CMake: Allow changing the project name
[MP] Rend2: Some static functions, and use of const for R_LoadCubemapEntities.
[MP] Fixed typo in NPC spawn command
[JK2SP] Remove unused header.
Merge branch 'master' into rend2
[JK2SP] More header cleanup.
Merge branch 'master' into rend2
[MP] Rend2: Removed unnecessary glsl_stringify.vbs and makeglsl.bat files.
Replaced by CMake pre-build step that has been added in a previous commit.
[MP] Rend2: Remove unused rd-rend2/glsl_shaders.cpp
[SP] Merge minor optimization for primitive types in FX code from MP.
[MP] Use size_t not unsigned int in FxScheduler.cpp.
[JK2SP] Merge minor optimization for primitive types in FX code from MP.
Merge branch 'master' into rend2
[MP] Rend2: Avoid enum type (imgFlags_t) for bit flag usage because of C++.
[MP] CGame: Remove unused particle code from q3/wolf codebase.
If someone really wants it, they can add the cg_particles.c file from ioq3, its the same thing.
[MP] Move renderer decals code to its own file.
[MP] Remove trap_Print/trap_Error prototypes, they should not be used outside of the syscall file.
Remove q3print enums from cg_local.h
[SP] Fix png reading with extra chunks that do not get handled by the game anyway.
ex: "iCCP: known incorrect sRGB profile"
[MP] Fix png reading with extra chunks that do not get handled by the game anyway.
ex: "iCCP: known incorrect sRGB profile"
[MP] Rend2: Fix invalid references to pshadow bits.