Added keyboard look. Half-finished.

Movement works, and it displays the name of the object underneath, but
the X doesn't clear if it moves onto unexplored tiles.
Fixed problems with line length.

All should be under 79 characters now, so they'll render correctly in
older terminals.
Changed to allow for mouse presses.

Won't be using it, though. Trying to fix the disappearing inventory
problem. I can't quite figure it out.
Updating to 1.5.2 Nightly.

Also happens to fix the Inventory bug, as that was a problem with 1.5.1.
Moved tile character from render to tile object.

Other changes: Look has window bounds, walking into walls doesn't use a
turn, fixed quitting on death, fixed quitting anytime, in the midst of
adding a targeting system for spells and ranged combat.
Updated through chapter 9.

Had to use the mouse-look system. Couldn't figure out a good
keyboard-look.
Recompiled pyc
Merge remote-tracking branch 'origin/development'

Conflicts:
	libtcod-gui-mingw-debug.dll
	libtcod-gui-mingw.dll
	libtcod-mingw-debug.dll
	libtcod-mingw.dll
	libtcodpy.py
	libtcodpy.pyc
	rl.py