Added Option (safemodeproximity) for safemode, at what distance to hostiles safemode should kick in

Also added an option after how many turns autosafemode reenables safemode if there are no hostiles in safemodeproximity range
Fix: Show new skill percentage when reading a book
If Ausosafemode is on, color SAFE green if no hostiles are in proximity range, otherwise color it red

Added progressbar like coloring of SAFE while autosafemode is powering up.
Added normal 24h time display to time options
Made the Help menu a bit more 80x25 friendly
12/24 hour time text update
Fixed broken overmap Notes not being displayed and added custom note symbol with X:TEXT
Inventory, add menu to choose what to do with the selected item.

Reload/Unload may follow, but its complicated ...
Added unload items from inventory menu
Fix inventory menu unload, dont unload held weapon if selected item is worn item
Added inventory menu option to reload item
Fixed freeze when options get changed from bool to int
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA

Conflicts:
	game.cpp
	overmap.cpp
Added numpad keys to input.cpp
Added missing key for numpad support
Fixed unburied landmines being placed in mx_minefield
Remove DOS style newlines.
Make wolves and other meat-eaters unhappy about zombie meat, but ok with cooked and human meat.
Merge pull request #130 from OzoneH3/master

Added Option (safemodeproximity) for safemode, at what distance to hostiles safemode should kick in
Makefile update