RECORDER: Implement Events Recorder
COMMON: Add erase method to String class
HOPKINS: Add some comments
NEVERHOOD: Fix bug in Module 1100, scene 2 which made the "Klayman, up here" scene was unreachable. Sound bug still present, though.
WINTERMUTE: Add detection for J.U.L.I.A. (Greenlight Demo)
NEVERHOOD: Stop sound updates while the main menu is active
HOPKINS: Remove erroneous static keyword, get rid of g_vm
HOPKINS: Change some variable names for consistency

This silences a GCC warning about a 'saveFile' variable shadowing
a saveFile() method.
JANITORIAL: Add [Debug|Release][32|64] to .gitignore

MSVC11 seems to be using these as new default when running on x64.
Merge pull request #346 from tobiatesan/gitignore_msvc11

JANITORIAL: Add [Debug|Release][32|64] to .gitignore
NEVERHOOD: Fix scene entrance when restoring in the Aqua (music) house

This looks to be a logic error in the constructor of module 2400, since
all the other modules do not create scenes with the global entrance
number when they are instantiated without an entrance (i.e. when
loading). With that logic error, all the code that handled Kleymen's
entrance to a scene after restoring was incorrectly skipped
NEVERHOOD: Fix graphics glitch when opening the menu
NEVERHOOD: Add missing music when entering the Hall of Records building

The "Everybody Way Oh" theme should be played in both of the first two
rooms of the Hall of Records building
NEVERHOOD: Remove superfluous description from a console command
NEVERHOOD: Use the ScummVM dialogs for saving/loading

An option has been added to use the original ones, if needed
NEVERHOOD: Fix incorrect checks for the waterfall sounds

Some of the "wall broken" checks were inverse, resulting in the waterfall
sound being incorrectly heard when the wall was broken. Also,
simplified some of the "wall broken" checks
NEVERHOOD: Handle invalid save_slot more gracefully on startup

If the specificed savegame doesn't exist, start the game from the
beginning. Before, it would just hang. The error handling is still
quite primitive, though.
TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking forever

Canceled old character setFacing when a new one is issued during
the character rotation.

Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever"
TOOLS: Add support for MSVC12 in create_project
GOB: Add hypothetical 32bpp support