Found a bug, cannot fix
Merge pull request #3 from mentatzoe/master

Updated MarkovModel class & Bug fixing
Implemented MarkovGenerationLayer.as

removed typecast from variables in tilemap, gallimimus, and
statemachine.   Added static varible in Tile.as.  Added bin, obj and
*.as3proj to the .gitignore.
Merge pull request #4 from ahreeves/master

Implemented MarkovGenerationLayer.as
Fixed some small errors on MarkovGenerationLayer
Worked on generation code to speed things up

Generation now initializes the 2D vector once, and does all of the
upscaling in place instead of copying the vector over each time.
Consequently a width and height needs to be passed to the layers so they
know how large the tilemap they are operating on is.

The display while the tilemap is being built is also optimized by only
drawing the tiles to the screen and not repopulating the tilemap after
each layer is applied.

The MarkovModel constructor was reworked a bit to make it easier to
initialize.
Merge pull request #36 from Amarcolina/master

Got Markov generation working, and optimized generation in general
Cleaned up a lot of generation code

Fixed a bug where the terrain would default to water after generation
was finished.

Slightly reworked the way tile updates are handled internally.  Tiles
can now schedule multiple tile updates, and handling the tile updates
now takes less time.  Only tiles that need updates are considered each
frame, instead of all tiles that need updates.

Commented and cleaned up a lot of code.
Merge pull request #37 from Amarcolina/master

Cleaned up a lot of generation code
First A* draft

The Turkey doesn't use it yet. Engine needs to be dubuged.
Merge pull request #38 from Blood-Saint/master

First A* draft
merge conflict
Merge branch 'master' of https://github.com/LochNeffMonster/DinoSwarms
- Fixed bug with FSM
- Dinosaur now gets to grass and should transition to eat
Merge pull request #39 from jamcohen/master

FSM and Dinosaur searching
Made the Gallimimus Eat grass

It now has the eat state and successfully switches over to search for
food state.
Updated grass to deal with events properly

Tiles now keep track of how many events have been requested and have yet
to be called back.
fixed a tiny merge conflict
Changed the update rate for grass during eating

Grass now updates very quickly while being eaten so you can actually see
the grass being eaten instead of it turning brown all of a sudden.
Merge pull request #40 from Amarcolina/master

Updated grass to deal with events properly