Version 1.1: Optimized drawing, improved terrain-generation noise, made precipitation directionally-focused, parameterized some things
Fixed a crash with Worlds whose WIDTH or HEIGHT are less than World.POINTS.
Added automatic scaling to the main display panel. All sizes of world are now displayed as 600x600, even if they're bigger or smaller. The scaled size can be changed by modifying SwitchablePanel.WIDTH and SwitchablePanel.HEIGHT. If more buttons are added, InputWindow will need to be modified to add extra space to the window.
Updated ignores