[Client] Added command to decode the quest availibility message
Merge pull request #55 from frkarl/develop

showing a tree of maps instead of just the maps in current directory
[Client] Added Questmarkers

The Client is now able to display the quest markers as they are send by the quest messages. It highlights the markers using a little questionmark over the heads of the characters.
Merge remote-tracking branch 'GitHub-Illarion/develop' into develop
Merge remote-tracking branch 'GitHub-Illarion/develop' into develop
[Client] Added support for different types of quest markers

The quest markers now support two different types. The one for the start
of the quest (!) and one for the target of a quest (?). The quest targets
are not yet used.
[Common] Updated credits
[IDE] Updated intelliJ settings
Merge branch 'release/2.1.7'
[Client] Fixed problem at applying sound settings

The sound settings where not applied until the client got a full restart. This problem is now solved.
[Client] Fix item lookat (mantis issue #9137)

Invisible tiles must not consume PointOnMapEvent
[Client] Updated namespace decleration of GUI xml files

The current version of the Nifty-GUI uses a new namespace file. This is not applied.
[Client] Fix music settings

The music settings are now properly applied to the playback devices.
[Build] Removed usage of deprecated classes
[Common] Library Update MantisConnect

The mantis connect library got a update from 1.1.1.1 to 1.1.2.0-SVN
[Client] Fixed updating of news entries

Switching the displayed news entry now work a lot better. The text is only shown
once displaying the new text components is done.
Fixing issue 9144
[Client] Updating quest marker elevation properly

The quest marker elevation is now updated in case a character becomes visible.

Fixing issue 9145
[Client] Updating quest marker elevation properly

Also update the quest marker is a character disappears
[Build] Reverted dependency change applied to the dev client
[Client] Improve keyboard movement

The movement of a character was not triggered in case the key to move
was just pressed a short time. This issue was caused by the delay timer
that is in place to allow proper movement with two keys. This issue is
now fixed. In case the delay timer did not expire, the movement is
triggered once the key is released.