ProjectLoader: started serialization implementation
SceneLoader: added class to read full scene
SceneLoader: working on creating entire scenes
Added a basic glError-class for printin gl errors
Made changes to Resource- and scene loading
Resolved bugs with std::find
vsanywhere test
modified vs-files
Changed test scene
New shader displaying normal directions, Implemented component-based sceneNode-gathering, implemented rendering of all meshes in a scene
Transform: converted to component
Transform: fixed bind operations
Fixed some bugs with the sceneGraph-loading
Implemented basic camera loading
Implemented Camera-loading from assimp
Rename: Mesh->MeshComponent
Worked on Mesh-loading and reorganized SceneComponents
Texture: added loader and basic texture class
Merge branch 'hax' of github.com:KoRE0/KoRE into hax

Conflicts:
	KoRE.vcxproj
	KoRE.vcxproj.filters
	demos/MainGLFW/main.cpp
	src/KoRE/Components/SceneNodeComponent.h
	src/KoRE/Components/TexturesComponent.cpp
	src/KoRE/Components/TexturesComponent.h
	src/KoRE/ResourceManager.cpp
	src/KoRE/SceneNode.cpp
Fixed TextureCoordinate loading