Update - Added LevelManager.Update().

This help start make the Globs move!
Update - Added EnemyManager.cs
Fix - Cleaner animation.

Fixed the code to draw a cleaner animation, simply by not drawing an
additional frame which simple is not there.
Update - Changed draw params.
Update - Removed Unwanted Code.
Update - Cleaner Animation.
Update - Added EnemyManager class.

Added the new EnemyManager class which is then passed into the level
manager.
Update - Moved enemy code into new class.

Moved all the Enemy code into it's new EnemyManager class which will now
handle the enemy behavior.
Update - Set Current Level to 0.
Update - EnemySpawnLocation Enum.
Update - Added 'Basic' AI.

Needs improvement once outside prototype.
Initial Commit.
Update - New Banner Design.
Update - Changed Text X Loc.
Update - Removed silly red thing.
Update - Altered Update and Draw.

Changed update to check if the sprite should animate or not. Also
changed the draw to use the sprite effect variable.
Update - Changed Shooting and animation.

Shooting takes place from the centre of the sprite and in any direction,
also the sprite faces where ever the mouse cursor is.