Added a space hotel away mission map.
Fixes lethal cryo.  Cryo was offgassing too much without activating its turf, this fix prevents lethal buildup of oxygen.
Fixes attached voice analysers not listening

The voice analyser will listen to the keyword now even when not secured
(enabling it to be directly used on grenade casings and tank transfer
valves).

Adds missing related proc to tank transfer valve.
Changes a few runes for ease of use and making useless runes mildly useful.

Teleport Other no longer requires 3 cultists standing around it to use, can not teleport user.

Communicate rune no longer deletes on first use, talismans still do.

Free Cultist no longer requires 3 cultists to use. (This rune was pretty useless, and still is. Should probably replace it.)
Update runes.dm
Removed pointless code in communicate rune.

Removed code that didn't need to be there, changed usr to user as per Giaco's recommendation.
Emote rework, invalid emotes are passed to ..(), slimes and cyborgs exempt

When an emote fails the switch check for a mob, it calls ..(act).
New files in mob/living and mob/living/carbon with associated procs that
handle these invalid emotes from higher emote calls.
If invalid on mob/living, mob/living will show the invalid emote dialog.
Slimes, Cyborgs, and MMIs do not call ..() on fail.
Start of standardizing required permissions for admins.

Using the dropdown menu / changing health / names of people in view variables now actually requires +VAREDIT.

Shuttle moving moved from +FUN to +ADMIN for convenience sake.

+ADMIN now required to view antagonists / law changes, before it was only required to check antags via verbs, which you could get around through the secrets menu.

+ADMIN Also now required to view all of the special information given about players in who menu (like antagonist status), but all admins can still see stealth keyed admins.
Revised.
Merge branch 'master' of https://github.com/tgstation/-tg-station into emotes-rework
Adds gags!

50% chance of getting either a gag or a blindfold with the maid and nyangirl outfits in the theater

Monkeys have a sprite too.
Commits Buff, Stechkin AGAIN
Merge pull request #1235 from VistaPOWA/voiceanalyser_fix

Fixes attached voice analysers not listening
cleans up out-of-place changelog entries

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Adds a fix for 2x1 (glass_large) airlocks.

These doors didn't work previously, as the bound width needs to be set properly.  Additionally, LINDA was tweaked to properly update in the case of multitile objects such as this door (actually this door is the only such, currently, but if more doors or other multi-tile objects are added, this will help)

Note that until #1206 is merged, this door has a blind spot where you cannot click it because you are not in range of the leftmost tile; old click code only uses the canonical location (loc), meaning the right tile is not counted for range checks.
Twohanded weapon's offhand item will count as a shield if the weapon itself is a shield.
Merge pull request #1246 from Intigracy/adminchangingstuff

Standardizing permissions for admins
Update cryo.dm

Sorry Aran I am bad
Aliens can now pick up facehuggers again. Fixes Issue #1044
Merge pull request #1245 from JJRcop/emotes-rework

Emote rework, invalid emotes are passed to ..(), slimes and cyborgs exem...