- A crude version of the hook throw of the Fat Abomination. It only works in a straight line right now.

- Code reorganisation for moving and animating characters, making it easier to do the hook thing, as well as similar things like stunning effects, where a character momentarily loses control of itself and plays animations accordingly. Also makes it easier to apply the same effects to monsters, summons, and Evil Bad alike.

- Snapping powers now only work within the bubble.

- Events now pause time for things like monsters and projectiles.

- Sorting out (most of) the issues with SmoothMoves with regards to prefabs.

- Started on the rest of the Fat Abomination AI.

- Minor improvements to events.
Trying to fix