- Cannon placement (50%)
- Implemented Placement, StructureData and Health
- Footmen now ragdoll on death
- Blocks now damage units on high-impact collisions
- Added and renamed some collision masks
- God Rays now disable/enable-able
- Added placeholder cannon texture
- Implemented healthbars
Ting:

- Cannons now purchaseable and placeable via keypress "c"
- Implemented a test Rocket
- Completed StructureData::create()
- WARNING: There appears to be a memoryleak in the engine. So running
the program over a longer period of time might cause a crash. This is to
be fixed in my next commit.