Added enemy class to description.ext;
Switched AW_fnc_createVehicle to BIS_fnc_param;
Switched AW_fnc_setBehaviour to BIS_fnc_param;
Cleaned up large if statements from AW_fnc_setBehaviour, ensuring a small bit of optimisation;
Moved AW_fnc_spawnEnemy vehicle listings to config file config\enemy.hpp (newly added);
Switched AW_fnc_spawnEnemy to BIS_fnc_param;
Set default radius in AW_fnc_spawnEnemy to 100m;
If unassigned, troops told what to do via AW_fnc_setBehaviour will patrol within 100m