Hopefully fixed compatibility issues for windows, glew32.dll added to shared32/glew directory
Merge branch 'master' of https://github.com/CIS565-Fall-2013/Project6-DeferredShader
Update main.cpp
Update README.md
perspective division now in the right place
Merge remote-tracking branch 'upstream/master'
Now we have one light working, except that we can see the edge of the
tile... yuck... how do we fix that?