State now have properties.

PASS: State: State.gameTime is num.
PASS: State: State.lastGameTime is num.
PASS: State: State.framecount is int.
PASS: State: State.data is Map.
State.make()

PASS: State: make() increase framecount with 1
PASS: State: make() sets new gametime
PASS: State: make()  lastGametime is the samme as past gametime