Deferred Lights now draw using a subdivided icosahedron for improved rendering.
Bitmaps now repeat along meshes to ensure compatibility with Assimp.
Added a debug message to mesh loading to determine the number of loaded/loadable textures.
Optimized deferred light rendering through stencil culling. The number of deferred lights can now be increased into the thousands with reasonable performance.
The number of deferred lights can now be increased into the thousands with reasonable performance.