Laying down the basis of the map display. Building a containing element that will setup the sizing and act as an interface into the actual map display itself.
Also starting on the initial work to potentially enable UI skinning of a fashion. The style system will need a lot more work, but it lets us build custom components with centralised settings for colour (and eventually font etc) as a start.
Added some methods to show/hide the minimap. Need to rework them some, but I need to figure out how best to trigger the map display, it's very jarring right now.
Basic underlying element of the map creates itself. It needs to be fed /some/ desired values when configured, because I'm writing it to be generic-ish, so we can have two variants of the map. Like a quicky overview for the bar and a full-on labelled map that can be displayed in place of the text field.
Supports padding to shift it about and make it look swish.
Mash P at the main menu to force the map to display.
Added child container + masking
Initial child elements adding; need to fix maf
Base child elements
Minimap is alive!
Changing base class to Sprite
Merge remote-tracking branch 'upstream/master' into minimap

Conflicts:
	classes/GUI.as
	classes/TiTS.as
Implemented Room Icons - messy implementation atm, but I'm more concerned with making it work and getting the positional math right, than having a clean implementation.
Merge remote-tracking branch 'upstream/master' into minimap
Adding room links -- currently an off-by-1 error somewhere in the horizontal row display
Minimap links mostly working -- needs to be tested with different link types, on account of the base map not having any one-way linkages.
Fixed vertical link alignment issues (I think) -- It still looks a little off, but screenshot + zoom confirms the pixel spacing is pretty exact.
Adding Flash's recovery FLA to gitignore cause I'm getting sick of forever removing it.
Trimmed traces from spammy map functions
Merge pull request #18 from Gedan/master

Minimap!