Port Active Display from ChameleonOs (1/2)
Policy: Lockscreen Targets Unlock speed update

Fixes lag on the classic lockscreen targets and sets up a broadcast
receiver to use those methods from outside of policy like navring
example this commit and the future AOKP Ribbon.

Change-Id: Ia0735aa26a4cd1a2c95d0860992837daf5cacf6d

Conflicts:
	policy/src/com/android/internal/policy/impl/keyguard/KeyguardSelectorView.java

Conflicts:
	packages/SystemUI/src/com/android/systemui/SearchPanelView.java
	policy/src/com/android/internal/policy/impl/keyguard/KeyguardSelectorView.java
Lockscreen targets: more unification

Don't hardcode pixel sizes, and use a shared method to derive drawable
inset.

Change-Id: I2adf9230c5aa8efadddd713c435b37af24e23115

Conflicts:
	core/java/com/android/internal/util/cm/LockscreenTargetUtils.java
	policy/src/com/android/internal/policy/impl/keyguard/KeyguardSelectorView.java

Conflicts:
	core/java/com/android/internal/util/carbon/LockscreenTargetUtils.java
	policy/src/com/android/internal/policy/impl/keyguard/KeyguardSelectorView.java

Conflicts:
	core/res/res/values/symbols.xml
LockScreen: Fix crash when unlocking twice

This will keep track if the BroadCastReceiver is registered and
will unregister it only if so.

Change-Id: I040d710cf0927394f36b2e3da251ac5a988ce1d6
Signed-off-by: Dirk Rettschlag <dirk.rettschlag@gmail.com>

Conflicts:
	policy/src/com/android/internal/policy/impl/keyguard/KeyguardSelectorView.java
KeygaurdSelectorView: Unregister reciever in onPause

Also check if we already have a reciever instance before
creating a new instance

Patch Set 2: Refactor field reciever to mUnlockReciever
           : Add null check to Context#unregisterReciever
Patch Set 3: Add null check to Vibrator#vibrate(int);
Change-Id: Ie9b03b20da29d05a64293ef6b7931393c34796a2

Conflicts:
	policy/src/com/android/internal/policy/impl/keyguard/KeyguardSelectorView.java

Conflicts:
	policy/src/com/android/internal/policy/impl/keyguard/KeyguardSelectorView.java
Fix Lockscreen FC/reboot

PS2: register receiver in onResume()

Change-Id: If475f0750bbc408e727eb0d3cf532c936ad418e8
Signed-off-by: Gergely Szell (sethyx) <szell@hu.ibm.com>
Fix Statusbar/Lockscreen Build Derps

Conflicts:
	packages/SystemUI/src/com/android/systemui/statusbar/policy/BatteryController.java
Frameworks: GlowPad Torch (Lockscreen)

Secure/Insecure can both use this one.

PS2: Derp
PS3: Swapping to ints for ONE setting
PS5: GlowPadTorchHelper
PS6: Don't initate if FaceUnlock Active
     (Camera in use)
PS7: Rebase
PS?: More CleanUP

Change-Id: Ic5df8ff74c52350fbad25a64671322fbd4f9a0f5

Conflicts:
	packages/SystemUI/src/com/android/systemui/SearchPanelView.java
	policy/src/com/android/internal/policy/impl/keyguard/KeyguardSelectorView.java

Conflicts:
	packages/SystemUI/src/com/android/systemui/SearchPanelView.java
	policy/src/com/android/internal/policy/impl/keyguard/KeyguardSelectorView.java
Move 'start music player on headset connection' option out of DSPManager
(1/2)

This option isn't related to DSP manager at all, so it shouldn't be
implemented there.

Change-Id: Ibe35c9739ccb4f4587ee71f514d16fb317bf4034
Fix up 'launch player on headset connection' option.

- don't crash system_server if no music player can be found
- use the active user's setting instead of the owner's setting

Change-Id: I38a07fe5c8c3d67ececd0768e1fcc01a6cf7fa5a
Hide GlowPadView warnings

Make message verbose and contingent on DEBUG. This has been spamming
my logs everytime I touch navbar or lockscreen targets.

Change-Id: Iea1a6db86055d4034405f0ee4e20282b6c493210
SystemUI: do not collapse panels if keyevent was canceled.

Change-Id: I9af82e9fa2305142521075938dfd05521adeb9f4
Add missing settings/fix glowpad torch derps
Rework thumbnail handling

Since ids of media file are usually not continuous, the original file of thumbnail are
sparse. When there are big numbers files on ex\
ternal storage, the size of this file will be horrible.
Ex, when the id is 20000, then the .thumbnails/.thumbdata3-xx file will be 50000*10k = 488.28M.
Can refer http://stackoverflow.com/questions/12396715/android-huge-thumbdata4-file-in-dcim-folder
Because after 4.0, MediaProvider will scan any files, this will be a big problem. So I modify MiniThumbFile.java to avoid this.
According to the id, we now produce an index file. In this index file, one id will use BYTES_PER_MINTHUMB_INDEX(8) bytes in offset (i\
d+1)*BYTES_PER_MINTHUMB_INDEX. The data of these 8 bytes is the index of thumbnail file. The first BYTES_PER_MINTHUMB_INDEX bytes kee\
p next available index. And when you need insert a thumbnail, the index increase by 1. In this way, the block data in thumbnail file \
will be continuous. And thus unnecessary zero paddings will not be saved.

Change-Id: I66005dd69b0a5c8f4353bd7a8225d163a654fd2d
Prefer artist over album artist.

E.g. when playing a compilation title, one very likely wants to see the real
artist instead of 'Various artists'.

Change-Id: Ie200f2f8b0b90d3470c2e2e4ca6f91f9b117fb1f
frameworks/base: Fix build in ISO C++11 mode

Change-Id: I5d3ba44cc9faa5826a5a0a6b37c8f0eb2872e1ac
Signed-off-by: Amit Pundir <amit.pundir@linaro.org>
hwui: Fix build in ISO C++11 mode

Make sure log calls can't be confused with C++11 string literals

Change-Id: I1d458e92e690f6f2b922a05494db8c01da54e460
Signed-off-by: Bernhard Rosenkraenzer <Bernhard.Rosenkranzer@linaro.org>
frameworks/base: Disable H/w GL rendering based on property

"ro.nohardwaregfx" can be set to true to have software
rendering.The property could be set for each board by adding
the 2 lines to device.mk file.

PRODUCT_PROPERTY_OVERRIDES += \
            ro.nohardwaregfx=true

Based on ICS patch from Vishal Bhoj <Vishal.Bhoj@linaro.org>

Change-Id: I547258ee021034102fe8d8e7cc0cdfa8a63df298
Signed-off-by: Bernhard Rosenkraenzer <Bernhard.Rosenkranzer@linaro.org>
load non opengles wallpapers for platforms without hardware graphics

Platforms without a hardware graphics, frequently get
"Unfortunately, System UI Crashed" pop-up message on boot-up, which
is due to an Android Runtime Exception
"java.lang.RuntimeException: eglConfig not initialized" when SystemUI
fail to load OpenGLES wallpapers.

This patch make sure that Android runtime checks for GPU availability
(by checking a build time property "ro.nohardwaregfx") before loading
opengles wallpapers.

Signed-off-by: Amit Pundir <amit.pundir@linaro.org>