WIP: New structure for the vertex lists
Down to poly_classify_poly() should be sitting on vertex arrays
poly_split() is theoretically ported
poly.c is klist free
Changed a defrefference in the classify test
Updating bsp.c
Update the export tests to not iterate lists we don't have
Only update polygons when they have enough verts
Increment the right counter
Make triangles out of the right floats
Push the correct vertex into the correct poly
Only walk half the list when reversing
Fix poly invert
malloc instead of calloc
polys don't have any normal while they have no verts, no point in setting one up
Reduce the maximum number of vertices to 40, so that spheres don't take 12GB to process
Merge pull request #14 from sshirokov/vertex-array

polygon vertex array