Fix slot click issue with Phantom Slots
Allow Facades and Plugs to be placed over Gates
Increase Gate respond time
Version 4.1.1
Fixed typo
Buffer Triggers now apply to all Inventories

Also adjusted inventory triggers to account for whether an item can be
put in a slot when calculating if there is space in the inventory.
Triggers can now require a parameter..

...and will not be show on gates that don't support parameters.

Also moved logger to own class and added a API error function.
Add tab localization

Closes #1298
Register chipsets with FML
Register chipset stacks with FML for good measure
pipes: improve render performance
Clean plug matrix after rerender

Should fix constant chunk refreshes.
Allow regex version matching in version file
Do it right this time
Version 4.1.2
Tweak Engines a bit to restore some old behavior
Clean up Gate GUIs a bit

Size them appropriately and align the slots properly.
Adjusted FluidContainerTrigger to pass through the side being checked
Merge pull request #1304 from taelnia/master

Adjusted FluidContainerTrigger to pass through the side being checked
Add in API markers for all the BC API packages. They come under the umbrella "BuildCraftAPI", expect warnings from now on if you don't include these in your BC dependent mods.