working for few bones, switch to old behavior for many bones
Beginnings of a mix shader
Finalized mix algorithm
Fixed slight hole in mix algo, added UI
Fixed overlapping icons in worlds list
Added scale/offset to mix textures
Merge branch 'development' into avatar_skinning
Fixed breaking typo
Added lighting uniforms
Add 'mix' option to material selection GUI
Switched from original shader to modified phong
Fixed funky bug in shader
still working on it. Seems like I'm not accounting for the bind pose
test
Added lots of phong uniforms
Got it! now posing the skeleton to the bind pose, so that the animations work correctly
Backup list now ignores thumbnail.png
some comments and cleanup
Merge branch 'avatar_skinning' into development
add depenancy on xapiwrapper-node