Redesign the code base for the battlefield on canvas.
redesign opening of attack view
Move to closest non-occupied region after attack.
Implement CPU Turn which will either move closer to nearest unit or attack it.
Disable region events while attack menu is open.
Add sword swipe sound effect during attacks.  Noticed bug where cpu may jump off screen if attacking user on far left of screen...
Add different battle theme and dynamic attack view avatars.
Hide regions after committing to action.
Updates to attack view display.  Do not allow cpu or user to have multiple units on same region.
Ensure cpu stays on map
Update unit animation direction when unit changes directions.
Merge branch 'object_redesign'