Added missing volume/pan/channelIsMuted properties to AEPlaythroughChannel
Fixed incorrect argument order for sample code (Credit EricK)
Adding missing AudioUnitInitialize to AudioUnitChannel/AudioUnitFilter to fix -10867 errors with some formats
Fixed some floating-point compatibility problems with sample app
Added …DidRecreateGraph notification for when teardown/setup is required after a system error
Added sourceFormat property to AEFloatConverter
Restore source buffer mDataByteSize value after AEFloatConverterToFloat
Use AudioBufferList instead of float** for level monitoring
Added getters for channel group volume/pan/mute; fixed channel group mute setting
Added channel grouping to sample app
Simplified and optimised graph setup/management
Removed an errant debug statement; fixed a minor status variable scope issue
Addressed some outstanding problems with some audio formats
Only perform AELimiter asserts in debug mode
Fixed an issue with input level monitoring with Audiobus
Support for other sample rates in AELimiter
Removed some problematic and unnecessary code from float converter
Added Audiobus support to AEPlaythroughChannel
Tweaked tolerances for AEMixerBuffer
Minor tweak for compatibility with older Xcode versions