Added to infore list
Basic 2D mode added to SW 3D renderer

There is a basic shader written for Trenki's SW renderer which
is 2d mode.
Fixed maths now part of Trenki SW renderer lib
-Keeps all Trenki's code together.
Fixed point moved to SW 3D lib

Fixed point lib is now built as part of the SW 3D renderer as it
keeps all Trenki's code together and his renderer uses his
vector and fixed point classes a lot.
Fixed minor error in feature reporting...

The GL renderer was only reporting GFX2D...
twice.
Force 16b renderering for SW3D

AFAIK Trenki's SW renderer only support up to 16b colour depth.
In this case we currently force 16b preventing incorrect colours.
Some feature report logic errors fixed-GFX3D singleton added

The logic tree for feature selection 3D/2D and GL/SDL was a little
broken when 3D was selected. It should at least be better now.

Added GFX3D as a singleton to access general 3D renderer functions.
Should also work for GL if selected.
int to Uint

Updated to use a Uint
Button size expands if sprite is too large

If there is a sprite assigned and its dims are too large,
The button is expanded to the dimensions of the sprite
Now calls parent menu

Now calls parent menu class.
NULL check for getWidest

The getWidest now returns NULL if an item has no dims
Only if a sensible result is returned can it set dims
as widest.
New types for SW3d Renderer

New Vertex types added for SW renderer
Misc changes...

Seriously from the diffs I can't tell WTF has been updated.
The project file was updated at least, so that's something...
Do you read this anyway?
Go do something fun... )>)))'>.oO