|SORUCE|
[PlayerEntity]
* Declared Player game entity
|BUILD CONFIGURATION|
[Linux]
* TARGETDIR incorporates the architecture and bit size
* OBJSDIR incorporates the architecture, bit size, and compiler
* Removed Pandora-specific library and include direcories
* C++ standard used instead of GNU C++ standard
* Machine type set using bit size rather than relying on the CPPFLAGS_EXT to
  correctly set it
* Added a completeclean target to remove the Bin and Obj directories from the
  top level
* Machine bit size flag added to the final link stage

|SOURCE|
[GameEntity]
* Added the view*projection matrix for game entities to use for rendering