Enemy class was a bad idea

It is better to handle it with a single "Player" class, and tell it is
control driven or AI driven
Fixing bugs caused by the Enemy class deletion
app.config file added and level reader

app.config file added and level reader reminder (in a comment)
Pause sprites, font testing and menu improvements
Bomb deaths and respawn
Game main timer
Kills counter
Collectable items
Result scene (who wins, quit, rematch, statistics)
Result scene (who wins, quit, rematch, statistics)
Some general functions and clean up
Level loader error handle
Level loader error handle
Checkbox class and option menu prototyping
Checkbox
Inmunity after respawn
Timer bug
Opponet AI first approaches
More opponent AI prototyping
Another iteration on opponent AI