Remove Alige as artist from some files which he didn't contribute to in the version used by tmw.
Added me as author of cave and collision tilesets

Also attributed cave.png to Modanung and Georg since as far as I
remember they also did parts of that tileset (like the water and the
carpet). I only drew the walls and arches.
Added V0id for weapon-bansheebow.png and arrowh-banshee.png
Merge pull request #15 from bjorn/master

Some license.txt updates
013-1: fixed bug reported by BigCrunch

moved and removed tiles which were overwritten by tiles in upper layers.
008-1: Collision fixes

removed Collision:
	* 35,36
	* 137 / 138 ,84
	* 75 / 76, 100
	* 47, 84
010-1: added collision at 24,99.
034-2:

* fixed 20 tile borderzone.
* moved 76,20 from Over to Ground3.
* removed all tiles from Ground2 which were already in Ground.
* exported tilesets. map is now using <tileset>.tsx.
* moved 24, 23 / 24 from Ground2 to Ground.
* edited Authors; tux9th is not an author of this map.
015-1:

	* moved x1 tiles from Fringe to Ground2.
	* ran tools/minimap-render.py 015-1
021-1/2:

021-1:
	* Moved all x1 tiles from Fringe to Ground2.
	* Renamed Ground1 to Ground.
	* Fixed Houses which were in Ground2 and belonged to Ground.
	* Fixed collision at the small pond at 105,140.
	* Added Plant at 123,23 and fixed collision around it.
	* Moved tiles at 107,48 into the correct layer.
	* Fixed warps into the new forge, renamed the warps to the old forge.
	* Edited all warps to have a "To <South Tulimshar>" instead of "to".
	* Added collision tiles to where Hetchel sits.

021-2:
Cleaned up the mess in the new forge:
	* Cleaned up numerous layers, removing tiles which were overwritten by other tiles, moving them into the correct layer, replacing tiles with their newer x2 version.
	* Fixed collision at:
		- Chairs
		- Shelves
	* Fixed warps out to 021-2.
	* Edited all warps to have a "To <South Tulimshar>" instead of "to".
Added attributes.xml

Used for telling the client about the minimum and maximum amount of
points each attribute can have as well as the amount of points that need
to be distributed.

The listed attributes are only used to validate the correctness of the
character starting points. We could make the client use them, but that
would be at the cost of internationalization.

See http://bugs.manasource.org/view.php?id=501
Add comments to attributes.xml and charcreation.xml making clear which is used by which client.
Remove attributes.xml again, since charcreation.xml is now supported by the mana client too.
011-1:

* Renamed SubFringe to Ground2.
* Moved x1 tiles from Fringe to Ground2.
* Added grass tile to 55,112 on Ground and moved cliff tile to Ground2 - reported by enchilado.
* removed collision at shore to fit global standards.
Adding summon flowers. Icon created by Korcha, edited by v0id.

Thanks to v0id for helping with the dye strings.
Adding rose hat created by Nami, skipy and Alige.
Change item id's of summon flowers and rose hat, since 891 is already taken.
Temporary definitions of evil woodland monsters.
Add bluepar sprite made by meway based on the pinkie.

TODO: add this also to license file.
Make the rose hat sprite/icon dyeable. Add dyestring to restore the rosehat item to its initial colors.