Proper accelerometer for iOS light edition for MonoGame
Rewrote iOS video player with own content
Merge branch 'touch_fixes' of https://github.com/SickheadGames/MonoGame into develop3d
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Converted GraphicsDevice.DrawUserXXXX() methods to render directly from pinned arrays instead of using buffers.
Get rid of touch delay
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d

Conflicts:
	MonoGame.Framework/Graphics/GraphicsDevice.cs
	MonoGame.Framework/iOS/Input/Accelerometer.cs
Make iOS compile again
Updated accelerometer and compass to match the android version
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d

Conflicts:
	MonoGame.Framework/Input/Touch/TouchPanel.cs
Dispose SoundEffect and Texture2D (mainly RenderTarget2Ds) properly from destructor to prevent memory leaks
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Merge branch 'develop3d' of https://github.com/danzel/MonoGame into develop3d
Merge branch 'ios5' of https://github.com/danzel/MonoGame into develop3d
Revert "Make the GameCenter Integration work when building and running with iOS6"

This reverts commit 42bc718b22bd8a8ac779c96e1ba6e4a2e4c76f42.
Make iOS6 portrait applications work properly
Allow dispose to unload the ContentManager
Fixes #861, let's discuss
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Whoops, I don't know how it compiled before
Something went wrong the the pull