center on building when leaving the building; center on entrance when entering;
pause drawing while scaling to avoid weird jumps;
sopped blocking the director again, since the camera jump bug still occures;
fixed zoom jumping bug (really this time!) by centering on trackedEntity when zooming;
added locks for action/node relationship, so working will block a node from useage for others;
allways update the outdoor map to avoid timefreezes while in a building;
Merge branch 'master' into gh-pages