initial commit
small reorg
put texture-setting into Polygon so we can set tex32 alias automatically
separate heightmap-specific behavior into own prototype
put texture-setting into Polygon so we can set tex32 alias automatically
only initialize array for vertex transformations once
don't forget to render last y coord
change to lowercase m
moved a few things
Merge branch 'master' into separate_heightmap

Conflicts:
	polygon.js
need to rename function in new file too
add some comments on heightmap code specifically
script tags don't need type specified
Initial commit