working towards error-free stream compaction, aww yeah! d(-_-)b
debuging thrust::exclusive_scan integration, started on gpu compaction kernel
fixed stream compaction using thrust
stream compaction fixed. thanks Liam
added proper lighting accumulation to allow for multiple emissive objects
added anti-aliasing, added beginnings of depth of field
Added refraction
added some more renders
added final set of features, updated README
added renders, etc ...