prepared for texture handling.

- added reading STRINGLIST for Fpt_ImageList_Reader, Fpt_LightList_Reader
- aligned entire future pinball coordinate system to global UV coordinate system
- added create/applying texture to PinCab, Surface, GuideWall, LightRound, LightShapeable, LightImage for 'BLENDER_INTERNAL' render engine
- changed some typo

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib@4696 96b784f8-4ae3-dd11-aff7-0030488c597c
added texture material for cycles render engine

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib@4697 96b784f8-4ae3-dd11-aff7-0030488c597c