RenderGameOverlayEvent.Post(ALL) is now called in GuiIngameForge
Fix isAir check to see if a portal can light. Should fix w/Railcraft and others
Make changelog generation non-fatal untill we get jenkins issue figured out.
Add cache for ASM Event Handler bridge classes, should not need to redefine a class to invoke the same method on different instances.
Ignore registration of a object that is already registered. Preventing duplicate callback invocations. Thanks King_Lemming for pointing this out.
Merge pull request #560 from jk-5/master

RenderGameOverlayEvent.Post ALL is not called in GuiIngameForge
Updated FML:
MinecraftForge/FML@6f3da9736531153629fb4213e3b2cae776bfb50a Don't throw an exception if the scala adapter find a java proxy. I may add some distinguishers to @SidedProxy so you know which mod it's for.
MinecraftForge/FML@59fe905695421a5be9370b0009ef794abaaf75bb Don't continue trying to send events to mods that depend on errored mods.
Merge branch 'master' of github.com:MinecraftForge/MinecraftForge