Added glew library to game project; removed game/ggl.h
Moved GL texture resource code from rendergl (soon to be defunct) to engine
Added splat test project
Added VC7 versions of some new projects
no message
Starting off the splat test app by rendering a grid
Finished setting up glew usage
Fixed typo in EngineRegisterResourceFormats
Initialize GLEW just after creating the GL context
Added GLEW_STATIC to preprocessor definitions
Added IGUIFont, the eventual replacement for IRenderFont; GUI system is biggest renderer of text so that's where it went
Updated SConscript files with some new source files and the GLEW library
Fixed grid layout; Panel element uses layout manager in SetSize, if present
Added guifontw32.cpp, guifontx11.cpp to engine
Added flow layout implementation and basic GUI renderer
Added guibasicrender.h and guibasicrenderer.cpp
Added cStr::Format
GUI debug info uses cStr::Format; Changed IGUIButtonElement::GetText signature
Some more GUI changes; Starting to fix dialog boxes
Added a better cGUIEventRouter<>::GetHitElements function