setting up normalization multipliers. (hmm, are the sqrts expensive? should i precompute some of this?)
pseudocode for contrast-insensitive features
gradually uncommenting normalization code (just doing contrast-insensitive 0 to 180 features for now)
normalizing contrast-insensitive features. looking at CSV file, results seem reasonable (in range 0 to 0.4, at a glance)
computing contrast-sensitive block normalizations
normalization has a LOT of 0.4's in it. maybe too much... will investigate. Also, added texture features -- hogResult.hog[27:30]. Finally, the normalization seems pretty cheap. On my laptop, for top level of pyramid: 20ms without normalization, 23-24ms with normalization on.