Oh LICENSE.txt, you're so silly
Fixed filters and removed nonexistant files from the .vcxproj (engine)
Fixed bug with Assassin Droids where they replayed their attack anim in a loop while their shield was up. Also cleaned out some mess and removed some faulty code from Hazardtrooper AI.
Merge branch 'master' of https://github.com/Razish/OpenJK
Corrected an issue in the base game where Hazardtroopers would not crouch-attack properly
Fixed a bug where getting a projectile block while in a forced Force Power anim that roots the player (ie Rage/Protect) no longer breaks the anim.
This does not affect the case where you are actually blocking and then use the power, though.
Removed some cruft in wp_saber.cpp
Fixed animation glitch when crouching and using Protect Level 2 in SP.
Don't use NULL for memset count in CHash.h [mp/sp] Reported by gcc.
Fixed some string checking @ [0] being NULL which is incorrect.  Use '\0' instead.
Fixed an issue where the number of secrets would go over the number of total secrets (see: t1_surprise, which has no number of total secrets defined)
Merge branch 'master' of https://github.com/Razish/OpenJK
Increase iteration speed by using preincrement
Merge branch 'master' of github.com:sjdowling/OpenJK
Merge pull request #258 from sjdowling/master

Increase iteration speed by using preincrement
Rename Visual Studio project generators to use retail name not internal name
Implement raw mouse input for SP on Windows (in_mouse 2)
Use virtual screen dimensions for mouse activation on SP too.
Cleaned up ugly mess in VChat code and fixed potential exploit by evil server hosts plugging in negative numbers for client numbers, allowing for memory traversal.
Updated README.md with new builds page at builds.openjk.org