(Android) Autodetection - Fixes face buttons on PS3 pad
(OSX) Fix gamepad axis inputs
(iOS) Fix icade button mapping
Allow spaces for matrix hack.
(Android Phoenix) Some cleanups to CoreSelection.java
(Android Phoenix) Close CoreSelection activity after having launched a game
Add bsnes performance module info files
(Android Phoenix) Add TV mode - boot straight into RGUI
(Android Phoenix) TV Mode now loads the config file
(frontend_android) Revert
(iOS) Only player 1 gets default keyboard bindings
(iOS) Build script fix for jailbroken devices
(iOS) Some refactoring in settings.m
(iOS) Use the nuclear option for life-cycle management.
      This should fix hangs caused by incoming calls or launching siri, but will cause more driver reinits than before
(Apple) Get rid of some hacks in the frontend code.
(frontend) make macro for main entry point function
Add GL_DEBUG ifdef which forces full GL debugging.
Add forced debug context support to WGL.
(Android Phoenix) Cleanups - reuse instance from MainMenuActivity to get application
info stuff
(Android Phoenix) TV Mode now creates a default config file if one wasn't there
already - makes it work from startup
Clear out GL error on driver init for robustness.

In case we used cached GL context, we'd error out
if a single GL error has been generated.