"Class" now used instead of "Object" thoughout the engine
Class constructors' names are now the same as the class (with capital first letter)
Game index file has been simplified
 - load overlay css moved to external file
 - arena css moved to engine
 - disabling of touch scroll is now an engine option
New engine function added: dumpScreen, which downloads an arena screen dump
Error fixed: firefox buzzing about a wrong declarence of opacity when hiding the load overlay
Constructor documentation for GameObject has been completed
Pointer→hasMoved renamed to Pointer→mouseHasMoved (to avoid confusion)
getAnimationFrame polyfill has been jshinted
Functions which where added to all classes created with NewClass has been moved til jseExtensions (Object→implements, Object→inherits)
Launch options for jsEngine looked through and documented