Cleaned up and added nice sprites
fixed deps
Fixed deps 2
added .a libraries
Fixed fps overlay bug
Added Shader rendering

Real camera
Some fixes and cleaning
New opengl library (I will fork it soon)
Added border option and material
Changed to use of vova616/gl library
Added readme
Added node based atlas
Made a better Component interface
Edited readme.
Lots of goodies :D

Drawing performance improved
Getting closer to Material struct use
Added Goroutine struct (very cool one :D) check readme for more details
Some clean ups and functions added
Added yield goroutine

also formated README
Renamed Goroutine to Coroutine

I thinks thats fits better
Updated README
Edited Coroutine example
Removed the need of Component.self

and Component.Component() funciton
Several changes

Added LateUpdate
Coroutines are now running after draw
Working on ReadTextureFromGPU