Changed the whole base of the data structure so models are 'supported' that use more than 2 polygongs for an edge. vertex lighting is buggy though.
Fixed vertex normal lighting problem with the standard geometry. Teapot is strange though. Program can now display many polys on one edge without crashing. Texturing and lighting is buggy though.
Changed the asset structure a bit. Also cleaned them up a bit. Changed a little bit of the vertex normal code and implemented some time meassures.
Some smaller code changes, and implemented a way to disable and reenable vertex normal calculation on runtime.
Fixed a bug in the .obj importer. that causes format exceptions while importing