water OGL started
water shaders compiling
water OGL almost working completely
15 lvls complete
Small fix for input for openGL
Merge branch 'Release' of https://github.com/kraiper/Breakout into Logic
Water OGL working. Looking good. To verify waterlevel bug.
small fixes
fullscreen ogl
Balls-effect fix and a small sound fix
Merge branch 'Release' of https://github.com/kraiper/Breakout into Release
state for fire
Merge branch 'Maps' into water
Merge with release. fixes done
Minor changes
Singleton physics and effects raining down
cylinder shit
merge with Logic
memleak fix
Fixed collision for regular collision