Enemy Taunts Updates (by anv)
- taunts will be loaded from any file in TableData/ that follows EnemyTaunts*.xml naming convention (and [LanguagePrefix]EnemyTaunts*.xml for translations)
o eg: EnemyTauntsKill.xml, EnemyTauntsComeback.xml, German.EnemyTauntsKill.xml, Chinese.EnemyTauntsComeback.xml, ...
- <uiIndex> for taunts in every file should start from 0 and increase normally
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/5.html

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6640 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Fixes (by Sevenfm)
- Fixed small bug : SHIFT+ALT+C always showed enemy mines, even without metal detector.
- Fixed: incorrect tripwire hierarchy calculation.

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6641 3b4a5df2-a311-0410-b5c6-a8a6f20db521