input mouse move event splitted to raw move and cursor move events;
added support of splitted events for Win32 input managers;
input frame now applies event to input state BEFORE presenting outside, so when event is current, it's already checked into state;
useless AcquireDevices/UnaquireDevices removed
several comment translations
mouse lock and cursor visibility api in Platform::Window; implementation for Win32Window
refactor of fragment output in shaders: remove Fragment variables, added dedicated function to output fragments
Merge remote-tracking branch 'github/master' into emscripten
several fixes because of deleted files
Merge remote-tracking branch 'github/master' into emscripten
work-in-progress emscripten port of gl subsystem
dummy EmsWindow implementation for latest mouse lock and cursor visible api
remove old code from TempFileSystem