Changed player spawns to fixed. Implemented basic downward stairs.
You can now move up on upward stairs "U" or down on downward stairs "D".
Playing with the interface/messages a little bit.
Working on attack function

Nowhere near finished
Worked on the attack function more.

Good logic for determining if an enemy is adjacent to player (I think);
not much more than that.
Merge branch 'Andy' of https://github.com/ConcordUniversityMath240/FinalProject.git

Conflicts:
	roguelike/bin/Debug/main.exe
	roguelike/game.h
	roguelike/main.layout
	roguelike/map.h
	roguelike/obj/Debug/main.o
	roguelike/object.h