Collision Fixes plus bhkCompressedMeshShape support

Collision scales / translates correctly now.  Added display support for
bhkCompressedMeshShape.
BSLODTriShape support for Spells

BSLODTriShape was missing the ability to use the same spells that
NiTriShape data could.
Edit UV support for BSEffectShaderProperty

Edit UV did not work for BSEffectShaderProperty blocks which had a
texture ("Source Texture")
Havok CVS Spell fixes

Scale generated CVS for Skyrim