game: reset the remappedShaders data structure on map start refs #208
CGAME: DrawBinocReticle ws fix
client: net_enabled = 1 - disable IPV6 for clients by default refs #215
client: don't scan IPV6 in CL_LocalServers_f when not built in refs #215
client: IPV6 - CL_GlobalServers_f refs #215
server: IPV6 - SV_MasterHeartbeat refs #215
qcommon: some messages adjusted
cgame: cg_view.c slightly optimized
client: CL_GlobalServers_f rework by Ensiform
Merge remote-tracking branch 'upstream/master'
client: cl_main.c clean up
Merge remote-tracking branch 'upstream/master'
client: NET_AdrToStringwPort replaced by NET_AdrToString refs #49, refs
#215
client: fixed autoupdate server address comparison in CL_PacketEvent, refs #32
Fixed path seperator in /path cmd being not OS specific
Merge remote-tracking branch 'upstream/master'
client: merges from ioquake/iortcw alot, will drop and return old files as i go and rewrite functionality, refs #139
Fixed etkey file format, closes #156
Merge branch 'master' of github.com:etlegacy/etlegacy
We still need to at least load gameinfo.dat for checking of usesProfiles.  Skip the rest of the data.