Refactor Monster Tank Madness objectives code
Refactor Soviet 01 Classic objectives code
Refactor Survival 01 objectives code
Change some Destroyed checks to IsDead checks
Adjust CountdownTimerWidget's red-white time threshold to 60s
Add dynamic heights for things in the objectives panel.
Sort/remove usings
Merge pull request #3372 from ScottNZ/missions

Mission objectives refactoring
Rework aircraft destruction to use husks instead of the original actor
Merge pull request #3373 from ScottNZ/husk

Rework aircraft destruction to use husks instead of the original actor. Fixes #3324 and closes #3216.
Merge pull request #3361 from pchote/voxels

TS/RA2 Voxel support
Fixed Survival02

Few Changes
Mission changes

Mission changes
Revert "sound and explosion changes"

This reverts commit 7e3f90ee1d60e46d5b9c5e7fa1dbde2eace6c8b3.
extracting d2k setup.z works now, adapting the UI
also extract GAMESFX from Dune 2000 setup.z
Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits.
Updated my maps: Apollo, Ares, Ares National Park, Poseidon

Removed the oil derrick and mine layer modd in the yaml files, since
they are no longer necessary.
Merge pull request #3294 from Mailaender/single-player-orderlag

Set the OrderLatency to 1 in single player games
added support for WAVE sound files

closes #2174