Fixes #861, let's discuss
Whoops, I don't know how it compiled before
Fixes to the MonoDevelop.MonoGame.addin.xml to include the runtime files.
Fixes to the project templates
Merge remote-tracking branch 'upstream/develop3d' into develop3d
Rework dispose list
Try to fix issue #910
The dispose list is now static in GraphicsDevice, so adding to the list no longer requires an instance of GraphicsDevice. This removes use of a WeakReference in a finalizer.
Don't wrap AddDisposeAction in if (disposing).
Merge branch 'develop3d' of https://github.com/mono/MonoGame into dispose
GraphicsResource
* Fix incorrect comment and spelling error.
* Set graphicsDevice member to null in Dispose(bool) to release reference.
VertexBuffer.GetData<T>() didn't work with types that were smaller than the vertex buffer data. Now it should.
Android - fixed memory usage in Texture2D
No need for that catch
Fixes #899
Fixes #923 (assuming we set the MediaState correclty)
Fixes strange behaviour of Windows 8 trial
Rewordked messagebox for correct behaviour
Moved the IsVisible sets to the delegates so the Guide won't get stuck if the EndShow functions are not called
Fix for a bug when trying to load a Song that's right inside Content's folder.

If you put a Song (wmb + xnb) inside the Content's folder, the CurrentAssetDirectory is used with the ContentManager.RootDirectory at SongReader's Read method, merging them and causing it to use the wrong path. I've tested this only on Windows8, so probably need to test this on other platforms too to make sure this is not a Windows8 bug only.
Fix for issue #922

for now we just have a dummy property, I'm not sure what this property actually does in XNA we will need to take a look and find out.
Merge remote-tracking branch 'upstream/develop3d' into develop3d
Removed using.
Added neutral resource attribute.
Fixed VertexBuffer.cs not compiling on some platforms
Merge pull request #929 from WaaghMan/develop3d

Fix for VertexBuffer.GetData<T>() so it works with sizes smaller than the vertex stride
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d