Increased efficiency when creating guilds using commands.
Adding dependencies source files.
Adding VC110 files.
Moving dependency project files to their own folder.
Recast external libs.
Core export support of recast and detour.
Adding VC libs for recast and detour x86 and x64.
Fixed logon server compile.
Fixed lacrimi compile.
Changed population and RealPopulation to uint32 since we have whole integers for those values.
Git version extractor.
Adding g3dlite to external libs.
Adding vmap files to G3D libraries.
Updated G3D to newer version while also renaming a bit of code so it fits better.
Replacing tabs with spaces.
Updated vmap system to include code for static MapTrees, but it's not completely implemented yet.

What is left:
Extractors
Generators
BuyHookers
TPSReports
Reimplementation of GameObjectModel collision.
Implemented tracking of loading and unloading GameObjectModels.
Woops, don't use internal position when we're using an external cell based system.
GameObject collision works, but due to model limits, destructable GameObject models really don't work, but it looks like the map files do a forced check on certain spawn locations anyway.
Updated extractors to use new libs.
Merge pull request #3 from Sandshroud/vmap_rewrite

Merging vmap rewrite into main.