removed unused native files
committing to enable branching
renamed LayerManager to Sketch
stubbing out new rendering engine
further flushing out the injection based Graphics Engine
further refining the graphics engine
fixed rendering bug
restored design diagram
expanded Sketch's clean function, revert function
removed old layers naming
removed old code
updated design docs
renamed layers.yml to sketch.yml
started building GLSL Engine
Updated the code base to be compatible with ruby 1.9.3. Added tests for GLSL API definition and image diffs using OpenImageIO
created a proper domain object for Script
flushed out scene graph, first GLSLSketchAPI function
Flushed out NullSpatialPartition to always include all lights, camera and geometry
split apart the sketch.rb file into subcomponents and renamed Sketch to Sketch::Controller
added width/height to all engine parts, started integrating OpenGL to GLSLRenderer