Fixed camera image rotation (again)
More prep for switching to OpenGL ES 2.0
Initial work on switching to OpenGL ES 2.0
Got background image to show
Menu displays correctly now
Added ability to transform points and normals with matrix functions.
Modified background images so they better fit the cube
Cube is now drawn
App is now drawn using OpenGL ES 2.0
Initial modification to menu
Added matrix functions that don't allocate memory (they simply set the matrix)
Fixed bug where matrix rotation was in radians instead of degrees (as OpenGL ES 1.x had it)
Removed compiled code from repo
Initial code for edge shader
Merge pull request #4 from rcmaniac25/master

Convert drawing system from OpenGL ES 1.1 to OpenGL ES 2.0