Restructured Event Managers

Broke off ComboManager and ScoreManager from GameManager
Merged GameEventManager into GameManager
Updated relevant refrences
Moved Score Updating inside of Enemey's TakeDamage()
Added Managers Folder
Moved GameEventManager
Started Enemy AI

AI has range detection and chases within certain range
Restructured folders to match Master
Merge Attempt 2

Conflicts:
	Flamboyant_Battle_Boy/Assets/_Prefabs/Enemy.prefab
	Flamboyant_Battle_Boy/Assets/_Scenes/EnemysExit.unity
	Flamboyant_Battle_Boy/Assets/_Scripts/Enemy Scipts.meta
	Flamboyant_Battle_Boy/Assets/_Scripts/Enemy Scipts/Enemy.cs
	Flamboyant_Battle_Boy/Assets/_Scripts/Enemy Scipts/EnemySpawner.cs
	Flamboyant_Battle_Boy/Assets/_Scripts/GameManager.cs
	Flamboyant_Battle_Boy/Assets/_Scripts/Level Scripts.meta
	Flamboyant_Battle_Boy/Assets/_Scripts/Level Scripts/LevelExit.cs
	Flamboyant_Battle_Boy/Assets/_Scripts/Managers/GUIManager.cs
	Flamboyant_Battle_Boy/Assets/_Scripts/Player Scripts.meta
	Flamboyant_Battle_Boy/Assets/_Scripts/Player Scripts/Player.cs
Merge branch 'master' of https://github.com/BritishCookieGirl/BattleBoy