CMake generation fromt eh new project template shell script
Added copying of the config file to the bin folder
Added CMake generation from bat file
Merge pull request #511 from kariem2k/next

Linux support for CMake generation from the new project template scripts
Fixed the lua sample for android.
The lua functions dofile and loadfile were not working on android.
I've exposed FileSystem.createFileFromAsset() to the lua bindings.
This change also exposes Game::canExit().
Merge pull request #512 from dgough/master

Fixed the lua sample for android
Fixes to starting orientation.
Added method for creating an empty FrameBuffer object.
Added method for creating a gameplay Texture object from a native OpenGL texture handle, to allow unrestricted access to OpenGL texture formats and extensions which cannot be represented by the Texture::Format enumeration.
Added method for creating a RenderTarget object from a Texture object.
Added the ability to register material parameter auto binding resolvers for extending or overriding the set of built-in material AutoBinding support.
Some code cleanup in FrameBuffer, RenderTarget and DepthStencilTarget classes.
Removed all (non-debug-mode) glGet calls throughout the code to ensure there are no unnecessary GL pipeline stalls.
Removed the GL_CHECK macro since it promoted use of glGetError at runtime (use GL_ASSERT instead).
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Merge pull request #514 from sgrenier/next

Minor optimizations and enhancements
Merge pull request #515 from blackberry/master

Rebase from master
Changes getAbsoluteTime() on Windows to return time since starting game, rather than time since last reboot.

Fixes #507
Merge pull request #516 from sgrenier/next

Fix for Game::getAbsoluteTime() on Windows
Fixes non-zero return codes from WinMain on Windows platform on successful exit.

Fixes #501
Merge pull request #517 from sgrenier/next

Fixes WinMain return code inconsistencies on Windows platform
copy res files recursivly
Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match.
Merge branch 'next' of https://github.com/pooerh/GamePlay into next
Added Linux 32-bit libs and encoder
Merge pull request #522 from seanpaultaylor/next

Added Linux 32-bit libs and encoder