fixed random generation of chunk size, chunks are now much smaller. Decreased interval sizes to prevent early expert guessing. References issues #191 and #179
changing order of gameplay, expert judges data right after sample button is clicked, if he doesn't guess, data is added. references issue #192
new release build, verison #, and interface tweak to make sure buttons don't overlap when animating
if no samples, accuracy will now display properly. uses interval to determine your chance of randomly guessing the median w no data. fixes issue #190
Ship Odyssey: Crane dragging lists .0 at the end of the number. "Treasure or Not" changed to a stepper. Fixed issue #195 (Map fonts & star arcs polished up)
Ship Odyssey: Implemented decimal drag (issue #186). Dragging can now continue outside of window too.
added cancel button, fixed bug where sample chunk size is 0, made medians into decimal values. ref issues #196, #189
new inference games build, nov 7, moved dataDelay function into private section of Round, doesn't need to be accessed outside of round
Ship Odyssey: Crane now drags at normal speed, with decimals. Hook stepper now always reads to 1 decimal point (ie, 64.0)
Can no longer be dragged outside of the window (it caused too many issues)
Merge branch 'MikeSalyh-TP-data-games/master'
Merge branch 'rmmccann-data-games/master'
Chainsaw bug fixes: workaround for bad sound initialization in practice mode, fix warning for function with no return type.
updated build of ShipOdyssey swfs
updated build of ShipOdyssey swfs