Rendering seems to work, still need to add in camera rotation but the core conept seems to be working
Fixed pretty much all of the memory leaks. There are some in gtk that I m not sure how to handle. However things are passed round by value now, so I might have to sort that out. Also fps has dropped, might be because I have more entities now
Having trouble with the EntityPR to Shape casting. I want to be able to have the camera in the entity_handler. The camera isn t that important however I will need the type casting needed in gfxSFC later on when doing the gravity simulation etc
Managed to sort out the casting error. Turns out I needed to work with points and had problems due to vector splicing. New bug is that camera rotation doesn t work as intended
Added in camera rotation via mouse, need to update README on input
Added structure for camera rotating around a centre
Working on the point at centre function, mainly been doing theory
Have point at centre working, could do with more testing
Have some rotation, however familiar poor rotation problem. Also large fps drops, when thisis sorted I d like the fps to be higher before continuing