The "Styles" are now part of the State, so it is available to all game state types.
There is now a stack for storing game states with new push_state() and pop_state() API functions, so that sub-levels (example entering a store in a game and exiting again) can be implemented as separate states.
I have yet to test it thoroughly, though.
Fixed the CR-LF of the README, and brought it a bit up to date.
The Musl state now uses the style object in the State itself, rather than storing styles in global variables in the interpreter.
Brought my Devnotes up to date with latest developments.
Added a whole bunch of primitives to the G graphics object in the Lua interpreter.