Began refactoring shiz to be more event-based
Added mapsprite touch events, cleaned out a bunch of code from maplayer
Fixed some issues with the mapsprite touch detection
Reverted to linking directly to built cocos2d files.
Merge branch 'REK_EventBasedRefactor'
Added attack menu, move and attack ranges, some memory cleanup
Added battle preview layer, battle scene, utilities to store reusable functions
Added to the battle preview placeholder, now loading battle scene
Some work toward battle scene switching EXPERIENCING MEMORY RELEASE ISSUES!!
Fixed the sprite / maplayer deallocation issue!
Made the map bigger, added a battle background
Began adding Dijkstra algorithm for path finding
Began working in path finding functionality
Adding some more shiz to path finding
test commit
Updated to work with new cocos2dx
Merge remote-tracking branch 'origin/REK_Attack' into REK_Cocos_Update

Conflicts:
	WarGame/proj.win32/WarGame.win32.vcxproj
More fixes to work with a cocos2dx update
Merge branch 'REK_Cocos_Update'