Initial Commit - Starting with the 'throw' testcase
Getting rid of the 'throw' action and focusing more on the 'frame' object
Adding the basic case for pre condition
Adding the first throw test case
Aha successful counter
It gets crazy with Strike and Spare
It gets crazy with Strike and Spare and I recognize the parent which holds this all
Hmm.. the score additions on frames work great, but I need to work on the individual frame scores as well
Now I know how individual frames look like!
I love JUnit, keeps me lazy (moving Game initialization to setUp())
Adding the test for a simple spare and failing it
Adding the spare logic, but it still fails
Fixed the bug, don't increment the counter
Oh no! Score is coming wrong!
We spotted the problem
I've nailed a way to get the current frame, great
Perfect now spare is working! and so all other test cases
I'm setting the expectations for my strike! i.e. TestCase fails
We have the infrastructure, but still the strike test case breaks, may be we have an issue with the scoring method
Score for strike comes out right now