Cannibal morale adjustment
Set neutral attitude (anger = 0) to IGNORE.

Right now creatures with 0 anger will be ordered to track down the
player. It seems more realistic to have 0 anger creatures ignore the
player (as they aren't hostile). The end result of this is wildlife are
slightly less likely to attack if the player gives them a wide berth,
compared to before where they were guaranteed to attack eventually.
Prevent random bionic generation from creating null or faulty bionics
Remove unimplemented bionics - not properly dummied out, no implementation
Make sure androids don't start with endgame bionics, if any exist
Remove commented-out "cheater's block". Served no purpose.
Cougar stalk change

Changed MTRIG_TIME to MTRIG_STALK; now it only rolls to increase after a
creature starts to follow the player instead of as soon as they see
them. Name change was in-case someone wanted to implement an actual
MTRIG_TIME later for something else.
advanced inventory: dynamically sized, instead of static 120x40.
wasteful padding removed. pending further cleanup and fluff.
debuggery removed
Added canning jars and vacuum sealers
Food canning now use glass jars and some minor can food tweaks
Displays page number
The Joy of Italian Cooking
Added vacuum packing of foods
GCC has sqrt(double), but MSVC has sqrt(float) + sqrt(double) + sqrt(long double), so we need to specify which one to use
Update mapgen.cpp

Added the Gothic style church as an alternate to the New England/Country style.
Adding stained glass windows...

Adds red, blue, and green stained glass windows for the Gothic style church and the future cathedral.  Can't see in/out of them abut they also are raised up off the ground so that they aren't accessible to be bashed in.
Merge adjustments to cannabilism handling.
Adding Gothic style churches...

An alternate design for the church using stained glass windows
Sweak cannibalism penalty back up a bit.