re-enables boyancy as per: http://www.garagegames.com/community/blogs/view/22403#comments
Frustum Comparison Fix

- Frustum comparison now includes comparing the projection offset.
- Fixes objects that only set the projection matrix if the frustum has
changed during side-by-side rendering, such as the WaterPlane.
Merge pull request #506 from DavidWyand-GG/OculusRiftUpdate2

Frustum Comparison Fix
Merge pull request #490 from Azaezel/buoyancy

Buoyancy
Initialize mCameraRotation to (0, 0, 0).
Merge pull request #508 from thecelloman/guiObjectView-cameraRotation-fix

Initialize mCameraRotation to (0, 0, 0).
Removing a duplicate CorrectMuzzleVector initPersistFields() entry.
Merge pull request #509 from thecelloman/correctMuzzleVector-duplicate-entry-removal

Removing a duplicate CorrectMuzzleVector initPersistFields() entry.
Making vector order consistent.
Merge pull request #511 from thecelloman/triggerfix-issue#510

Making vector order consistent.
Fixes the filepath for the managed ParticleFX data that onServerCreated() looks for.
Merge pull request #513 from thecelloman/managedParticle-location-fix

Managed Particle Location Fix