Fixed a bug in DataBuffer.FillBuffer that meant it wasn't actually setting whole bytes at all. Result was always correct, but method now runs twice as fast.
Fixed bug in DataBuffer.Iterator.SetPosition where the current mask wasn't being set correctly (and would be wrong for images with stride widths differing from logical widths).

Added some simple timing output to console for loading.
Fixed a few bits of code styling.
Deleted some extraneous files.