Borg balance overhaul! Changes borg HP to 200 (From 300), Charge cost on items they use -greatly- increased to where Laserspam is less of a tactic. Several borg modules moved to upgrade modules. Ported the Robotray and Robopen from Bay12, in order to make servitron borgs a lot less useless. All borgs now have a standard module now, which has a Flash, Fire Extingusher, Flashlight, and Crowbar (E-Sword is added when emagged/illegal module'd). Borg modules are sorted on the Mechfab by class (So standard, medical/service, security, engineering/mining, etc).

While this makes borgs seem -different- by making them less specialized, it opens up a variety of items borgs wouldnt have had otherwise. It also makes Mining, Roboticists, and Cyborgs have more interaction with one another.

Also, it adds in Jetpack support for all borg appearances, said appearances are now module upgrades for the fashion-worrying borg. Should be easy to add more borg appearances as time goes on. Also removes the vending machine restriction from borgs due to lack of service module. Now any borg can use the vending machines! Also adds regular glass synthing in addition to reinforced glass.
Merge branch 'master' of https://github.com/StarToad/-tg-station