Biome Chunk Caps. See BiomeCaps.cfg. Enabled/Disabled via config toggle.
Default cap is 20 entities per chunk. If chunk containing multiple biomes they are averaged.
Rework BiomeCaps to be per CreatureType.
Tweak ChunkStats to count entities per creatureType.
Chunk Entity totals are current chunk + all neighbouring cells totalling a 3*3 chunk localized area.
Increase Clod size to 2. Include proper calculations for edges.
Closes #62
Add JAS command CanDespawnHere. Format identical to CanSpawnHere.
Closes #65
Expose the default/global instant despawn distance via configuration.
Closes #68
Add 'postspawn' parent tag. Called after entity intialization during spawning. Identical to 'spawn' parent tag in terms of valid child tags.
Can be attached to LivingHandler or SpawnListEntry
As it occurs after the entity has spawned, 'restricting' or not has no effect on the entity. Pretty much only useful for NBT writing.
Closes #69
Version++
Add Biome Tag. Format is similar to liquid.
:Biome,Range,Offset,BiomeMapping
:Biome,Range,BiomeMapping (Offset is assumed 0)
:Biome,BiomeMapping (Range & Offset are assumed 0)
Range can be singular value for isometric range, can specify x/y/z. Y is optional. Values cannot be negative.
Offset can be specified by x/y/z. Y is optional. Values can be negative.
Merge branch 'dev13' into dev