Fixed a syntax error on the wizard, fixed the libraries on the template
Merge branch 'master' of github.com:aevum/libgdx-cpp

Conflicts:
	template/CMakeLists.txt.template
Added new log mechanism. More simpler and easier to use.

added a new macro named gdx_log, and exposed the log variable as an item on the gdx namespace. This is useful if you want to bypass the
macro system and do logs on release.
Merge branch 'master' of github.com:aevum/libgdx-cpp
Changed the way GL variables are defined.

Since the seldom usage of GL parameters from the native GL/gl.h includes is not good at all, and
manually setting them is ugly, I've decided to create a pseudo namespace "GL" (to avoid namespace classhing
with opengl defines) inside gdx so we can access these variables from outside. Internally we can use the include inside internal/gl that
exports the native callbacks.

Also, I've made GLES to be the default driver on Linux (hope that all bugs are gone now).
Removed more fields that were not part of GLES
Added a getVolume method for the Music class
Merge branch 'master' of github.com:aevum/libgdx-cpp
Added the cotire script to enable unit builds for applications that want to
Updated the iOS backend, fixed some misuses of the gl flags
little fixes in model and submesh classes
fixed show error log in ShaderProgram class
synchronize Animation class with original class
Merge branch 'master' of github.com:aevum/libgdx-cpp