simplified the "retweening" process (stopping tweens before doing another)
also sped up one of bump's functions using a numeric for instead of pairs
as hectic as this game will be, I anticipate it being completely necessary
a nice object and object group class
added some new object types
also changed some networking console messages
finished map loading, need to figure out a good way to send map blocks to client
after that, it'll be easy; the client just has to store and draw them
either I'll send each block individually as a message, or somehow send them all at once