Added Product specfications

Though not in paragraph form (tired) I managed to summarize the master
branch features implemented.
Some Gui and Particle Changes

-Level editor Changed to "Settings
-Map Names Changed
Particles
-Mathius Smoke Trail
-Alien Confetti Explosion
Dynamic Camera View

This commit addresses Issue #23

Able to change the camera position in the Earth Scene for Mathius in the
inspector.

Note: Only modify the camera transform position in the inspector. The
rest of the gameobjects will adjust.
Recalculating position from last commit

Forgot to modify the position after commiting and testing
Dragged Away

This commit addresses Issue #21

Mathius will now explode leaving the borders due to dragging caused by
aliens.
finished off REad me

added a note on mac and linux users, read me is done, thank you paul
Merge remote-tracking branch 'origin/MaxBranch9_13' into Bug-Fixathon

Conflicts:
	Mathius_Final/Assembly-UnityScript-vs.unityproj
	Mathius_Final/Assembly-UnityScript.unityproj
	Mathius_Final/Assets/Components/Brain/MasterController.cs
	Mathius_Final/Assets/Components/Mathius/Mathius.prefab
	Mathius_Final/Assets/Scenes/InitializeBrain.unity
Cleanup on merge
Added restart functions

Perceptual functions for restarting the SK added.
PerCVoice.PV.restart(); will restart both voice and gesture,
reinitializing the pipeline.

PerCVoice now has functions for setting volume to preset values,
setVolumeLow(), setVolumeMid(), setVolumeHigh();
More cleanup

Fixed Mathius particle effects.
statemachine stub for movement test

going to test keeping track of the movement.

Basic functionality:
Mathius moves based on your hand position. but I don't want to spam
movement events.
The answer to this is to only send an event when mathius must change his
action.
therefore mathius must respond to the envents in this fashion:
GoRight, StopGoingRight
GoLeft, StopGoingLeft
GoUp, StopGoingUp
GoDown, StopGoingDown

when i send a goUp mathius must just continually go up until told to
stop.
this is true for any direction. Keep doing it until told to stop.

**THIS IS JUST A STUB, NEXT COMMIT WILLBE WORKING DEBUG LOGGER THAT
TELLS DIRECTION AFTER WHICH WILL BE THE ACTUAL EVENTS BEING SENT**

right now though, i need to eat lunch, need brain food
Double items are illegal

This addresses Issue #20

Aliens will drop only one item on destruction.
Credits Done Bug #8

-Added the ability to hit any button to move past splash screen
Credits Done
-Assets page added
-Family page done
-Time extended for each page
Can you hear me now?

This addresses Issue #22

-Music and Speech at the beginning of the level are now controlled by
the music volume in the settings
-SFX volume now rebinded.
Merge remote-tracking branch 'origin/MaxBranch9_13' into Bug-Fixathon
Merge fixes... again

InitializeBrain has the confetti again \o/
Power Ups and Arrow Keys

All Power Ups have Particles
Current Drop Percentages are:
-Spike: 40%
-Life: 5%
-Shield: 10%
-Bronze: 20%
-Silver: 15%
-Gold: 5%
-Bomb: 5%
Place Holder objects for:
-Bronze
-Silver
-Gold
-Arrow Keys have also been added for Mathius Control
Merge remote-tracking branch 'origin/MaxBranch9_13' into Bug-Fixathon

Conflicts:
	Mathius_Final/Assets/Components/Mathius/Mathius.prefab
	Mathius_Final/ProjectSettings/TagManager.asset
Merge fix... once again
Merge remote-tracking branch 'origin/Bug-Fixathon'