a smarter way to do deck phases
implemented deep copy for cards

important for the alpha beta pruning steps
initial faction selection work
private method documentation
filled in game up until the first day starts
setup first card selection
setup day phase section

unsure if cards will sort in the way i want them to, will quickly find
out in testing though
minor shuffling of this if statement
setup evening phase section

very similar to day phase- possibly merge code?
setup night phase section
add pointer to bag into phase operations

regrettably one card requires this, so I have to change the code around
to support it
setup scoring and finished the week loop
gold distribution and partial winner selection
modified the scoring methods
refactoring
removed old code
implemented faction class fully
implemented treasure class fully
wrote the standard treasurebag

for use with standard rules
added standard bag to main game