moved to cube model
attempt at texture mapping cube
64*64*64 identical cubes test
added starfield, OptionalDataBuffers are optional
Cube class
converted .jpg images to .bmp
multithreaded ShaderManager for #17
tweaks
almost fixed UV coordinates issue
different lighting calculation for #12
experimental lighting adjustments
basic Cube functionality and caching, but unused
more caching work
fixed #17 by using caching, thus reducing O(n^3) to O(1) :)
the Top Gear way to handle fatal exceptions :)
reconsidered compiler warnings, ideas for Chunk usage
FPS reporter, new diffuse lighting for #12
looping lighting calculations for #9
added typedefs to simply nested types
fixed compatibility with GCC