Big update, props to Captain Mark.

-Added Server persistence, the game server will now constantly cycle through the modes
-Added Basic ship movement system
-Added ship deployment zones
-Added ship state handling
-Added ship gameplay deployment and flight
-Added basic AI, can be loaded with "-botname (NAME)" this name will then be registered and loged into
-Added very basic bot AI, bots will fly forward from their spawn
-Added UI update for time / state inside the game (still needs to be done fro the main menu)

-Fixed buffered RPC's sometimes being missed by async load
-Fixed a large number of bugs