default to OSciMapV2
repack 'current tiles' array before reallocating it
add function to get visible tiles only
update of Tile- and OverlayManager need to be done async for this
building color tweaks
--dbg
reorganize stencil buffer clipping
impprove labeling a bit by giving priority to labels that were labeled previously
fix array out-of-bounds
- fix issue with hanging ui on clse when network is down
- add getters for rotation/compass enabled
- cleanups
docs
building model shading
rename variable
try to fix occasional flickering. only seen on nexus with PowerVR
-> clear stencil region by drawing a quad instead of using glClear(stencil) for each tile
docs
return if shader program has changed
- handle limiting of unused loaded tiles in limitCache
- remove unused tiles based on distance to map center
Merge branch 'master' of git@github.com:hjanetzek/VectorTileMap.git
fix RenderTheme spec to match what is actually parsed
formatting