The Uize.require method was added as a convenience / short form for anonymous modules a while back, so take advantage of it already.
New Files:

- Uize.Matrix2D.js - provides support for building and applying 2-D affine transformations in a 2-dimensional plane
- Uize.Web.js - provides suppor for ease of selecting, traversing, styling, and wiring events of DOM nodes, among other useful operations needed for creating an interactive UI
- Uize.Web.xDom.js - extends Uize.Web by adding functionality for manipulating the DOM
- Uize.Web.xEffects.js - extends Uize.Web by adding functionality for animation effects
- Uize.Web.xFilters.js - extends Uize.Web by adding functionality for filtering & traversing the matched set of DOM elements
- Uize.Web.xSelector.js - extends Uize.web by adding functionality for selected nodes via CSS selector syntax, not supported natively by the browser
- Uize.Web.library.js - library file including all Uize.Web-related modules

Updated modules:

Uize.Comm.Ajax.js
- don't override the contentType of the ajax request if it's specified and it's a post request

Uize.Comm.Iframe.js
- removing unused 'this' variable

Uize.Fx.js
- New scrollToNode method that scrolls the window/document vertically to bring a specified target node into view at the top of the window

Uize.Node.Event.js
- merging in code change to support infinite loop issue in IE with Uize.Node.Event.fix()

Uize.Node.VirtualEvent.js
- updating the mouseRemainOver virtual event to include mousemove as a trigger (but also turning of trigger resetting) so that if you hit the page with the mouse already over, the event can still fire

Uize.Node.js
- needed to update Uize.Node to also wire 'hashchange' on windowEventVehicle
- if we set opacity:'', IE should clear out the opacity
- need to also kill default action for wiring 'touchstart' on an A tag
- fix for Uize.Node.wire to check for the attachEvent method instead of test isIE because apparently newer versions of IE support addEventListener, and for an SVG object it's exclusively addEventListener
- fix so that if the node you want to injectHTML doesn't support innerHTML, it'll default to XMLDOM
- New getDocumentScrollElement public static method
- Fix Uize.Node.setValue to handle HTML5 form elements by inverting the if-statement
Merge branch 'staging'