BulletSim: fix the trimming of colliders so only the top 25 are returned.
BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to unmanaged code.
BulletSim: do not zero an avatar's standing velocity if it is standing
on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
BulletSim: first unit test: vehicle angular attraction
BulletSim: enable angular vertical attraction.
Increase terrain collision margin to help vehicles from tunneling
into same.