Start implementing a path following class
Start building up a test sample for the path following behaviour
Continue implementing path following
Start reworking the path following API
Implement more path following code, it's still not perfect though...
Update the documentation to cover deadlocking
Add a heavily stripped down and patched opensteer library
Start porting OpenSteer to kglt::Vec3 (broken build)
Fix up the last places where the OpenSteer conversion to kglt::Vec3 was broken
Get OpenSteer working, realize it doesn't work
Remove all traces of OpenSteer and revert back to previous custom following
Add a seek sample and reimplement the seek method of the path follower
Implement arrival behaviour (need to double check this, the behaviour is a bit off
Add seek, evade, pursue, flee and path following behaviours
Give MoveableActorHolder a min_speed variable so that you can control how slow a path follower will go around corners
Rename PathFollower to Boid which seems to be the accurate terminology for steering objects
Merge branch 'path-following'
Remove legacy include dir from CMakeLists.txt
Merge branch 'master' of github.com:Kazade/KGLT