Tidied global vars, by putting optionsObj inside continuous obj
Removed plotA and plotB from game level vars
Moved historicWeather (array) into continuous obj
Move indifferentTurn alert to testing version, created if statement for fadeWeather to choose whether or not to run .destroy() and new chart (cont version only)
Removed setTimeout on weatherResults (formerly .025 seconds, in #grow button code), added if-else statements to displayrain or sun opacity without quickly flashing the other weather