better names for variables

and a slightly lower chance to psi attack
more likely to take cover the more units that see us
set the old unit position of the enemy.
allow for a "rethink" if no aggressive action takes place.
Psionic chance calculations.

slightly lower chance to psi attack
more likely to take cover the more units that see us
set the old unit position of the enemy.
allow for a "rethink" if no aggressive action takes place.
instant offscreen unit movement

don't animate them, don't play sounds for them, just update their position.
DO move them through their paths, calculate their LOS etc. but don't update
their sprite until their path ends for any reason or if they come onscreen.

had to add better "onscreen" detection as a direct result of this ;)
while at this, i also fixed the "camera centering" for bullet hits to
ALWAYS center during the player's turn.
fix for unit circling issue
ruleset changes

add an example item (for modders) and a special alien psi weapon.
hard code the use of THIS instead of a psi-amp
add dependency in vc2010 for release builds.