basic server/client implemented

client just sends a dummy string every few seconds
started networking refactor
position updates are now sent over the network
in case i mess something up...
player movement updates are now smooth as butter
player positioning is a little more robust.
clients now properly disconnect after 3s of no activity
fuck
bugs are for chumps
fixed an enemy sync issue
first drafts of synchronized damage
damage synced
cleaning up monster sync
final candidate for enemy desync bugfix. some issues...

so the first issue with this is i think i erroneously flag the hp reset
on the server side as false when i actually need to send out the packet
to falseo nce it has been sent to all clients. i will have to fix this.
finally fixed awkward client monster spawn issues
trying to smooth out netplay a bit
synchronized skills
PVP! first attempt
continuing to smooth out netplay
discovered source of error