Fix incomplete implementation of state variable.
Initialize lastShooterToggleButtonState to false in constructor.
Remove unused state variables.
Rename all instances of "colored" in Lights to "red".
Reset all subsystems at beginning of teleop and auton.
Reverse manual conveyor direction.
Refactor all methods to use degrees, not radians.
Revert "Square inputs for gamepad control."

This reverts commit e7ca50f7442a9468ad8e644bcf185b3f9b296cf7.
Modify getShooterAngle to make work correctly. Values may need to be 'tuned.'
Add aiming timeout for auton aiming.
Clarify method names in Tilter.
Invert bottom disc sensor reading.
Move climber controls to driver pad.
Make auton 2 run tilter to bottom.
Auton 2 works sort of. Potentially infinite loops still need to be resolved.
Use shooter logic instead of direct motor value setting.
Add 2 second delay before checking if hopper is empty again. fireAutoUntilEmpty() works properly with this.