Pushing event emission into web-ticker.
Removed "tick" method from game.
TODO in sync-pipeline.
Using more sensible registerComponent in tests.
Removing fixed TODOs.
Pipeline stage doesn't need to return result.
Fixing 2d-physics to work in new service/web-ticker world.
Fixing sprite-animation for now.

Should really get back in there and refactor
that mess out.
The beginnings of the game refactor into stage.
Beginnings of a util class.
Beginnings of a scene that can register entities.