Almost recreated the things that I lost to dodgy computers. Always use version control!
The program now draws a colourful tetrahedron.
Starting to add lighting and texturing.
I have simple lighting working, but it's currently broken until I get texturing working.
Texturing and lighting works.
Press 's' to take a screenshot. Press 'esc' to quit.
Press 'f' to toggle fullscreen. Further help from the LWJGL wiki.
Slight change to screenshot filename format.
Rotate my multicoloured tetrahedron.
Brace yourself.
I've fixed the lighting, and so to bed.
Change Mesh format. Add Icosahedron, subdivision.

Changed the mesh format to LinkedLists so it's easier to play about
with vertices. Modified Tetrahedron to use this new scheme, and
added an Icosahedron class. The mesh class now subdivides faces, this
is to approximate spheres using subdivided platonic solids.
Merge branch 'master' of github.com:drbarnacles/gurt-mallyshag