We now have soft shadows again.
Changed light projection size and blur strength.
Made a bunch of code less ass.
Fixed a strange bug with "taking screenshot"-function. Also made snow texture a little whiter.
We now have SSAO. :)
Changed around a lot of shit. SSAO still definitely needs tweaking.
SSAO works pretty nicely now.
Doing some further tweaking, both looks and performance wise.
Re-added day-night cycle, tweaked a lot of values, including directional light positions, light colors, intensities, skysphere fog height levels...
Now everything looks perfect. Still working on revamping the day/night cycle system.
Removed marching cubes edges. Nets us like 100 fps. Can be removed with the commenting away of one line. Three lines if you count the parentheses.
Further tweak, removing the inner edges that would always produce stone textures.
Begun work on restructuring the day/night cycle.
Adding SSAO to master project.