[Toolkit.Graphics] Fix issue when using GraphicsDeviceManager.IsFullScreen = true and closing application was causing a crash. SwapChain must be revert to non fullscreen before disposing a device.
[Direct2D1] Fix issue #339. Matrix5x4 was not correctly handled for Effect properties
added blank Toolkit.Input project to solution
implemented mouse support for Desktop platform
implemented mouse support for WinRT
added sample for Desktop mouse input
implemented mouse input for WinRT
added xml documentation for SharpDX.Toolkit.Input assembly
Added nuspec file
fixed csproj and fixed WinRT xaml integration
[Toolkit.Input] Replace KeyState with ButtonState in MouseState.
[Toolkit.Input] Fixed grammar errors in comments
[Toolkit.Input] Renamed WindowBinder* classes to MousePlatform - which describe better their purpose
[Toolkit.Input] Fixed comments and variables after class rename (WindowBinder -> MousePlatform)
[Toolkit.Input] Small code improvements
[Toolkit.Input] Implemented keyboard input support for desktop platforms
[Toolkit.Input] Improved initialization logic of MousePlatformWinRT - will throw exception an appropiate control was not provided
[Toolkit.Input] Implemented WinRT keyboard support
[Toolkit.Input] Changed GUIDs for SharpDX.sln MouseInput projects to be different from those in Samples solution
[Toolkit.Input] Fixed MouseInput samples for ToolkitSamples.sln