initialize current_osm_zoom more sensibly. change makes no semantic difference but previous version was non-sensical
partial commit, still broken
Merge branch 'exp-xform-scenegraph' of github.com:cscheid/lux into exp-xform-scenegraph
lesson1 tutorial works with new scene infrastructure.
correct order for transformation, lesson1a is now lesson1 with hierarchical scenes
conditional actor for new scene system
new tutorial with scene system
Lux.Transform.change function
work on new scene system
work on new scene system
update copyright notice
context as option
update
merge
Lux.actor takes bake option so custom actors are easier
move viewport things to pre_draw on default_scene
scene now takes pre_draw, post_draw. default_scene actor does fewer things so default_scene can be reused on render_buffer
render_buffer is now also a scene. anything inside that scene gets rendered into the texture. nice!
merge texture options from master
update demo to use actors and scenes