working at least with the basic stuff
Adding StaticAssetBuilder main classes, not compiled yet, local commit for now.
Also moved the DataHolder data type into core/types, so we will be able to use it outside of physics.
ResourceHanlder::getResourcePathSomeGroup() method fixed.
Adding some changes and fixes, still not working, but compiling... We will merge against the last Ruleman fix
Merge branch 'cordobazombie0.1' into scene_asset_loader
Finally we have a working sample of a static scene and seems to be working fine. Not implemented yet materialType for static objects but we will do it now
Adding DataHolder more flexibility to handle and destroy elements in a different way, not just using delete
Adding materialType field to the Asset data type
adding static_floor type for assets and added also to the StaticAssetBuilder, not tested but compiling...
Seems that it is working very good this now. Fixing some errors in some places, also updating some unittests
Linux all resources script
Merge branch 'cordobazombie0.1' of https://github.com/agudpp/CordobaZombie into cordobazombie0.1
Now we have static objects in the world, supporting particle effects and different type of particles also :).
Merge branch 'cordobazombie0.1' of https://github.com/agudpp/CordobaZombie into cordobazombie0.1
Merge branch 'scene_asset_loader' into cordobazombie0.1
Adding improvement of issue #236