msm: kgsl: Allow GPU start to run in a high priority queue

The GPU start sequence needs to run with low latency when coming
out of slumber for the first draw command. For those cases allow the
start function to be queued into a high priority workqueue to reduce
the chance of it getting scheduled out.

Change-Id: Ic0dedbada7ef4d63b54e826862fbefdfb71a092a
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>

msm: kgsl: Add an input handler to power up the GPU on a touch event

On a device where the primary input is a touchscreen nobody is
surprised that touch events are often the catalyst for drawing
frames. If the GPU is in slumber we can get a jump on the action
by watching for touch events and turning the GPU on in anticipation
of a draw call. Register for events from all input drivers
returning EV_ABS events and queue a work task to power up the GPU
if it is currently in slumber.

Change-Id: Ic0dedbadbdc96ef9ddd78252ea65f8e1cdd00110
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>

Conflicts:
	drivers/gpu/msm/adreno_ringbuffer.c
gpu: overclock: squashed

gpu: overclock: gpu overclocking to 487.5 MHz

Signed-off-by: Paul Reioux <reioux@gmail.com>

Conflicts:
	arch/arm/mach-msm/Kconfig

Conflicts:
	arch/arm/mach-msm/Kconfig

gpu: overclock: add 450 MHz option

Signed-off-by: Paul Reioux <reioux@gmail.com>

gpu: overclock: reduce ib requests for OC freq

this fixes the camera buffer overflow due to bw starvation of VFE

Signed-off-by: Paul Reioux <reioux@gmail.com>
msm: cpufreq: Break out early if target frequency is the same as the current

Signed-off-by: Stratos Karafotis <stratosk@semaphore.gr>
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