!A - Adds GLEED system using new API
!T - Consistency pass on map base classes
!D - Deletes GLEED extension (moves it to core)
!T - Updates map, uses sensible texture size and more than 200 objects
!F - Adds touch controls to GLEED test
!T - Better real screen size handling
!T - Changes m_mpp for m_units (metres per pixel)