A few implementations:
- Partly implement bullets. Still needs some work but almost done. There is a 400 millisecond cooldown before you can shoot again and bullets disappear when they hit a gameobject or player (currently player part is causing a strange crash because we don't pass the sprite of the bullet on properly, hence the hack in Game class to properly draw it too).
- Implemented text showing FPS and actual FPS (limit is 30)
- There are now more tiles outside the map (60 wide in total)
- The camera properly follows the player again
- The movement speed of players can now be adjusted and is stored inside the player class