FlxPhysState.CreateWalls() improved.
Merge remote-tracking branch 'Beeblerox/flixelNME' into flixelNME
FlxPhysSprite mainBody renamed to body.

createWalls() variable name amends.
Nape debug graphics camera follow sync fix by : rbourdon
Merge branch 'flixelNME' of https://github.com/ProG4mr/HaxeFlixel into flixelNME
First sprite filters mechanism.
Added method to change the sprite clipping area, important for filters like outerglow or dropshador or blur.
Correction for sprite position after changing the clipping area.
Merge pull request #243 from crazysam/dev

General additions and improvements
Merge pull request #244 from crazysam/dev

Bullets offscreen appeared to collide with objects on-screen.
Fix mouse hide show behaviour with debugger
remove unused import
Merge pull request #245 from impaler/dev

This bug was a result from the inputs refactor, easy fix.
disable the recording system
accidental removal of inline.
Added filters for FlxText

Fixed setClipping for neko
Fixed FlxText performance issue - FlxText was updating every frame without dirty = false at the end of calcFrame().
Merge remote-tracking branch 'Beeblerox/dev' into flixelNME

Conflicts:
	src/org/flixel/FlxText.hx
Merge pull request #246 from impaler/dev

disable the recording system #193
Merge pull request #233 from ProG4mr/flixelNME

FlxSrite and FlxText Filters
FlxG.addBitmap() bugfix when FrameWidth or FrameHeight equals to zero