Fixed: Tanks spawn with the barrel to the back

-Fixed: Tanks spawn with the barrel to the back. Tanks now spawn with
the barrel to the front and 5 degress up.
Roll Buttons

-Added Roll Left/ Roll Right to Q/E
-Moved Exit to X
Change roll keys to \ and X

This makes default controls for inventory and dropping work.
Changed: Propeller Speed

-Change: Raised the speed of Propellers a bit
Added: Planes no longer movable by Entities

-Added: Planes no longer movable by Entities e.g. player, sheeps,
chicken
Added: Spinning Wheels for Vehicle

-Added: Spinning Wheels for Vehicle (Note: Works this time for tanks and
backwheels. frontwheels start behaiving wired)
-Added: Preperation for truck trailers
Revert "Added: Spinning Wheels for Vehicle"

This reverts commit 571fe084ba83bb1387019db6197542d681bbef55.
Changed: Spawn distance

-Changed: Placed planes/Vehicles spawn now more far away when closing
Multiple of 64! yay ;)
Increase version for release

This is how we're versioning flans mod right? ....right?...RIGHT?
Update README.md
Revert back to E for exit

Fixes control conflicts
Update forge build
Changeable Wings/Gears/Doors
Revert "Changeable Wings/Gears/Doors"

This reverts commit 066d900914d0e9e83328416048e66dff33c40798.
Revert "Fixed: Tanks spawn with the barrel to the back"

This reverts commit ee2b88c89d531516f67919637415b6a46f569021.
Revert "Revert "Fixed: Tanks spawn with the barrel to the back""

This reverts commit f080889c17ac55f026fa732ad4010ae3cb208d6f.
Changeable Wings/Gears/Doors

-Added Changeable Wings to Planes
-Added Changeable Gear to Planes
-Added Changeable Doors to Vehicles/Planes
Added Trim and Park buttons

- Added Trim Button, brings the plane/vehicle back to neutral
Yaw/Pitch/Roll Angle
- Added Park Button. Brings the Plane to a Parking Position, basically
for planes with tail wheel. Angle has to be defined in the plane config
file
Planes spawn in parked position

-Changed: Planes now spawn in Parking position. That looks more
authentic. Angle has to be defined by the para "PosPark" followed by the
float angle. If not defined Angle will be 0F.