Changes behind the scene stuff regarding transformation from monkey to human. -Adds a humanize() proc -Changes monkeyize() proc to a child of mob/living/carbon (not implemented or tested with anything beside humans, though) -Adds various options for monkeyize and humanize as binary flags -Removed all instances of monkey transformation code being copy pasted (dna, changeling, adminverbs) and replaced them with monkeyize(). This fixed various issues with admin-verbs where mobs would ghost after transformation due to invalid use of transfer_to (mind transfer proc).

-Humans will now retain their old name if turned into a monkey and back provided their UE are unchanged
-Transformation from monkey into human will now deal the same amount of damage as human to monkey.

Signed-off-by: dumpdavidson <gtb.schmidt@gmail.com>