Network changes, added operators for the enemy and sends packets from the server to the client which hopefully syncs now
Merge branch 'EnemyAI' of github.com:gametechnology/psi-2013 into EnemyAI
Merge branch 'EnemyAI' of github.com:gametechnology/psi-2013 into EnemyAI

Conflicts:
	source/Game/EnemySceneTest.cpp
updateHealth should not be there