Spawn frequency and spawn group rewrite: The start
Typos, indentation
Moved the monster picker code to mongroupdef.cpp, fixed up a few other loose ends
Merge remote-tracking branch 'upstream/master' into freq
Merge remote-tracking branch 'upstream/master' into freq
Merge branch 'freq' of https://github.com/tasetase/DDAtase into freq
Merge remote-tracking branch 'upstream/master' into freq
Took the frequencies from mtypedef.cpp and put them in mongroupdef.ccp. Needs balancing (ps: file as accidentally pushed with the merge 0cca91b7f3 )
Merge remote-tracking branch 'upstream/master' into freq
Removed moncat_id and replaced it by MonsterGroupType, did relevant changes to the code that used moncat_id to preserve logic (minus limiting spawn when its early game)
Fixed compile issue
Optimized update_scent for less map::move_cost calls
Merge remote-tracking branch 'upstream/master' into freq
Additional optimization to update_scent
More roadmap targets, now including: roads
Evac shelters as a cherry on top
Merge remote-tracking branch 'upstream/master' into freq
Merge remote-tracking branch 'upstream/master' into freq
Merge branch 'freq' of https://github.com/tasetase/DDAtase into freq
Phasing out moncat_id, need to fix up valid_group though