Initial version for students
Excluded WorkingVersion/SFAS2013.exe explicitly from the list of ignored files so it can be included in the project
Working version of SFAS2013.exe for reference
Include DirectX SDK (June 2010) headers
Fix font typename typo
Create OptionsState class, add it to gamestate enum and gamestate array
Fix bullet list interator types
Fix typos in window procedure declaration
Add library directory option for d3d9x.lib to project
Increase max string buffer length
Fixes so enemies and bullets are correctly added to the world
Fix bug in World destructor
Add debug rendering methods and modify existing debug rendering so that entities are drawn at their positions onscreen
Modified world render method so that different types of entities are rendered in different for loops
Fix bug that would have prevented level from advancing/resetting properly
Fix world destructor so renderitems are deleted too
Restructure world update logic, fixing bugs such as - previously the player had to be active for any entities to update
Set player active immediately rather than on "get ready" text; on new levels, bring all enemies back to life insead of the current behaviour
Removed lighting state change in camera update method
Fix winding order of renderitems