Graphite reactor - Fixes #8
Graphite reactor - Fixes #8
[fix minor] Minor style updates for `graphite` reactor.
Merge pull request #43 from jcrugzz/map-handle-error

[fix] have map reactor handle an error event if it is async and errors
Added Redis Reactor, fixes #7
Changed Redis reactor to create a bitmap to track the active resources
Added ability to pass in client for easy mocking
Added mock for redis client
Added test for redis reactor
Changed redis reactor to accept a function parameter in order to do custom logic with redis
handle error event
[refactor minor] Some small refactors to make the `.redis()` reactor simpler.
[minor refactor] Do not use `net.Socket` constructor
[minor] When using dgram, respond in next tick
[test refactor] Separate creating server and client in tests
[api] Add reconnection to godot client
[test] Add a basic test for reconnecting
[test] Add a test where server eventually comes up online
[fix] minor spelling
emit error rather than throw since client is an event emitter