Match the lighting/alpha logic in the sw transform.
Merge pull request #601 from unknownbrackets/hw-transform

Match the lighting/alpha logic in the sw transform
Android buildfix + cleanup
Windows build fix :P
MacOSX buildfix
Merge remote-tracking branch 'upstream/master'
Fix linux build ^^
Merge pull request #602 from Xele02/master

Fix linux build ^^
Merge remote-tracking branch 'upstream/master'
Readme update for Qt Ubuntu build
Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout.
Merge pull request #603 from Xele02/master

Update readme for Qt Ubuntu build
Fix error in vertex shader compiler - no uniform called u_matambient
Fix screen size when not using buffered rendering on Android
Some shader and vertex format optimizations
Merge remote-tracking branch 'upstream/master'
Use current version in Qt window title
Merge pull request #606 from mikusp/master

Use current version in Qt window title
Merge remote-tracking branch 'upstream/master'