Enable retina by default in the GL class.
Removing internal usage of CC_CONTENT_SCALE_FACTOR().
Removing some useless scheduler changes from a couple of months ago.
Cleaning up some warnings.
Removing old CCDirector macros.
Changed the CCRANDOM macros to static inline functions. Added random functions for in and on the unit circle.
ccPhysicsBodyType -> CCPhysicsBodyType + NS_ENUM usage.
Added 2X tablet scale and stats options to setupCocos2dWithOptions:.
Merge branch 'develop-v3' of github:cocos2d/cocos2d-iphone into develop-v3
Breakable joints.
Missing CCPhysicsCollisionPair.contacts method.
Renaming constants CCConfig* -> CCSetup* to be consistent with the method name they are used with.
Adds CCColor class
Merge branch 'develop-v3' of https://github.com/cocos2d/cocos2d-iphone into develop-v3
Updates colors in CCDrawNode
Updates colors in CCLabelTTF
Fixes CCLabelTTF on Mac
Updates color in primitives and render textures
[REFACTORING] Factorize methods for events/touches
[UPDATE] Harmonization of the signature methods