[Toolkit.Compiler] Prepare support for dynamic recompilation at runtime for shaders (only available on Desktop)
[Samples] Update CustomEffect with latest changes from tkfxc/Effect compiler.
[X3DAudio] Fix issue #370. Add X3DAudio.Calculate with DspSettings. Force DspSettings constructor and rewrite marshaling in order to avoid GC.
[Toolkit.Game] Finish dynamic effect recompilation with EffectCompilerSsystem. Supported on Desktop.
[Toolkit.Graphics] Fix stock HLSL effects after latest recompilation mode added
[Build] Change build output from local directory to $(SolutionDir)\Bin\XXX. Nant file is not yet updated so MakeSharpDX.com is temporarily not working.
[D3DCompiler] Remove ShaderBytecode.Compile internal SharpDXException when disabling Configuration.ThrowOnShaderCompileError
[Toolkit.CompilerTask] Add new project to support msbuild task to compile Toolkit FX files
[Toolkit.CompilerTask] Try to support output files to be copied with project dependency. Not working yet.
[Toolkit.Compiler] Improve ToolkitFxc msbuild task. Add SharpDX.targets to automatically configure a msbuild project using SharpDX assemblies and compiling HLSL files with ToolkitFxc
[Toolkit.Compiler] Fix Effect compiler error messages and parsing from task
[Toolkit] Fix ContentManager to use Reader from type instead of registered readers
[Toolkit.Compiler] Fix error reporting to correct line for included files by patching preprocessor output
[Toolkit] Fixed compilation error
[General] Fix comments
[Build] Remove copy local as all projects are now outputing to the same folder
[Toolkit.Graphics] Add CppObject.Tag in order to provide fast association between Toolkit instance and Direct3D11 instance.
[Toolkit.Graphics] Add GraphicsDevice.DrawQuad(ShaderResourceView) to draw a quad texture. Add GraphicsDevice.AutoViewportFromRenderTargets, true by default to set automatically viewport when a new rendertarget is set through GraphicsDevice.SetRenderTargets
[Direct3D9] Fix issue #373. Add IndexBuffer.LockToPointer and VertexBuffer.LockToPointer methods
[Direct3D9] Fix issue #372. Resource.Device no longer generates allocation