Group length checks
1.0.6 release to fix a few important issues and prepare for the dev branch.
1.0.6a release to fix an issue in the StateManager.
Commit before refactoring Sprite guts.
Button fixes and Input coordinate fixes.
Sprite bounds finally correct, regardless of rotation, parenting, scale or anchor.
Input over now works regardless of rotation, anchor or scale.
Manually created a more accurate TypeScript definition file
Pixel Perfect click detection now works even if the Sprite is part of a texture atlas.
Removed console.log
Merge pull request #123 from TomTom1229/dev

Manually created a more accurate TypeScript definition file
Updated readme.
Just to test if smartGit works again
Final Sprite documentation added.
Lots of JSDocs updates in the gameobjects folder
More improvements on GameObjectFactory
Merge pull request #124 from alvinsight/dev

A lot of documentation updates
Lots of doc updates!
Updated docs and more tidying up.
Basic examples created