Removed cotire from engine since it messes up when being built alongside
another project.
Deleted cotire from engine.
Added back cotire support for when the Cotire option is defined by
parent project.
Altered Game documentation
Removed Game::log(), added missing std::endl to Logger initialization
* Renamed public member Game::log_ to Game::log
* Altered logging calls to use Game::log
Merge branch 'master' of github.com:Gazok/Tank
Removed embryonic EventHandler class
Added window size parameters to Game::initialize()
I forgot a slight change.
Timer delay changed to millisecs and microsecs version added.
Merge branch 'master' into events7

Conflicts:
	System/EventHandler.hpp
Some documentation and only allowed an event to occur once each frame.
Finished-(ish) documentation for the event handler.