Working matrix manipulation with objects
Experimented with occlusion queries
Refactoring, made mesh init invisible to the renderer
Discouraged building in x86 due to messy SSE alignment issues
Implemented rough base mesh
Started implementation of DefaultShader class
Playing with shaders
Added some DXUT macros, shader interface and default shader nearly implemented
Refactored meshes a little, implemented drawMesh in shader
Further implemented shader object and did some refactoring
Moved Drawable attribute source files into root