Increased speed of the rocket
Clients destroys the rocket after the tick where destroying move has happened
Client renders rockets. Still need some work
Client destroys rockets
Add git and webkit-devtools-agent to server-project
Add message handler between game and the server
Message handler spec
Fix game spec
small refactoring
Add health to player actor
Add damage to rocket actor
Rocket hit reduces health of the player
Player will die if health is reduced to 0 (or less)
Throttling the rocket shooting
Add simple hud
Broadcasting the reduce health to clients
Rendering only needed tiles when destroying items
Fix few issues that were pointed out in the comments
Merge pull request #3 from OsQu/rockets

Rockets