MG_pathSpine bug fix
MG_pathSpine

return vector node
defaultValues defaults to True
Merge remote-tracking branch 'upstream/update1.2' into update1.2
MG_extrudeEdge, MG_nurbsRivetGUI

MG_extrudeEdge:
- script done
MG_nurbsRivetGUI:
- changed name of python script to be included when generating the Maya
menu
MG_pathSpine

twist nodes are now oriented better
MG_extrudeEdgeGUI wip
MG_extrudeEdgeGUI and rest

MG_extrudeEdgeGUI done
Adjusted the rest of the guis for a more consistent look.
Merge pull request #27 from tokejepsen/update1.2

MG_extrudeEdge and GUI