minor
Added a shortcut to blobcrop to go back
Actuator_GLSL now supports 32bit per channel images
GLSL: float images where clipped above 1.f, that is corrected
Corrected a bug in source_2d_shmdata preventing the read of HDRi
Updated Descriptor_Hog: added options for multiscale analysis
Merge branch 'develop' of code.sat.qc.ca:blobserver into develop
Blobtrainer now uses the same random speed for a given number of inputs files. Easier to compare results...
Rendering is now done in a FBO
GLSL: Added the possibility to add new color attachment to the FBO
Python: output image is now handled
Updated Actuator_Hog to handle multiscale descriptors
Actuators can now have multiple Capture outputs
GLSL now outputs as many images as specified with outputNbr
GLSL: Rendering was not really done in all binded textures
Updated documentation
Updated documentation
Source_2D: corrections are now done in a separate thread, useful for things like hdri creation which take a long time
Solved a crash when quitting
Reset compilation parameters to release