hitBox rendering position bug fixed
tinkering with rendering part hitboxes, trying to find trustworthy info of current part position, so far no luck
Merge branch 'master' into partCollision
Merge branch 'master' into partCollision
If the hitBox is correct, it is drawn correctly, note that hitBox is not correct with respect to rotation, put on ly position
WIP partCollision
Merge branch 'master' into partCollision
Merge branch 'master' into partCollision
more WIP
Merge branch 'master' into partCollision
continuing WIP
Merge branch 'master' into partCollision
Part Collision functional, maybe some tweaking?
fixed small bugs, hit box now updated on explosion
fixed bug if ship had no parts
fixed star elongation upon explosion
Merge pull request #50 from Tritlo/partCollision

Part collision